A Vision Workshop                                 Bent Jensen                                BestBrains aps               ...
Purpose                To train a group of PO’s in a way to                create shared visions for their existing       ...
Idea behind it                •            Allow different voices to be heard                •            Create ownership...
Practical                • All slides drawn on posters                • Posters placed on the walls                • Parti...
Game Design                   Design your own games, based on your goals                                                  ...
Users                                            Thinks                             Sees                        Hears     ...
Copyright 2011, BestBrains
Eco system                                    Dependent products                       Up stream        Product          D...
The Business                    Demands and            Budget and Framing                     expectationCopyright 2011, B...
Existing product                             Strenghts   WeaknessesCopyright 2011, BestBrains
Stakeholders   Low Power                                High Power   High interest                            High interes...
Remember the future            Billede fra: Innovationgames.comCopyright 2011, BestBrains
Elevator Pitch                              for               (customer)                              Who has           (n...
Goals               -1mo          1-3 mo    3-6 mo   6-12 moCopyright 2011, BestBrains
And then what?Copyright 2011, BestBrains
Consolidate  GUESSES                    FACTSCopyright 2011, BestBrains
Give backCopyright 2011, BestBrains
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A vision workshop xp2012

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A vision workshop xp2012

  1. 1. A Vision Workshop Bent Jensen BestBrains aps May 2012Copyright 2011, BestBrains
  2. 2. Purpose To train a group of PO’s in a way to create shared visions for their existing productsCopyright 2011, BestBrains
  3. 3. Idea behind it • Allow different voices to be heard • Create ownership to the vision • A facilitated process offering structure • Viewing the product from various anglesCopyright 2011, BestBrains
  4. 4. Practical • All slides drawn on posters • Posters placed on the walls • Participants handed post-it’s in different colors • A short introduction • Walk through the posters on the wallsCopyright 2011, BestBrains
  5. 5. Game Design Design your own games, based on your goals Process and more specific to what you want to accomplish Open Explore Close Open Investigate Close A B Tangible Set the scene outcome Set the stage Explore Examine Conclude Conclusions Information Develop themes Explore Decide Decisions Discuss Ideas Ideas Experiment Action Act Information ExperimentCopyright 2011, BestBrains
  6. 6. Users Thinks Sees Hears Challenges StrenghtsCopyright 2011, BestBrains
  7. 7. Copyright 2011, BestBrains
  8. 8. Eco system Dependent products Up stream Product Down stream Products we are dependent onCopyright 2011, BestBrains
  9. 9. The Business Demands and Budget and Framing expectationCopyright 2011, BestBrains
  10. 10. Existing product Strenghts WeaknessesCopyright 2011, BestBrains
  11. 11. Stakeholders Low Power High Power High interest High interest Low Power High Power Low interest Low interestCopyright 2011, BestBrains
  12. 12. Remember the future Billede fra: Innovationgames.comCopyright 2011, BestBrains
  13. 13. Elevator Pitch for (customer) Who has (needs) is_______________ (product) a (category) which (key benefits)Copyright 2011, BestBrains
  14. 14. Goals -1mo 1-3 mo 3-6 mo 6-12 moCopyright 2011, BestBrains
  15. 15. And then what?Copyright 2011, BestBrains
  16. 16. Consolidate GUESSES FACTSCopyright 2011, BestBrains
  17. 17. Give backCopyright 2011, BestBrains

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