Football Cuero
USING THE CTR SERIES ATTACKING DEFENSES WITH MULTIPLE FORMATIONS
CCUERO OFFENSIVE PRIORITIES   11.     BALANCE & BALL CONTROL OFFENSE   2.     CREATE CONFUSION & MISMATCHES WITH MULTIPLE ...
ATTACKING DEFENSES  WITH FORMATIONS
X C E FS SS C S M 7  MAN FRONT –  1  SS – BALANCED  FORMATION – PACKAGE PLAYS – GO AWAY FROM SS –  SET SS & STEM “TO” FORM...
X C E FS SS C S M 8  MAN FRONT –  2  SS’S – EVEN DEFENSE –  OVERLOAD FORMATION – RUN & PASS  TO STRENGTH, USE BALANCED SET...
X C E FS SS C S M ATTACKING A TEAM THAT FLIPS STRENGTH PLAYERS TO STRENGTH OF YOUR FORMATION –  3,7,8  –  NOSE SHADE,  5,9...
X C C FS SS W S M ATTACKING TEAMS THAT FLIP CORNERS OVER TO  TRIPS OR TWINS – USE “BOUNCE”, “SHIFT”, “ MOVE”, OR “TO” TO G...
X C C FS SS W S M E T T E “ BOUNCE” VS CORNERS OVER J TW LT “BOUNCE” Z TB
X C C FS SS E S M T N T E “ TO” VS. CORNERS OVER TWINS LT “TO” 8 RT T AB TB
X C C FS SS T S M E T T E “ BOUNCE VS  0  COVERAGE CORNERS OVER” X Z FB TB TWINS LT “DOUBLE BOUNCE”
X C C FS SS W S M E T T E ATTACKING DEFENSES THAT DON’T FLIP  STRENGTH PLAYERS – GOBBLER ( 4  MAN SIDE) &  UNBALANCED – PU...
  CTR SERIES     CTR, DOUBLE CTR, CTR Y, CTR Y BOSS, CTR Y PITCH, CTR NAKED  1.  NEED FOR PLAY - WK SIDE OFFENSE AWAY FROM...
  COUNTER RULES TE -  TO  – TACKLE COVERED = TREY TO BS LB. TACKLE UNCOVERED =  POP UP AND IF NO  70  STUNT BLOCK OUT ON F...
C WS FS SS C R M COUNTER RT  VS  EVEN FRONT E T T E
C WS FS SS C R M COUNTER RT  VS  EVEN FRONT E T T E
C T FS SS C R M COUNTER RT  VS  ODD FRONT E N T E
C T FS SS C R M COUNTER RT  VS  ODD FRONT E N T E
  COUNTER  Y  RULES TE  -  TO  –SAME AS COUNTER AWAY  – PULL AND LEAD BLOCK ON PLAYSIDE LB PST -  SAME PSG –  SAME C –SAME...
C SS FS WS C R M COUNTER Y RT  VS  EVEN FRONT E T T E
C SS FS WS C R M COUNTER Y RT  VS  EVEN FRONT E T T E
C SS FS WS C R M COUNTER Y RT “BOSS”  E T T E
C SS FS WS C R M COUNTER Y RT “BOSS” E T T E
C SS FS WS C R M COUNTER Y RT “BOSS”  (ONE BACK) E T T E
BACKFIELD VARIATIONS OF CTR Y
C T FS SS C M R COUNTER  Y  RT  (FROM THE “I”) E N T E
C T FS SS C M R COUNTER  Y  RT  (FROM THE “I”) E N T E
C T FS SS C M W COUNTER  Y  RT PITCH E S T E
C T FS SS C M W COUNTER  Y  RT PITCH E S T E
C T FS SS C M R QB COUNTER  Y  RT  (UNDER CENTER) E N T E
C T FS SS C M R QB COUNTER  Y  RT  (UNDER CENTER) E N T E
C T FS SS C M R QB COUNTER  Y  RT  (OFF THE POP) E T E W
C T FS SS C M R QB COUNTER  Y  RT  (OFF THE POP) E T E W
ATTACKING DEFENSES BY PAIRING PLAYS  AT THE LINE OF SCRIMMAGE
<ul><li>WHY DO WE PAIR PLAYS </li></ul><ul><li>1.  TO TAKE ADVANTAGE OF ANY OVERSHIFT BY THE DEFENSE </li></ul><ul><li>MAK...
<ul><li>MAKING PAIRED PLAYS EASY ON THE QB </li></ul><ul><li>IN THE RUNNING AND PASSING GAME </li></ul><ul><li>RUNNING GAM...
<ul><li>WHAT PLAYS DO WE PAIR UP </li></ul><ul><li>SINGLE RUN PLAY TO THE RIGHT OR LEFT (EX: TOSS CWM) </li></ul><ul><li>R...
