A multi-user augemented reality          board game                       Bart Gerard  Mentor: Sten Govaerts  Promotor: Pr...
Overview•   Why board games?•   Goals•   Paper prototype 1•   Statistics•   Schedule• Questions?
Why board games?• Initial ideas:  A multi-user augmented reality…  – … reality game  – … guided tour (nature/city/museum) ...
Why board games?• Reason  – BoardGameGeek (http://boardgamegeek.com/user/bartg12345)  – Setup time  – Automatic rule check...
Mansions of Madness• 2-5 players• Semi-cooperative  – 1 keeper  – 1-4 investigators
Why Mansions of Madness?• Story driven    – H.P. Lovecraft•   Long setup time•   Huge rulebook•   Complex•   Unknown
Goals• Research  – Bring people together  – Immersive experience  – Expandable
Goals• Practical  – Support for beginners, …  – Complete  – Limit setup time  – Limit learning curve  – Simultaneous play ...
Examples  Smallworld
ExamplesSmallworld (http://itunes.apple.com/us/app/small-world-for-ipad/id364165557?mt=8)
Examples  Puerto Rico
ExamplesPuerto Rico HD for iPad (http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8)
ExamplesSTARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games         (http://www.ipsi.fraunhofer....
Solution? AR!•   Every user 1 iPad•   Real board tiles•   Real pawns (?)•   No 3D -> 2D
Paper prototype 1• Focus  – Gameplay / interaction• Not yet  – Completeness  – Player aid
Paper prototype 1• 4 parts  1.   Setup  2.   Investigator turn  3.   Keeper turn  4.   Bonus
Setup• Objective  – Start the game on two iPads.    1 iPad has to run an investigator application    1 iPad has to run the...
Setup
Setup
Setup
SetupBack            Lobby               Back            LobbyKeeper                              Keeper  player 0        ...
Investigator turn• Objective  – Find first clue card.
Investigator turn       Target                Info: Stats, skills, …                      Explore                        C...
Keeper turn• Objective  – Use mythos card to annoy investigator  – Use keeper action card to summon cultists
Keeper turn
Bonus• Objective  – Find information of other investigators  – Find information about the keeper
BonusBart Gerard           Bart GerardAshcan Pete           The Evil Presence       12                  12       8       3
Paper prototype 1• Evaluation  – Record  – Think aloud  – Questionnaire
Paper prototype 1
Paper prototype 1
Paper prototype 1
Paper prototype 1• Average SUS score: 75
Paper prototype 1
Paper prototype 1• Problems  – Mix traditional UI en tangible UI  – No support yet  – Unclear transitions  – Information a...
Solution?
Solution?
Solution?
Statistics•   Total: 290u30m•   Literature: 115u25m•   Implementation: 71u•   Design: 40u•   Evaluation: 18u30m•   Report:...
Se            pt                   Hours spent on thesis               e   m                       be                     ...
Statistics• # Blogposts: 18• # Tweets: 23• # Comments: 11
Schedule• 2 jan - 6 feb: Implementation• 10 feb - 20 feb: Finish literature study• 21 feb - 26 feb: Scientific article• 27...
Questions?
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Bartgerard presentation 01 v0.4

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Bartgerard presentation 01 v0.4

