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PRESENTATION:Gamifying Retail Loyalty Strategieswith America’s #1 Book Retailer            MARC PARRISH            VP of C...
Gamifying Your Retail Loyalty Strategies                           Marc Parrish                           VP, Customer Ret...
Retail Brands crave loyalty.It means that marketing dollars can be spent  more effectively on a convinced audience. News S...
But most Retailers cannot pivot easily…… they think little about loyalty and believe it will naturally occur.         Also...
But technically, customers evolved quickly.            So must retailers.   Email & Direct Marketing   1995               ...
The Goal of Loyalty Marketing is always        white glove service….
But one hat does not fit all Customers            How Often Do You Shop?                                                  ...
To bring your shoppers back,customer friendly machinery is required.
So all Retailers have loyalty programs.   But after decades, who listens?                   • In 2009*                    ...
CC Program     Point / Money Back ProgramPaid Program         Free Program
Something has to be done.That something is gamification.
How retailers see “Gamification”              shouldI’m a Gamer!                   I’m a retailer!• I can’t wait for the n...
Because Retail has already been gamified.    Retailers just didn’t lead the way.
Starbucks went out front.Mobile gamification tied to Retail Strores. From January 2011 beta to today, Starbucks is now the...
AnxietyChallenge                      Boredom               Skill
Think of it this way.• Gamification is using  digital candy to  capture that special  place in your  customer’s brain for ...
Thank You Marc Parrish mparrish@book.com
Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail
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Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

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MARC PARRISH, VP of Customer Retention and Loyalty Marketing · Barnes & Noble

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Badgeville Summit, Engage 2012 - Presentation : Gamifying Retail Loyalty Strategies with America’s #1 Book Retail

  1. PRESENTATION:Gamifying Retail Loyalty Strategieswith America’s #1 Book Retailer MARC PARRISH VP of Customer Retention and Loyalty Marketing
  2. Gamifying Your Retail Loyalty Strategies Marc Parrish VP, Customer Retention & Loyalty Marketing, Barnes & Noble
  3. Retail Brands crave loyalty.It means that marketing dollars can be spent more effectively on a convinced audience. News Search Source: Google Insights
  4. But most Retailers cannot pivot easily…… they think little about loyalty and believe it will naturally occur. Also, ads to acquire new customers are sexier.
  5. But technically, customers evolved quickly. So must retailers. Email & Direct Marketing 1995 2000 2005 2013 Individualization Customization Segmentation From Inbox to Clutterbox.Spray & Pray 12 hours in my digital life … and these are brands I want to relate to!
  6. The Goal of Loyalty Marketing is always white glove service….
  7. But one hat does not fit all Customers How Often Do You Shop? Once a Once a Unique Once a Year Several Times month or week or Yearly Cust. or Less a Year more more (M) Store CountWalmart 7% 19% 36% 38% 132 3,300Target 23% 37% 30% 11% 100 1,800Warehouse store (e.g., Costco, Sams or BJs) 25% 31% 35% 9% 75 1,000Amazon.com 23% 41% 27% 9% 87Best Buy 47% 41% 10% 2% 70 1,300Office supply store (e.g, Staples or Office Depot) 36% 47% 15% 2% 82 4,200 Wedges Low Frequency Bells Moderate Frequency Direct Competitors High Frequency50% 50% 50%40% 40% 40%30% 30% 30%20% 20% 20%10% 10% 10% 0% 0% 0% Once a Several Once a Once a Once a Several Once a Once a Once a Several Once a Once a Year or Times a month week or Year or Times a month week or Year or Times a month or week or Less Year or more more Less Year or more more Less Year more more
  8. To bring your shoppers back,customer friendly machinery is required.
  9. So all Retailers have loyalty programs. But after decades, who listens? • In 2009* – 1.807 billion: loyalty program memberships in US • Up 25% from 2006 – 14.1: average memberships per US household – 56%: percent of memberships that are inactive • No engagement within a 12-month period – 6.2: active programs per household – 80%: percent of consumers with at least one loyalty card * 2009 Colloquy Report
  10. CC Program Point / Money Back ProgramPaid Program Free Program
  11. Something has to be done.That something is gamification.
  12. How retailers see “Gamification” shouldI’m a Gamer! I’m a retailer!• I can’t wait for the next • How can I use gaming great gaming experience! to make my products & services more• Mobile engaging?• Casual• Hard Core Scary
  13. Because Retail has already been gamified. Retailers just didn’t lead the way.
  14. Starbucks went out front.Mobile gamification tied to Retail Strores. From January 2011 beta to today, Starbucks is now the largest mobile payments company, with 8,000 outlets.Starbucks cards now account for 22% of all transactions
  15. AnxietyChallenge Boredom Skill
  16. Think of it this way.• Gamification is using digital candy to capture that special place in your customer’s brain for your brand, and defend your physical footprint.
  17. Thank You Marc Parrish mparrish@book.com

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