• My game is called groovy and the genre is music
• Synopsis/Storyline: What you have to do is, you become an avatar
and you are able to choose male or female character. What you
have to do in the game is; music notes will start to drop when
music starts playing and when this happened you have to quickly
get under the notes. Going under these notes you gain points to
go to the next level. Each time you get under a note you bob. The
note are different each time and they don’t give you the same
amount of points and you can tell this by the colour of what that
you have be provided with example, purple will be the best
colour. By getting the best one it will increase your chances on
getting to next level. If you miss 3 notes or more in a row then the
game will end and you will have to start again and the music
starts to become quieter and you can hear the audience booing.
When you go up in levels you then start to unlock you songs and
outfits for your character.
The is what my app look likes. I placed the title In the
middle on the page as its clear and visible for the
readers. I chose to do this font because it creates a 3D
effect. I gave my font a glow as it looks like lights are
shining on it which gives of that dance feeling;
Furthmore it creates a positive outlook on it as well.
I chose to do the font in blue because it connotates fresh
and because it’s a new game people may think its going
to be different and unique. Blue is quite a bold colour so
might make the player feel confident.
I decided to do a black back ground because it doesn't’
take your attention from the title and black suggest
mystery to show that they don’t know what type of
music and what type of music game they are going to be
providing you with.
i placed music notes around the title as, it creates I clear
view of what genre it is.
I have created a male and female character, by
doing this I will have a better circulation of who
plays my game.
I have dressed the male character in an orange
outfit because its bright and bold.
I have dressed the women in white as it shows
Each of my characters dance across the dance floor
to get notes that are dropping down when they go
underneath a note they bob.
At the start of the game the mastehead groovy
starts to fall down from the top. I have done this
as it grabs your attention and it’s a way that you
wont forget the games name. Play is
underneath it and when you press on that it
takes you to another page which is difficulties
which you have to chose between easy, medium
or hard. After that you are able to chose your
I have created a difficulties page so you are able
to chose if you want the song to be easy,
medium or hard. What this does is change the
speed of the song and increases the speed on
the dropping notes. I have done this so, it helps
different ages of my audience to go up in levels.
Furthmore I have created a character page so
you are able to chose a female or male.
These are items that I have added to
the game to make it more dramatic
and makes it look more realistic for
my game. I have created music notes
as, that’s what you are needing to get
when they start dropping down.
Power bars for when you are gaining
points to get up to the next level.
The pause button
• Who is your Target Audience; My audience is for both
genders female and male aged 13-17; the social status
is middle class. My game will appeal to this audience
as, I am going to be aiming a range of different music
genres because this will an widen my circulation of
people playing and finding out about my game. By
having a range of songs, it will be introducing my
audience to songs they might have not heard of before.
The types of songs I will chose on the game will be
suited to my audience like rock, pop and R&B; this is
what they asked for and this is what will appeal to my
People should buy my game because my unique selling
point if by having a range of different music choices. It
creates an advantage of a range of different target
audience playing my game because their favourite song
might be on the game. Another thing is that the game is
visually appealing, its bright and colourful which creates
a positive vibe for people to play the game.