C T S S C M W (SPEED)  9  LT - BELLY G LT OR QB CTR Y RT E N T E BELLY G LT
C T S S C M W (SPEED)  9  LEFT -  BELLY G LT OR QB CTR Y RT E N T E QB CTR Y RT
C WS FS SS C R M (REGULAR)  4  RIGHT OVER –  TOSS OR CTR Y PITCH E T T E TOSS RT
C WS FS SS C R M (REGULAR)  4  RIGHT OVER –  TOSS OR CTR Y PITCH E T T E CTR Y LT PITCH
C SS FS WS C R M (REGULAR)   5  TWINS RT –  TOSS / CTR /  70 E T T E 70  (Z SCREEN)
C SS FS WS C R M (REGULAR)   5  TWINS RT –  TOSS / CTR /  70 E T T E TOSS LT
C SS FS WS C R M (REGULAR)   5  TWINS RIGHT –  TOSS / CTR /  70 E T T E CTR RT
C T SS FS C R M (SPEED)  8  RT - TOSS  /  BELLY G  /  70 WS E T E 70  WIDE FADE
C T SS FS C R M (SPEED)  8  RT - TOSS  /  BELLY G  /  70 WS E T E BELLY G
C T SS FS C R M (SPEED)  8  RT - TOSS  /  BELLY G  /  70 WS E T E TOSS RT
 
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Cuero (Tx) Attacking Defenses With Multiple Formations

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Cuero (Tx) Attacking Defenses With Multiple Formations

  1. 1. Football Cuero
  2. 2. USING THE CTR SERIES ATTACKING DEFENSES WITH MULTIPLE FORMATIONS
  3. 3. CCUERO OFFENSIVE PRIORITIES   11.    BALANCE & BALL CONTROL OFFENSE   2.    CREATE CONFUSION & MISMATCHES WITH MULTIPLE FORMATIONS   3.    HAVE A POWER RUNNING GAME VS A READING DEFENSE AND A FINESS RUNNING GAME VS AN ATTACKING DEFENSE   4.    MAKE A LIVING ON THE SHORT PASSING GAME   5.    KEEP RUN BLOCK SCHEMES & PROTECTION PACKAGE SIMPLE   6.    BE A GREAT SCREEN TEAM   77.    IDENTIFY AND BEAT THE BLITZ   8.    PACKAGE PLAYS TO GIVE US THE BEST CHANCE FOR SUCCESS
  4. 4. ATTACKING DEFENSES WITH FORMATIONS
  5. 5. X C E FS SS C S M 7 MAN FRONT – 1 SS – BALANCED FORMATION – PACKAGE PLAYS – GO AWAY FROM SS – SET SS & STEM “TO” FORMATION W T T E
  6. 6. X C E FS SS C S M 8 MAN FRONT – 2 SS’S – EVEN DEFENSE – OVERLOAD FORMATION – RUN & PASS TO STRENGTH, USE BALANCED SETS W T T E
  7. 7. X C E FS SS C S M ATTACKING A TEAM THAT FLIPS STRENGTH PLAYERS TO STRENGTH OF YOUR FORMATION – 3,7,8 – NOSE SHADE, 5,9 – JUMP TE, FB – SET STRENGTH PLAYERS & GO OPPOSITE – EVEN FORMATION – PACKAGE PLAYS T N T E 6 TWINS LT “JUMP”
  8. 8. X C C FS SS W S M ATTACKING TEAMS THAT FLIP CORNERS OVER TO TRIPS OR TWINS – USE “BOUNCE”, “SHIFT”, “ MOVE”, OR “TO” TO GET BEST SECONDARY MATCHUPS E T T E TWINS LT “SHIFT” TB
  9. 9. X C C FS SS W S M E T T E “ BOUNCE” VS CORNERS OVER J TW LT “BOUNCE” Z TB
  10. 10. X C C FS SS E S M T N T E “ TO” VS. CORNERS OVER TWINS LT “TO” 8 RT T AB TB
  11. 11. X C C FS SS T S M E T T E “ BOUNCE VS 0 COVERAGE CORNERS OVER” X Z FB TB TWINS LT “DOUBLE BOUNCE”
  12. 12. X C C FS SS W S M E T T E ATTACKING DEFENSES THAT DON’T FLIP STRENGTH PLAYERS – GOBBLER ( 4 MAN SIDE) & UNBALANCED – PUT OUR BEST VS THEIR WORST 4 GOBBLER RT
