1. IT Fundamentals
Syllabus
UNIT -1: Mobile Applications
a. Understanding different mobile operating systems
b. Understanding business oriented mobile applications
c. Study of different automated tools
d. Mobile app development using tools
e. Basic User Interfaces and layout Design
f. Advanced User interface designs
UNIT -2: Digital Art
a. Tools for Digital Art
b. Lines, Geometric and Organic Shapes
c. Special Effects
2. d. Digital Coloring Techniques
e. Hue, blends and post-production
Syllabus
UNIT -3: Interactive Portals
a. Understanding static and Dynamic Web pages
b. Difference between websites and Portals
c. Tools for Development of Web Applications
d. Development of Web sites and applications using Web development tools
e. Tools for interactive content management systems
f. Development of Interactive applications using CMS tools
UNIT -4: Data Analysis
a. Tools for Exploratory Data analysis
b. Data Visualization tools
c. Visualization of Data Patterns
d. Data Mining process
e. Using Data mining tools and Techniques
3. Syllabus
UNIT -5: Network Connectivity
a. Understanding Network components Network
Cables, Hubs, Switches and Routers
b. Understand the Network architecture: Case Studies:
o DEI Network architecture o DEI
Surveillance systems. o DEI
Distance/Synchronous Education o DEI
Online Admission System o DEI
Course Management System o DEI e-
Education (Education Faculty) o DEI e-
classroom system o DEI Smart Grid
(Solar Power) o DEI 3D Printing o
DEI Virtual Labs
o DEI Telecom initiatives (Towards 5G)
8. System
• Software that allows a user to run other applications on a
computing device
• Operating system manages a computer's hardware resources
• Input/Output devices, Network devices, Storage devices
• OS provides services • Memory management, execution of
applications
9. OS components and
features
• Kernel
• Basic-level control over all of the computer hardware
devices.
• Reading data from memory and writing data to memory, how
data is received and sent by devices such as the monitor,
keyboard and mouse
• User Interface
10. • Interaction with the user
• Graphical icons, command line
OS components and
features
• Application Programming Interfaces
• application developers to write modular code.
• OS examples:
11. • Desktop - Windows, Mac, Ubuntu
• Mobile - Android, iOS, Windows, Symbian, Blackberry,
Bada, MeeGo
12. Smart Phones
• Difference from traditional phones
• Features
• Hardware
• Sensors
• Network connectivity
• Accessories
• Software