  1. 1. A multi-user augemented reality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval
  2. 2. Overview• Why board games?• Goals• Paper prototype 1• Statistics• Schedule• Questions?
  3. 3. Why board games?• Initial ideas: A multi-user augmented reality… – … reality game – … guided tour (nature/city/museum) – … board game
  4. 4. Why board games?• Reason – BoardGameGeek (http://boardgamegeek.com/user/bartg12345) – Setup time – Automatic rule checking – Tutorial – Player aid during game – Total immersion – Complexity
  5. 5. Mansions of Madness• 2-5 players• Semi-cooperative – 1 keeper – 1-4 investigators
  6. 6. Why Mansions of Madness?• Story driven – H.P. Lovecraft• Long setup time• Huge rulebook• Complex• Unknown
  7. 7. Goals• Research – Bring people together – Immersive experience – Expandable
  8. 8. Goals• Practical – Support for beginners, … – Complete – Limit setup time – Limit learning curve – Simultaneous play – Secret information / actions
  9. 9. Examples Smallworld
  10. 10. ExamplesSmallworld (http://itunes.apple.com/us/app/small-world-for-ipad/id364165557?mt=8)
  11. 11. Examples Puerto Rico
  12. 12. ExamplesPuerto Rico HD for iPad (http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8)
  13. 13. ExamplesSTARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games (http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)
  14. 14. Solution? AR!• Every user 1 iPad• Real board tiles• Real pawns (?)• No 3D -> 2D
  15. 15. Paper prototype 1• Focus – Gameplay / interaction• Not yet – Completeness – Player aid
  16. 16. Paper prototype 1• 4 parts 1. Setup 2. Investigator turn 3. Keeper turn 4. Bonus
  17. 17. Setup• Objective – Start the game on two iPads. 1 iPad has to run an investigator application 1 iPad has to run the keeper application
  18. 18. Setup
  19. 19. Setup
  20. 20. Setup
  21. 21. SetupBack Lobby Back LobbyKeeper Keeper player 0 player 0Investigators Investigators player 1 player 1 player 2 player 2 player 3 Start player 3 player 4 player 4
  22. 22. Investigator turn• Objective – Find first clue card.
  23. 23. Investigator turn Target Info: Stats, skills, … Explore Cards
  24. 24. Keeper turn• Objective – Use mythos card to annoy investigator – Use keeper action card to summon cultists
  25. 25. Keeper turn
  26. 26. Bonus• Objective – Find information of other investigators – Find information about the keeper
  27. 27. BonusBart Gerard Bart GerardAshcan Pete The Evil Presence 12 12 8 3
  28. 28. Paper prototype 1• Evaluation – Record – Think aloud – Questionnaire
  29. 29. Paper prototype 1
  30. 30. Paper prototype 1
  31. 31. Paper prototype 1
  32. 32. Paper prototype 1• Average SUS score: 75
  33. 33. Paper prototype 1
  34. 34. Paper prototype 1• Problems – Mix traditional UI en tangible UI – No support yet – Unclear transitions – Information and action buttons all together
  35. 35. Solution?
  36. 36. Solution?
  37. 37. Solution?
  38. 38. Statistics• Total: 290u30m• Literature: 115u25m• Implementation: 71u• Design: 40u• Evaluation: 18u30m• Report: 15u• Meetings: 5u• Rest (blogging, tweeting, …): 25u25m
  39. 39. Se pt Hours spent on thesis e m be 0:00 9:36 4:48 14:24 19:12 24:00 28:48 33:36 38:24 43:12 O c r 26 to , 2 48:00 Oc ber 011 to 3 b e , 20 Oc r 1 11 to 0 b e , 20 Oc r 1 11 to 7 b e , 20 Oc r 2 11 to 4 b e , 20 No r 1 ve 31 1 No mb , 20 v e er 1 m 7, 1 N o b e 20Week ve r 1 11 m 4, N o b e 20 Statistics ve r 2 11 m 1, b 20 De er 1 ce 28 1 , De mb 20 c e er 1 m 5, 1 D e b e 20 c e r 1 11 m 2, b e 20 r 1 11 9, 20 11
  40. 40. Statistics• # Blogposts: 18• # Tweets: 23• # Comments: 11
  41. 41. Schedule• 2 jan - 6 feb: Implementation• 10 feb - 20 feb: Finish literature study• 21 feb - 26 feb: Scientific article• 27 feb - 18 mar: Test and evaluation application v1.0• 19 mar - 1 apr: Report and presentation• 2 apr - 10 apr: Finish text about prototypes and application v1.0• 16 apr - 22 apr: Create poster• 23 apr - 13 may: Adapt, test and evaluate application v2.0• 14 may - 8 jun: Write, write, ...
  42. 42. Questions?

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