Why not to pack and distribute Serious Games as standard compliant learning objects?
How to use e-learning standards with Serious Games?
Learning Analytics with Experience API (previos TIN CAN API)
Presentation done at the Keynote ELSE 2013 conference (Bucharest, Romania)
Baltasar Fernandez ManjonComplutense University of MadridSerious games, e-learning and firstname.lastname@example.orgELSE conference, Bucharest2013
1/22Context: e-UCM research group E-learning , educationaltechnologies 15 researchers Specialized in serious games National and EU projects SG in the medical domain www.e-ucm.es
2/22Serious games, e-learning and standards? Serious Games have probed to be educationallyeffective in several domains Medicine, business, training But still a limited number of sucess cases Open issues Cost Scalability Deployment in real environment (e.g. schools) Integration into the curriculum ……..
3/22Serious games, e-learning and standards? Some of the issues are common to othereducational content Why not to pack and distribute SG asstandard compliant learning objects? Many benefits Integrate SG into already existing e-learninginfrastructure (LMS or VLE) Reusability, Interoperability …. How to use e-learning standards with SeriousGames?
4/22eAdventure Ease the development of serious games and game-likesimulation Low cost, high reusability Use photos and videos for graphical assets Participation of educators in the development process No programming required Specific educational features (e.g. assessment) Serious games as learning objects Simple exportation without requiring deep knowledge aboute-learning standards Introducing games into learning flow Integration with LMS
7/22Integración con Entornos Virtuales de Enseñanza Proceso de exportación Configurar arquitectura (ambas capas). Etiquetar contenido con meta-datos Empaquetamiento como Objeto de Aprendizaje (IMS-CP, SCORM, AGREGA)
8/22Models for Integration of Serious Games in VLEs The Black Box Model Games as independent pieces of content – LO. Launched from the VLE – content service. No active communication. IMS CP + LOM.
9/22Models for Integration of Serious Games in VLEs The White Box Model Games as independent pieces of content – LO. Launched from the VLE – content service. Active communication. SCORM.
10/22Models for Integration of Serious Games in VLEs The Decoupled Model Games as independent pieces of content – LO. Launched from external server– mash-up. Active communication or not. IMS-BLTI, IMS-LTI Basic Outcome, IMS-CC. Specific non-standards solutions (e.g. LAMS)
11/22Models for Integration of Games in VLEs - Summary Black box Pros : widespread support. Cons: game run isolated; dependent on updates. Learning scenarios: game as complementary activity. White box Pros : communication (allowing assess. and adapt). Cons: restrictive data model; data cannot be shared; dependent onupdates. Learning scenarios: main activities and homework. Decoupled model Pros : more powerful approach (richer data, shared among tools,game developer keep control over the game. Cons: more complex ICT infrastructure Learning scenarios: games outputs adapt learning sequences
13/22But new e-learning standards appears … How can we use Experience API with Seriousgames? Previously known as TIN CAN API Deal with new aspects Independence of LMSs New devices Any kind of activity …
14/22Experience API (XAPI) Data Model Like Activity Stream Extended for educational purposes High flexibility Verbs: key elements<I> <did> <this><actor> <verb> <object>, with <result>,in <context>
15/22Storing and communicating data: LRS and API Learning Record Store API
18/22XAPI and eAdventure 1st step: conceptual analisys Identify how use SCORM advantages:Interactions: it is inlcuded in XAPIStore fine-grained informationDifferent kinds of interaction (relationship, true-false,etc. )Multiple correct answersTagging particular entries with identifiers that linkthem to sets of related learning objectivesJournalist vs State Identify how use simple and general game outcomesas done with eAdventure-LAMSScore, completed, time, and play-time
19/22XAPI and eAdventure 2st step: Implementation in eAdventure Include a communication module Include a profile in the game editorThe communication settings (game exported withexperience communication module)Link statements with assessment rules
20/22XAPI and eAdventure 3st step: case studies Old case studies: SCORM and LAMS New case studiesLarge experiments in real schools
21/22XAPI and eAdventure 4st step: advance use of XAPI and games Analyze old and new case studies New possibilities and learning scenarios provided byXAPI Experiences from EU projects (GALA, CHERMUG,etc) Create “standards” verbs definitions for Serious gamescommunity Learning analytics, games and XAPI
22/22 Raw data can feed several systems An LRS A Learning Analytics SystemeAdventure + Learning Analytics wit XAPIRaw dataLRSLearningAnalyticsSystemStatementsAnalyzerStatementsAnalyzerEXPERIENCEAPIEXPERIENCEAPI
23/22Other experiences with XAPI Laboratory of Computer Science MGH Integration medical mannequin simulation data in aLMS
24/22Thank you!! More info Presentation by Ivan Martinez this afternoon http://e-adventure.e-ucm.es Also a version in Romanian language http://www.e-ucm.es/publications/ eAdventure is open source codeSourceforge.net