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Open-Source Building Blocks for
Windows Mixed Reality Experiences
Yoon Park
Principal UX Designer, Windows Mixed Reality Design, Microsoft
Foundational components, common interactions and UI controls
for building Windows Mixed Reality experiences
Mixed Reality Toolkit - Unity
http://aka.ms/MRTK
Mixed Reality Toolkit - Unity
http://aka.ms/MRTK
Input Interactable Object
& Receiver
Bounding Box
& App Bar
Voice
Command
Spatial
Understanding
MRTK
Standard Shader
Solver
System
Object
Collection
Two Hand
Manipulation
Attach to
Controller
http://aka.ms/MRTK
Input
|
InputManagerTest.unity
HoloToolkit-Examples/Input/Scenes/MotionControllerTest.unity
|
Mixed Reality Toolkit Configure Apply Mixed Reality Scene Settings
InputManager
MixedRealityCameraParent
DefaultCursor
|
MixedRealityCamera.prefab MixedRealityCameraParent.prefab
Camera only Camera + Motion Controller
+ Teleportation + Boundary
|
|
Interactable Object
& Receiver
|
InteractableObjectExample.unity
|
BASE
ANIMATION
TEXT
SOUND
SPEECH
|
CompoundButton.cs
CompoundButtonMesh.cs
CompoundButtonIcon.cs
CompoundButtonText.cs
CompoundButtonSound.cs
CompoundButtonSpeech.cs
CompoundButtonAnim.cs
CompoundButtonToggle.cs
Mixed & match for your purpose
InputDown
List<GameObject> interactables
FocusEnter
HoldCompleted
InputClicked
InputUp
|
|
Bounding Box
& App Bar
|
BoundingBoxGizmoExample.unity
|
BoundingBoxRig.cs
TwoHandManipulatable.cs
|
Two Hand
Manipulation
TwoHandManipulationTest.unity
|
|
TwoHandManipulatable.cs
BoundingBoxBasic.prefab
Object Collection
|
ObjectCollectionExample.unity
|
|
ObjectCollection.cs
Solver
|
SolverExamples.unity
|
SolverHandler.cs
SolverBodyLock.cs
SolverConstantViewSize.cs
SolverRadialView.cs
SolverSurfaceMagnetism.cs
SolverMomentumizer.cs
Base class (automatically added)
Mixed & match for your purpose
Solver | Body LockSolver | Surface Magnetism
Solver | Radial View
Solver | Body Lock
Voice Command
|
SpeechInputSource.unity
|
SpeechInputSource
|
ISpeechHandler
OnSpeechKeywordRecognized
Spatial Understanding
|
SPATIAL MAPPING SPATIAL PROCESSING SPATIAL UNDERSTANDING
Meshes only Planes Semantic labeling
SpatialMapping.unity SpatialProcessing.unity SpatialUnderstanding.unity
Object placement on physical surface
Attach to Controller
|
AttachToController.cs
|
AttachToController.cs Where do you want to attach to?
MRTK Standard Shader
|
MaterialGallery.unity
Contributing to
Mixed Reality Toolkit
Resources for Building Apps
http://aka.ms/MR
Academy Tutorials Development Guideline Design Guideline
http://aka.ms/MRTK
@cre8ivepark
“Open-Source Building Blocks for Windows Mixed Reality Experiences”
Post on Medium.com

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