  13. 13. CTR SERIES CTR, DOUBLE CTR, CTR Y, CTR Y BOSS, CTR Y PITCH, CTR NAKED 1. NEED FOR PLAY - WK SIDE OFFENSE AWAY FROM STRENGTH AND THE OFF SET I. 2 . COMPLIMENTS OUR TOSS, BELLY, AND ISO GAME . 3. DIFFERENCES FROM GT OR CTR TREY A. DRAW BLOCK B. FB OR TE IS A BETTER ATHLETE THAN OUR TACKLE C. NO PENETRATION OR BACKSIDE PURSUIT D. ABILITY TO RUN THIS PLAY FROM DIFFERENT FORMATIONS
  14. 14. COUNTER RULES TE - TO – TACKLE COVERED = TREY TO BS LB. TACKLE UNCOVERED = POP UP AND IF NO 70 STUNT BLOCK OUT ON FORCE AWAY – HIM PST - DEUCE TO BS LB. IF COVERED AND GUARD IS NOT TREY TO BS LB. PSG – IF COVERED DEUCE TO BACK SIDE LB. IF UNCOVERED, ACE NOSE TO BS LB C - IF BEAR FRONT MAKE HELP CALL . IF COVERED AND BACK SIDE GUARD IS UNCOVERED, ACE THE NOSE TO BS LB, IF UNCOVERED BS A GAP FILL FOR PULLING GUARD BSG – PULL AND KICK OUT PS DEF END BST - B TO C GAP QB – COWBOY STEP OPPOSITE PS, TAKE 2 ½ STEPS, HANDOFF TO TB, BOOT OUT OPPOSITE FB – PULL AND LEAD BLOCK ON PLAYSIDE LB TB – JAB STEP OPPOSITE PLAYSIDE, BRING FEET TOGETHER AND TAKE HANDOFF. AIMING POINT IS OFF TACKLE, FOLLOW THE FB
  15. 15. C WS FS SS C R M COUNTER RT VS EVEN FRONT E T T E
  16. 16. C WS FS SS C R M COUNTER RT VS EVEN FRONT E T T E
  17. 17. C T FS SS C R M COUNTER RT VS ODD FRONT E N T E
  18. 18. C T FS SS C R M COUNTER RT VS ODD FRONT E N T E
  19. 19. COUNTER Y RULES TE - TO –SAME AS COUNTER AWAY – PULL AND LEAD BLOCK ON PLAYSIDE LB PST - SAME PSG – SAME C –SAME BSG – SAME BST - SAME QB – SAME FB – BLOCK BACKSIDE DE BOSS = BLOCK 1 ST MAN OUTSIDE PS DE; “ B ACK O N S TRONG S AFETY” TB – SAME
  20. 20. C SS FS WS C R M COUNTER Y RT VS EVEN FRONT E T T E
  21. 21. C SS FS WS C R M COUNTER Y RT VS EVEN FRONT E T T E
  22. 22. C SS FS WS C R M COUNTER Y RT “BOSS” E T T E
  23. 23. C SS FS WS C R M COUNTER Y RT “BOSS” E T T E
  24. 24. C SS FS WS C R M COUNTER Y RT “BOSS” (ONE BACK) E T T E
  25. 25. BACKFIELD VARIATIONS OF CTR Y
  26. 26. C T FS SS C M R COUNTER Y RT (FROM THE “I”) E N T E
  27. 27. C T FS SS C M R COUNTER Y RT (FROM THE “I”) E N T E
  28. 28. C T FS SS C M W COUNTER Y RT PITCH E S T E
  29. 29. C T FS SS C M W COUNTER Y RT PITCH E S T E
  30. 30. C T FS SS C M R QB COUNTER Y RT (UNDER CENTER) E N T E
  31. 31. C T FS SS C M R QB COUNTER Y RT (UNDER CENTER) E N T E
  32. 32. C T FS SS C M R QB COUNTER Y RT (OFF THE POP) E T E W
  33. 33. C T FS SS C M R QB COUNTER Y RT (OFF THE POP) E T E W
  34. 34. ATTACKING DEFENSES BY PAIRING PLAYS AT THE LINE OF SCRIMMAGE
  35. 35. <ul><li>WHY DO WE PAIR PLAYS </li></ul><ul><li>1. TO TAKE ADVANTAGE OF ANY OVERSHIFT BY THE DEFENSE </li></ul><ul><li>MAKE SURE WE HAVE BEST POSSIBLE PLAY CALLED VS THAT PARTICULAR DEFENSE </li></ul><ul><li>TO TAKE ADVANTAGE OF NUMBERS MISMATCH IN EITHER THE RUNNING OR PASSING GAME; DEFENSE CAN’T OVERLOAD YOU IN BOTH AT SAME TIME </li></ul><ul><li>4. TO HELP OUR QB LOOK FOR BLITZ IN CERTAIN SITUATIONS AND GET US INTO PROPER PLAY FOR THE BLITZ IN THAT SITUATION (EX: 3 RD & LONG, 3 RD & SHORT) </li></ul><ul><li>TO KEEP FROM GUESSING WITH A MULTIPLE FRONT DEFENSE </li></ul><ul><li>MAKE A GUESSING OR GAMBLING DEFENSE WRONG MORE OFTEN THAN RIGHT </li></ul><ul><li>7. TO RUN AWAY FROM THEIR BEST PERSONNEL </li></ul>
