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Taking Flight to the Cloud:
Compute Cloud for Rendering
Moonbot Studios
A fast-growing,
Oscar-winning, multiplatform
storytelling studio in Louisiana
Specializes in feature-quality
animation, traditional book
publishing and game development
Challenges that pushed Moonbot onto the cloud
“With the complexity of our pictures, a single frame of video can
take 2 to 5 hours to render. For the 7,200 frames of our most
recent short, we had to plan for as much as 14,400 hours of render
capacity – something we didn’t have.”
~ Brennan Chapman,
Moonbot’s Pipeline Supervisor
Networking
Power
Time
Space
Scalability
Cost
Overnight
renders
Consistency
between setup
of on-site render
nodes and cloud
Continued
use of Qube
for rendering
Simple process
to move forecasted
compute capacity
to the cloud
Easy to use
for both pipeline
and artists
 Ability to
transfer 12TB
with a 100Mbps
connection
Compute power
that scales hourly,
if needed
Minimal
amount of
new tools
Ability to copy
assets to cloud
and results
back on-site
Avere vFXT gives Moonbot
big-studio results on a small-studio budget!
Avere vFXT Solution
Enterprise-grade file system for the cloud
Caching node between cloud compute and on-premises storage
Burst rendering applications to cloud compute services
without moving NAS-based data
Compute Engine
Virtual FXT
Render
Farm
Artist
Workstations
On-premises Compute On-premises Storage
NAS
Virtual
Render
Rarm
Cloud Storage
For Animation/Media Studios
Extremely
low-latency access
to active data
Easy to deploy,
manage and expand
Big-studio
results on a
small-studio budget
Cloud Rendering with the Avere vFXT
Quick set-up More capacity Lower latency Lower cost Pay as you need
© 2016 Avere. All Rights Reserved.
Learn more from the webinar
www.averesystems.com/render-in-the-cloud

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Compute Cloud for Rendering

  • 1. Taking Flight to the Cloud: Compute Cloud for Rendering Moonbot Studios A fast-growing, Oscar-winning, multiplatform storytelling studio in Louisiana Specializes in feature-quality animation, traditional book publishing and game development Challenges that pushed Moonbot onto the cloud “With the complexity of our pictures, a single frame of video can take 2 to 5 hours to render. For the 7,200 frames of our most recent short, we had to plan for as much as 14,400 hours of render capacity – something we didn’t have.” ~ Brennan Chapman, Moonbot’s Pipeline Supervisor Networking Power Time Space Scalability Cost Overnight renders Consistency between setup of on-site render nodes and cloud Continued use of Qube for rendering Simple process to move forecasted compute capacity to the cloud Easy to use for both pipeline and artists  Ability to transfer 12TB with a 100Mbps connection Compute power that scales hourly, if needed Minimal amount of new tools Ability to copy assets to cloud and results back on-site Avere vFXT gives Moonbot big-studio results on a small-studio budget! Avere vFXT Solution Enterprise-grade file system for the cloud Caching node between cloud compute and on-premises storage Burst rendering applications to cloud compute services without moving NAS-based data Compute Engine Virtual FXT Render Farm Artist Workstations On-premises Compute On-premises Storage NAS Virtual Render Rarm Cloud Storage For Animation/Media Studios Extremely low-latency access to active data Easy to deploy, manage and expand Big-studio results on a small-studio budget Cloud Rendering with the Avere vFXT Quick set-up More capacity Lower latency Lower cost Pay as you need © 2016 Avere. All Rights Reserved. Learn more from the webinar www.averesystems.com/render-in-the-cloud