How long can we call mobile
phones as phones?
Team: Csernyi Balázs
Bartha Dániel
Szabari Noémi
Driving Forces
• Privacy issues
• Software and Hardware
• Evolution of Networks
• Change in the media consumption
• Change...
Future Table
Projected futures Positive Negative Neutral Wild Card
1.Privacy issues
Will not be an issue, strong
regulatio...
 
1.Privacy issues
2. Software and 
Hardware
3. Evolution of 
Mobile Networks
4.Change in the 
media consumption
5. Change...
What do we mean by
Mobile Computing?
Mobile Computing is an umbrella term used to
describe technologies that enable people...
Comparison to Wired Net.
• Wired Networks
- high bandwidth
- low bandwidth variability
- can listen on wire
- high power m...
Why Go Mobile?
• Enable anywhere/anytime connectivity
• Bring computer communications to areas without
pre-existing infras...
Mobile will REVOLUTIONIZE the
way we gather and interact
with information in the
NEXT TWO YEARS.
Personal Mobile Applications: Future
• Payment
• Security access
• Replacement for desktop
– Intel committed to XP on hand...
The Future of Mobile Solutions
• Where are they going:
– Military
– Health care
– Museums
– Retail stores (for the consume...
5 unique benefits
First truly personal mass media
e.g. We don’t share our phones with our spouses
First always-on mass med...
Evolution
Mobile 1.0 Mobile 2.0
Proprietary Standards
Walled Gardens Web Services
First to market Web as a Platform
Brand-...
sensoring
biometrics
transactions
lifestreaming
recommendation
image recognition
augmented reality
mobile connected games
...
Why the Moblie Web?
The mobile web is the most
cost-effective way to reach
HALF THE PLANET.
Thank you for your
attention!
Group report mobile_future
Group report mobile_future
Group report mobile_future
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  • Group report mobile_future

    1. 1. How long can we call mobile phones as phones? Team: Csernyi Balázs Bartha Dániel Szabari Noémi
    2. 2. Driving Forces • Privacy issues • Software and Hardware • Evolution of Networks • Change in the media consumption • Change in the communications habits (social media) • Regulation and taxing
    3. 3. Future Table Projected futures Positive Negative Neutral Wild Card 1.Privacy issues Will not be an issue, strong regulation and awareness of personal data, growing accelerates Lack of regulation, databases, awareness remains low, growing halts Companies does not abuse with them, but continue gathering, growing awareness, steady growing No regulation, huge databases, nothing is private, continuous monitoring, social media busts 2. Software and Hardware Personalized user interfaces, tons of applications (mostly freeware), eco-friendly, fast, long life hardware Hardware’s lifecycle shortens, garbage problem, applications and phones became expensive Growing number of applications, both free and paying. Lifecycle stagnates Mobile phones became compulsory, phones tagged with personal ID-s, software and hardware secularization 3. Evolution of Networks Speed, availability and reliability became par with cabled networks. Cabled networks disappear Never reach the cabled networks properties, service became expensive Slow increase, Roaming remains expensive, digital gap widens Creation of a new, independent, free wireless network, working on every gadget 4.Change in the media consumption Personalized media, less but more aimed adverts, we watch what and when we want, interactive adverts Databases about consumption, subliminal adverts, fall in media production, death of print media Tons of spam e-mails, slow changing in media consumption, adverts aimed at older people Death of print media and the classic television, direct marketing through TV and Internet, companies know everything, customized solutions 5. Change in the communications habits (social media) Social media used beside personal contact, increased availability of people, no restrictions of where and when to talk, Picture communication Devalued personal contact, private life’s barriers abolished, availability is a must Social media as a friend and love finder, only helps in communication (does not substitute it) Virtual life (Matrix), no need to move, no personal contact, no need to leave your house 6.Regulation and taxing No taxes, strict privacy controls and modern, global, supportive regulation Taxation, hindering regulation Taxes on telecommunication companies, medicore or no regulation Phones used as Personal ID-s, RFID chips, governmental monitoring, overregulation
    4. 4.   1.Privacy issues 2. Software and  Hardware 3. Evolution of  Mobile Networks 4.Change in the  media consumption 5. Change in the  communications  habits (social media) 6.Regulation and  taxing   1A 1B 1C 1D 2A 2B 2C 2D 3A 3B 3C 3D 4A 4B 4C 4D 5A 5B 5C 5D 6A 6B 6C 6D 1A x x x x       No           No   No                 1B x x x x         No                     No         1C x x x x                                         1D x x x x               No     No   No   No   No     No 2A         x x x x   No                             2B         x x x x No     No No       No     No         2C         x x x x                                 2D         x x x x   No No No                   No No   3A                 x x x x                         3B                 x x x x         No     No         3C                 x x x x       No       No         3D                 x x x x                       No 4A                         x x x x                 4B                         x x x x         No       4C                         x x x x         No     No 4D                         x x x x         No       5A                                 x x x x   No   No 5B                                 x x x x   No     5C                                 x x x x         5D                                 x x x x   No   No
    5. 5. What do we mean by Mobile Computing? Mobile Computing is an umbrella term used to describe technologies that enable people to access network services anyplace, anytime, and anywhere.
    6. 6. Comparison to Wired Net. • Wired Networks - high bandwidth - low bandwidth variability - can listen on wire - high power machines - high resource machines - need physical access(security) - low delay - connected operation • Mobile Networks - low bandwidth - high bandwidth variability - hidden terminal problem - low power machines - low resource machines - need proximity - higher delay - disconnected operation
    7. 7. Why Go Mobile? • Enable anywhere/anytime connectivity • Bring computer communications to areas without pre-existing infrastructure • Enable mobility • Enable new applications • An exciting new research area
    8. 8. Mobile will REVOLUTIONIZE the way we gather and interact with information in the NEXT TWO YEARS.
    9. 9. Personal Mobile Applications: Future • Payment • Security access • Replacement for desktop – Intel committed to XP on handhelds by 2009 • Location-based services – Locate closest stores or taxi – Locate products in a store – Location-targeted advertising • Personal media assistant – Magazines, movies, music, news
    10. 10. The Future of Mobile Solutions • Where are they going: – Military – Health care – Museums – Retail stores (for the consumer) – Planes, trains and automobiles (Personal Media Assistants) – Online 3-D games – Workstation replacements – IP phone, Video conferencing • Connectivity – 3G, 4G, WiFi Hotspots • Add-ons: via Bluetooth, 802.15.x (PAN), UWB – GPS – Barcode – Remote sensors – Access to all your daily devices (car, Room) – Wearable displays
    11. 11. 5 unique benefits First truly personal mass media e.g. We don’t share our phones with our spouses First always-on mass media Information is always available 24/7, even when idle First always-carried mass media 7 out of 10 people sleep with their phones within reach Only mass media with a built-in payment channel Universal click-to-buy—twice as many people have phones than credit cards Offers point of thought Ability to create or consume content whenever the mood strikes
    12. 12. Evolution Mobile 1.0 Mobile 2.0 Proprietary Standards Walled Gardens Web Services First to market Web as a Platform Brand-centered User-centered
    13. 13. sensoring biometrics transactions lifestreaming recommendation image recognition augmented reality mobile connected games location-based social media retail proximity media consumption Hot Trends
    14. 14. Why the Moblie Web?
    15. 15. The mobile web is the most cost-effective way to reach HALF THE PLANET.
    16. 16. Thank you for your attention!

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