New European Cinema
What is time?
mathematical time is absolute, from its own nature, passes equably without any change. There is no way of measuring time. ...
<ul><li>While being a dominant method of narrating the plot of the movie and creating a conflict for the protagonist, time...
<ul><li>The opening sequence leads through an introduction with two quotes of two different natures, guided by techno. </l...
Music and Mood.
How does [Techno] music influence perception of the film? <ul><li>Heightens tension for the audience in the most obvious a...
Video Game and the Digital Culture. <ul><li>Film was released at the end of 20th century. </li></ul><ul><li>Heavily influe...
 
Way in which the film is edited. <ul><li>The way in which the film is edited reflects the mood and atmosphere of the film....
While Lola has multiple options they all lead her in the same path. Her interaction with her surroundings change with the ...
“ What came before everything… Nothing.” Pablo Zequeira
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NEC

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NEC

  1. 1. New European Cinema
  2. 2. What is time?
  3. 3. mathematical time is absolute, from its own nature, passes equably without any change. There is no way of measuring time. The hour, day, month, or year are all human concepts. Newton’s views on time.
  4. 4. <ul><li>While being a dominant method of narrating the plot of the movie and creating a conflict for the protagonist, time suspended at the various points in which the characters come in direct contact. </li></ul>
  5. 5. <ul><li>The opening sequence leads through an introduction with two quotes of two different natures, guided by techno. </li></ul><ul><li>In it the people you will meet throughout the film are emphasized amidst a crowd of people. </li></ul><ul><li>In Lola’s world these are the people she will meet in the next 20 minutes. </li></ul><ul><li>Somewhat of a philosophical approach at giving the characters some depth. </li></ul>
  6. 6. Music and Mood.
  7. 7. How does [Techno] music influence perception of the film? <ul><li>Heightens tension for the audience in the most obvious and basic nature. </li></ul><ul><li>Detached from reality as it blurs reality in fast sequences. </li></ul><ul><li>The characters emotions and surroundings are accented. </li></ul><ul><li>Compliments the video game like atmosphere of the film. </li></ul><ul><li>The music itself foreshadows the actions of the film by repeating phrases and words which in turn can be interpreted as Lola’s inner monologue and or drive. </li></ul>
  8. 8. Video Game and the Digital Culture. <ul><li>Film was released at the end of 20th century. </li></ul><ul><li>Heavily influenced by video games and philosophy. </li></ul><ul><li>Lola gets three lives, three turns in a “game.” </li></ul><ul><li>She runs in a seemingly endless loop of possibilities (or lack thereof.) </li></ul><ul><li>Much like Pac-Man. </li></ul>
  9. 10. Way in which the film is edited. <ul><li>The way in which the film is edited reflects the mood and atmosphere of the film. </li></ul><ul><li>Fast and deliberately jumbled in movement along with audio and visual information. </li></ul><ul><li>The process in which we filter and process information in a post modern era is significant throughout the film and a character on its own. </li></ul><ul><li>Barrages the audience with information relevant and irrelevant to the plot. </li></ul>
  10. 11. While Lola has multiple options they all lead her in the same path. Her interaction with her surroundings change with the slightest interference of an outside force. Much like with Newton’s method of explaining the passage of time, the film’s only constant is time. The events and subjects slightly change while they remain a constant variable in Lola’s world.
  11. 12. “ What came before everything… Nothing.” Pablo Zequeira

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