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Talk for RIVAL (Research Impact Value and LIS) event by Stella Wisdom


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Playing and Making in Libraries by Stella Wisdom on 11th July 2018, Edinburgh Napier University

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Talk for RIVAL (Research Impact Value and LIS) event by Stella Wisdom

  1. 1. Playing and Making in Libraries Talk for: RIVAL (Research Impact Value and LIS) 11th July 2018 Stella Wisdom, Digital Curator @miss_wisdom Blog:
  2. 2. 2 Founded in 2010, the Digital Scholarship Department at British Library supports researchers and staff to make innovative use of our digital collections and data. We are a group of cross disciplinary experts in the areas of digitisation, librarianship, digital history & humanities, computer and data science, looking at how technology is transforming research, and in turn, our services. @BL_DigiSchol
  3. 3. Meet the Digital Scholarship Team Main Activities: • Staff training • Promoting Digital Scholarship within BL • Curating digital research data • Project management • Engagement with users • Creating and sharing online content with other libraries and research centres • Communication: events, blogging, social media
  4. 4. • Off the Map Competition • Playing Beowulf • Litcraft • Ambient Literature • Poetic Places • Rob Sherman’s transmedia residency • Interactive Fiction Summer School • Gothic Novel Jam 2018 • International Games Week • AdventureX • Games & GLAMs What I’ll talk about today:
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  7. 7. 7 The Off the Map Competition • A new type of collaboration • Explores how British Library digital collections can be used in creative ways • Engagement with new audiences • Opportunity for students in the UK to showcase their talents to industry
  8. 8. 8 C.J. Visscher, London , 1616 (detail) Maps C.5.a.6
  9. 9. 9 John Leake, An exact surveigh of the streets lanes and churches contained within the ruines of the City of London, 1667. Maps Crace port 2.58
  10. 10. 10 2013 winning team: Pudding Lane Productions from De Montfort University, Leicester Created an interpretation of 17th Century London (Flythrough starts at 0:50)
  11. 11. 11 2014 winning team: Gothulus Rift, University of South Wales Created a Fonthill Abbey inspired game called Nix using Oculus Rift YouTube flythrough:
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  13. 13. 13 2015 Winning Game: “The Wondering Lands of Alice” Team Off our Rockers, De Montfort University in Leicester YouTube flythrough:
  14. 14. 14 Off the Map 2016 1st Place: “The Tempest” by Team Quattro, De Montfort University, Leicester YouTube flythrough:
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  16. 16. 16 Playing Beowulf Project with University College London Institute of Education, funded by the Arts and Humanities Research Council in the UK. Developed a game-authoring tool based on the Anglo-Saxon epic poem Beowulf, for use by schools, universities, curators and library visitors.
  17. 17. 17 Litcraft uses the Minecraft platform to explore and better understand literary landscapes; e.g. Treasure Island Each map is recreated from the maps published with each text, hand-crafted and scaled to provide a fun world, that permits both exploration and building tasks.
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  19. 19. “Here’s an admission at the start of a research programme: We don’t know what Ambient Literature is. We’ve started to map the territory, to define by identifying borders and by testing the edges. It’s important to note though, that we don’t want to reduce the idea to something tight and defined, rather our intention is to open it up, so show by doing, making and thinking. We do know that Ambient Literature asks for writing to be specific, to be for this form. That there are rules, grammars of making and thinking about readers and texts in new ways.” Tom Abba, Ambient Literature project launch
  20. 20. It Must Have Been Dark by Then by Duncan Speakman
  21. 21. The Cartographer’s Confession by James Attlee
  22. 22. Breathe by Kate Pullinger
  23. 23. 24 Next few projects I’m about to discuss use Public Domain images from the Microsoft Partnership Digitisation Project 2006-8 • 68,000 volumes (47,000+ titles) published in the 19th century mostly in English • Excluded authors active 1850-1901 and who died after 1936 • Output: 25 million pages
  24. 24. 25 The illustrations were extracted algorithmically from the digitised books: 25 <?xml version="1.0" encoding="UTF-8" ?> - <mets:mets xmlns:xsi="http://ww Schema-instance" xmlns:mets="http://w" xsi:schemaLocation= " METS/ standards/mets/ver sion18/mets.xsd info:lc/xmlns/premi s-v2 Image snipped out Algorithmically From ALTO XML Image taken from page 207 of 'London and its Environs. A picturesque survey of the metropolis and the suburbs ... Translated by Henry Frith. With ... illustrations' ALTO XML
  25. 25. 26 The illustrations were uploaded to Flickr and albums were created through crowd-sourced tagging
  26. 26. 27 Sarah Cole, Poetic Places Creative-Entrepreneur-In-Residence
  27. 27. 28 What is Poetic Places? • A free, native app for Android and iOS devices. • Bring poetic depictions of places into the physical world, helping people to encounter literature and heritage in relevant locations, accompanied by materials drawn from cultural heritage collections. • Brings literature and heritage into everyday life in unexpected moments. Serendipitous discovery; not tours. • Browse the poems and places without being in situ.
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  29. 29. 32 Rob Sherman – On My Wife’s Back Interactive Writer-in-Residence 2014/15
  30. 30. 33 Lines in the Ice - Seeking the Northwest Passage British Library Free Exhibition November 2014 to April 2015
  31. 31. 34 Rob Sherman – On My Wife’s Back Sir John Franklin Lady Franklin
  32. 32. 35 Rob Sherman – On My Wife’s Back HMS Terror and HMS Erebus were lost on the ill-fated Franklin expedition in search of the Northwest Passage in 1845
  33. 33. 36 Rob Sherman – On My Wife’s Back Isaak Scinbank, the ‘Arctic Angler’ of Milldale
  34. 34. 37 Rob Sherman – On My Wife’s Back book-conservation-in-reverse-.html
  35. 35. 38 Rob Sherman – On My Wife’s Back The Digital Cairn
  36. 36. 39 Rob Sherman – On My Wife’s Back Events & Music
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  38. 38. 41 Infinite Journeys Interactive Fiction Summer School 23 – 27 July 2018
  39. 39. 200th anniversary of the publication of Frankenstein. A perfect opportunity to run a gothic novel themed challenge. Sub-theme is: The monster within Gothic Novel Jam with Read Watch Play; participants to make something creative inspired by the gothic novel genre. By the 31st July upload or share it on the Gothic Novel Jam site. Entries can include stories, poetry, art, games, music, films, pictures, soundscapes, or any other type of digital media response. We want participants to use images from the British Library Flickr account as inspiration
  40. 40. 43 4-10 November 2018
  41. 41. 44 For 2018 International Games Week the British Library is hosting The Narrative Games Convention: AdventureX 10-11 November 2018
  42. 42. 45 A forum for those who are interested in games, cultural heritage and GLAMs (galleries, libraries, archives, museums)!forum/games-and-glams
  43. 43. 46 Web: Blog: Email: Twitter: @miss_wisdom #bldigital