  36. 36. <ul><li>MAKING PAIRED PLAYS EASY ON THE QB </li></ul><ul><li>IN THE RUNNING AND PASSING GAME </li></ul><ul><li>RUNNING GAME </li></ul><ul><li>1. GIVE YOUR QB SOME EASY KEYS IN PLAY CALLING </li></ul><ul><li>DECISIONS </li></ul><ul><li>**EXAMPLE – RUN TO THE 1 TECH., GO AWAY FROM FORCE, IS DE IN </li></ul><ul><li>7 OR 9 TECH, ETC </li></ul><ul><li>2. GIVE YOUR QB A WAY TO GET US OUT OF A BAD PLAY </li></ul><ul><li>3. DON’T OVERLOAD QB WITH TOO MUCH INFO (IRRELEVANT </li></ul><ul><li>VARIABLES, ENTIRE FRONTS, SUBJECTIVE KEYS) </li></ul><ul><li>PASSING GAME </li></ul><ul><li>WHAT CAN'T WE DO VERSUS BLITZ (KEEP IT LIMITED) & HAVE BLITZ BEATER PAIRED WITH THAT PLAY </li></ul><ul><li>2. GIVE QB SIMPLE KEY TO IDENTIFY BLITZ </li></ul><ul><li>* EX: F/S, DB, OR LB ALIGNMENT; PRE-SNAP HABITS </li></ul><ul><li>3. WHAT SECONDARY COVERAGE'S PRESENT A PROBLEM FOR </li></ul><ul><li>WHAT PASS PLAYS </li></ul>
  37. 37. <ul><li>WHAT PLAYS DO WE PAIR UP </li></ul><ul><li>SINGLE RUN PLAY TO THE RIGHT OR LEFT (EX: TOSS CWM) </li></ul><ul><li>RUN PLAY TO RIGHT & ANOTHER RUN PLAY TO LEFT </li></ul><ul><li>(EX: TOSS OR CTR) </li></ul><ul><li>TWO DIFFERENT RUN PLAYS GOING THE SAME DIRECTION </li></ul><ul><li>(EX: TOSS OR G) </li></ul><ul><li>TWO DIFFERENT RUN PLAYS; CAN BE CALLED EITHER WAY </li></ul><ul><li>(EX: TOSS OR ISO) </li></ul><ul><li>RUN OR PASS PLAY; LOOKING FOR NUMBERS GAME OR PARTICULAR COVERAGE (EX: ZONE OPT OR 71) </li></ul><ul><li>RUN PLAY RIGHT, RUN PLAY LEFT, OR PASS </li></ul><ul><li>(EX: TOSS, CTR, OR 70) </li></ul><ul><li>TWO RUN PLAYS GOING SAME DIRECTION OR PASS </li></ul><ul><li>(EX: TOSS, G, OR 70) </li></ul>
  38. 38. C T S S C M W (SPEED) 9 LT - BELLY G LT OR QB CTR Y RT E N T E BELLY G LT
  39. 39. C T S S C M W (SPEED) 9 LEFT - BELLY G LT OR QB CTR Y RT E N T E QB CTR Y RT
  40. 40. C WS FS SS C R M (REGULAR) 4 RIGHT OVER – TOSS OR CTR Y PITCH E T T E TOSS RT
  41. 41. C WS FS SS C R M (REGULAR) 4 RIGHT OVER – TOSS OR CTR Y PITCH E T T E CTR Y LT PITCH
  42. 42. C SS FS WS C R M (REGULAR) 5 TWINS RT – TOSS / CTR / 70 E T T E 70 (Z SCREEN)
  43. 43. C SS FS WS C R M (REGULAR) 5 TWINS RT – TOSS / CTR / 70 E T T E TOSS LT
  44. 44. C SS FS WS C R M (REGULAR) 5 TWINS RIGHT – TOSS / CTR / 70 E T T E CTR RT
  45. 45. C T SS FS C R M (SPEED) 8 RT - TOSS / BELLY G / 70 WS E T E 70 WIDE FADE
  46. 46. C T SS FS C R M (SPEED) 8 RT - TOSS / BELLY G / 70 WS E T E BELLY G
  47. 47. C T SS FS C R M (SPEED) 8 RT - TOSS / BELLY G / 70 WS E T E TOSS RT

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