This presentation present Game Learning applied to Serious Games, that is Game Learning Analytics (GLA). To be effective GLA a Learning Analytics Model is needed to know what information to track and how to interpret and visualize that data to get insight about the educational process. There is an unrealistic expectation that with no model and only based on shallow interaction information you can provide an adequate feedback. This is unrealistic and what we call informagic! We present some details of our GLA work done on H2020 EU projects RAGE and BEACONING This work is presented as part of the work done on the eMadrid NoE and with the support from Telefonica-Complutense Chair on Digital Education and Serious Games