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Turn and Learn

AIms to help pupils increase their performance at school

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Turn and Learn

  1. 1. TURN & LEARN
  2. 2. GAME’S GOAL • First of all, aim of this game increase academic success for all lessons.
  3. 3. HOW TO PLAY? • There is a wheel of fortune. It includes subjects such as English, Social Studies, Science, Math, Art, Sport and Music. And there is a joker part (if you choose this part you can have a chance whatever you want.)
  4. 4. • There is going to be two groups. Each group has a group captain. They are toss for it and they start the play. He or she spin the wheel than the questions are asked as for that categories. Each category include the five questions.
  5. 5. • We give the twenty seconds each question. Who can answer the questions correct mostly is get the points. After the each lesson’s questions over, they will take a lesson’s subject. (also these are drown Autocad and printed 3D Printer.)
  6. 6. Which group get the most symbols is going to be the winner. And the end of the game the winner get the special gift.