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Main Talk v1.1

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Main Talk v1.1

  1. 1. What Pokémon GO has taught us about testing & quality…
  2. 2. Intro What team are you?
  3. 3. A Brief History Niantic former Google Subsidiary
  4. 4. Ingress Ingress provided the initial platform
  5. 5. Beta Release •Japan •Aussie •NZ
  6. 6. Then it went a tiny bit wrong…
  7. 7. App Freezing • App had to be rebooted • Lost Pokemon and items
  8. 8. No Crashes Rule • Crash and you burn • Or not • Kept on playing
  9. 9. Scaling Problems • Servers became overloaded • Bots spamming servers
  10. 10. Keep On Keeping On • Hitting new markets over scalability • Timing is a quality criteria
  11. 11. Poorly Designed Features •Removal of 3 paw prints •Battery saver mode
  12. 12. Features != Quality •Focus on your core idea •Do few things well
  13. 13. Battery Drain App requires the screen to be on
  14. 14. Quality is composite • Wider system • Remove & add • Compelling idea
  15. 15. GPS Weirdness • GPS inaccurate • Unusable on some LG phones
  16. 16. Can’t Catch ‘Em All • Device fragmentation • A/B testing effective • Very gradual release
  17. 17. Quality Continuum • Quality is on a multi dimensional continuum • Great brand & idea provides elasticity
  18. 18. Workshop Time… • What did this product teach us about testing? • Everyone has an opinion! • What would you have done differently?
  19. 19. Testing is about having a balanced approach…
  20. 20. So lets build one… • HT to Dan North for his very useful ‘Testing Corners’
  21. 21. In the Blue Corner!
  22. 22. Types of testing and test ideas that (mostly) fit
  23. 23. How tools/techniques might assist
  24. 24. Get Ready… • Groups! Peeps you don’t know if you can. • Post Its, Pens, Paper! • 15-20 mins • Reflect…
  25. 25. Go!

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