-
Be the first to like this
Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. If you continue browsing the site, you agree to the use of cookies on this website. See our User Agreement and Privacy Policy.
Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. If you continue browsing the site, you agree to the use of cookies on this website. See our Privacy Policy and User Agreement for details.
Published on
This presentation present Game Learning applied to Serious Games, that is Game Learning Analytics (GLA). To be effective GLA a Learning Analytics Model is needed to know what information to track and how to interpret and visualize that data to get insight about the educational process. There is an unrealistic expectation that with no model and only based on shallow interaction information you can provide an adequate feedback. This is unrealistic and what we call informagic! We present some details of our GLA work done on H2020 EU projects RAGE and BEACONING
This work is presented as part of the work done on the eMadrid NoE and with the support from Telefonica-Complutense Chair on Digital Education and Serious Games
Be the first to like this
Be the first to comment