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Forge - DevCon 2017, Darmstadt Germany: Forge AR-VR-MR experiments


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Forge AR-VR-MR experiments, with Cyrille Fauvel

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Forge - DevCon 2017, Darmstadt Germany: Forge AR-VR-MR experiments

  1. 1. © 2017 Autodesk DEVCON 2017
  2. 2. FORGE PLATFORM SOLUTION Immersive Experiences Virtual Reality/Augmented Reality/Mixed Reality Your name / Job title © 2017 Autodesk
  3. 3. New Input Interfaces New Display Interfaces Collaborative & Immersive 3D Experiences Interacting with Digital 3D Augmented, Mixed & Virtual Reality CAD + Real-time 3D
  4. 4. We’re about to enter a new Era 4th Transformation: Augmented Reality and A.I Command Line GUI Touch AR + AI 1970 1984 2007 2020 “While AI is the new golden era, it is clear that AR, VR will be critical components of delivering a radical new way for us to interact with the technology” – Jeff Bezos, CEO Amazon
  5. 5. M&E MFG AEC Connecte d Data
  6. 6. Design Make Use VR AR Construction + ManufacturingArchitecture + Industrial Design IOT + Operations and Maintenance
  8. 8. VR at Autodesk today Lower Level of Immersion Higher AUTODESK SKETCHBOOK
  9. 9. Augmented Reality Prototype: Navisworks BIM Model Overlay
  10. 10. Prototype: Augmented Reality Flood Simulation
  11. 11. Revit LIVE One-click workflow from Revit -> interactive 3D Backed by a web-based content preparation service
  12. 12. Autodesk VRED
  13. 13. Forge Viewer  Version >= 2.12 supports WebVR  Enable the WebVR extension in your app  Icon appears WebVR-compatible device found  Oculus Rift, HTC Vive & Google Cardboard  WebVR extension demo  Currently a “first person” view  Working on turntable navigation for “widget” viewing  Will make it suitable for use in Vrok-It
  15. 15. Model preparation  Model preparation easily the biggest AR/VR pain- point  UV mapping, materials, texturing & polygon optimization  A week’s worth of effort for a typical model
  16. 16. Forge AR/VR API Forge BIM 360 / Fusion 360 / … OSS Model Derivative AR / VR API 3rd party app
  17. 17. Forge AR/VR API  AR/VR content creation experiment  UWP / Unity3D / Stingray  Prism/Protein material support  Metadata / properties support  Scaling, positioning, explode, …
  18. 18.  Autodesk Forge pipeline (done)  Unity3D, Stingray, iPad example done  Mesh Decimation (Nov 13th)  LODs Generation (Dec 4th)  UV unwrapping (Jan)  Repair CAD topology (Feb)  Alpha Program starting Nov 13th  Beta Program starting (Jan 2nd) Estimated Roadmap
  19. 19.  Contact:  API definition & documentation (work in progress)   Unity Package available on demand  Will be published to the Unit Asset Store after AU (Nov 13th)  HoloLens, DAQRI, iPad example available  Stingray plugin & server available on demand  Will be published on github after AU (Nov 13th) Try the AR/VR API
  20. 20. Autodesk and the Autodesk logo are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2017 Autodesk. All rights reserved.