This document summarizes Kristen McLean's presentation on Agile workflows and how they can be applied to publishing. It discusses key concepts of Agile like quick iterations, self-organizing teams, and transparency. It proposes a new model for publishing books using micro content and serializing content in 10-12 chapter cycles. Case studies on how companies like O'Reilly Media and Wattpad are using more Agile approaches are also presented.
6. THE AGILE MANIFESTO
We are uncovering better ways of developing software by doing it and helping
others do it.
Through this work we have come to value:
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on the right, we value the items on the left more.
-
www.agilemanifesto.org
20. Slow cycles
Hierarchical working groups
Final product rigid from
beginning
Perfection over process
Mindset = Knower, not learners
21. A NEW MODEL
Micro content
Chapters &
short form
Excerpts &
Advances
•Advance copies
•Sample
chapters
•Serial content
Finished
book
A Book
Product Owner
Editor
Author
Production/Digital
IT
Sales
Marketing
Scrum
Master/Agile
manager
Author
Editor
10 – 12
chapter cycles
Product
Owner
Scrum
Master/Agile
manager
22. THE IDEAL AGILE ENVIRONMENT?
Simplicity
Regular adaptation to changing circumstances
Self-organizing teams
Accountability, transparency & empowerment
23. Customer interaction & satisfaction important
Close, daily co-operation between business and
creative
Sustainable development, able to maintain a constant
pace
Face-to-face team conversation is the best (co-location)
THE IDEAL AGILE ENVIRONMENT?
24. Technical excellence and good design
Completed tasks are delivered frequently (weeks rather than
months)
Completed tasks are the principal measure of progress
THE IDEAL AGILE ENVIRONMENT?
26. BACKWARD –VS- FORWARD FACING DATA
moment of purchase
point of sale
data
What?
Where?
When?
Who?
backward
PAST PRESENT
FUTURE
consumer
research
Why?
How?
When
again?
What next?
forward
Time
30. O’REILLY MEDIA – TOOLS OF CHANGE AGILE PUBLISHING
• 1st edition pubs digitally with a TOC and first few chapters
• Written & reviewed in open format platform
• Frequent releases building new chapters/content
• Mechanism for audience engagement & feedback
• Dynamic pricing model – rewards early adopters with lower prices
31. WATTPAD – WWW.WATTPAD.COM
• 8 million monthly visitors
• 500,000 new stories posted monthly
• Recently raised $17.3m
• New platform for agile brand engagement
World’s largest
community of
readers and writers
32. HARVARD BUSINESS REVIEW–GAMIFIED TITLE RESEARCH
• Comparative game behavior
• Direct consumer feedback
• Low cost – low risk
• Could be done for jackets also
• www.allourideas.org
33. BOWKER MARKET RESEARCH
• Tracks 72,000 unique US books consumers annually as well as UK, AUS marke
• Comprehensive research on genres, drivers, demographics, and attitudes
• Custom research on behalf of publishers and associations
Agile methodologies emerged out of the software development community starting in the 1970’s, but began to really codify in the 1990’s with the rise of several types of “lightweight” methods such as SCRUM, Extreme Programming, and Adaptive Software Development. These were all rolled up under the umbrella of Agile in 2001, when a group of developers came together to create the Manifesto for Agile Software Development which set the core principles for this type of working philosophy:
Simplicity—avoid complex systems, and time-intensive documentationRegular adaptation to changing circumstances—presume you don’t know the answer Accountability & empowerment— Give them what they need and trust them to get the work done.
Customer interaction & satisfaction extremely important—get out of the buildingClose, daily co-operation between business people and creatives—Both on the same teamSustainable development, able to maintain a constant pace—each person should be able to commit only to what they can do in a day, a week, or a production cycle. Cut back features in order to deliver on time.Face-to-face conversation is the best form of communication (co-location)—put the entire team in one place.
Continuous attention to technical excellence and good design—Produce less, but make it better.Completed tasks are delivered frequently(weeks rather than months)Completed tasks are the principal measure of progress—focus on real stuff, not on rituals, documentation, or other internal benchmarks that do nothing for your customer.
What is Agile?
We MUST move beyond our typical POS-focused data toward a more collaborative, open, and qualitative data model. We must expand our ideas of DISCOVERY.
The most recent variation on Agile. Customer centered. Starts with the Idea, and then progresses in Build-Measure-Learn cycles.