Media for Inquiry

     Why should we use
        technology?
Theory building--technology as
      media for thinking
How can we use these
new technologies?
We look for a way to organize the
     tools, techniques, and
 applications to acco...
How Can Computers be
        used?
. In the tutor role, the computer functions as a
substitute or supplemental teacher.
As...
The Interest of the
             Child

It would engage students in
exploring, thinking, reading, writing,
researching, in...
Model exploration and simulation toolkits
  Visualization software
  Virtual reality environments
  Data modeling--definin...
Mathematical models
Knowledge representation: semantic
network, outline tools, etc.
Knowledge integration
www.eot.org ( re...
Science Education
     Research in Visual
        Instructional
Technology
Mission

To research the effects of electronic
...
Multicultural
                Resources
National Indian Telecommunications Institute
www.niti.org
AskAsia www.askasia.org
...
Learning Places
 Smithsonian Resources,
 http://educate.si.edu/
Smithsonian educational materials
 emphasize inquiry-based...
African and African
American Resources at the
      Smithsonian

http://www.si.edu/opa/afafam/afamres.htm
Woven By the
      Grandmothers,
  http://www.conexus.si.edu/dine2/?pos=0


draws on the Museum's collection
of 19th centu...
The National Indian Telecommunications
Institute (NITI) developed a model for use
by teachers for creating culturally
rele...
2. Data Access



  connecting to the world of
      texts, video, data
Hypertext and hypermedia
environments
Library access and ordering
Digital libraries
Databases
Music, voice, images, graphi...
What is a Digital Library?
 * The digital library is not a single entity;

 * The digital library requires technology
 to ...
Digital Library ?
* The linkages between the many digital
libraries and information services are
transparent to the end us...
The unique nature of the Internet—an
extremely fluid, nonlinear, interactive
environment —creates a challenge for
anyone t...
The Internet
For example, e-mail can function as a
telephone, search engines as a library, chat
rooms as a public square, ...
3. Data Collection--



using technology to extend the
           senses
Teacher Resources
Curriculum Resources and Lesson
             Plans


    North Central Regional Educational Laboratory
 ...
Aol School www.aolschool.com
America’s Stories http://www.americaslibrary.gov/cgi-bin/page.cgi
NASA www.spaceday.com , www...
Database Resources for
         Children
   CyberEd Sites
http://archive.ncsa.uiuc.edu/edu/cybered/cybered_hotlist.html
Th...
Remote scientific instruments accessible via
networks
Microcomputer-based laboratories, with sensors
for temperature, moti...
Data Analysis

Exploratory data analysis
Statistical analysis
Environments for inquiry
Image processing
Spreadsheets
Progr...
Collaborative Media

Collaborative data environments
Group decision support systems
Shared document preparation
Social spr...
Teaching Media

Tutoring systems
Instructional simulations
Drill and practice systems
Telementoring
Media for Construction
Control systems--using
technology to affect the
    physical world
Robotics
Control of equipment
Computer-aided design
Con...
Robotics Institute at Carnegie Mellon
University was established in 1979 to conduct
basic and applied research in robotics...
Media for
             Expression

Drawing and painting programs
Music making and accompaniment
Music composing and editin...
B. Media for
Communication
Document Preparation

Word processing
Outlining
Graphics
Spelling, grammar, usage, and style aids
Symbolic expressions
Des...
Communication--with
  other students,
teachers, experts in
 various fields, and
 people around the
       world
Asynchronous computer conferencing
Synchronous computer conferencing
(text, audio, video, etc.)
Distributed information se...
Bonnie Bracey
 Lucas Fellow
 230 G Street, SW
 Washington, DC 20024

bbracey@aol.com
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Draws On The Museums Collection Of 19th Century Navajo Textiles, One Of The Largest And Most Comprehensive Of Its Kind.

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Draws On The Museums Collection Of 19th Century Navajo Textiles, One Of The Largest And Most Comprehensive Of Its Kind.

  1. 1. Media for Inquiry Why should we use technology? Theory building--technology as media for thinking
  2. 2. How can we use these new technologies? We look for a way to organize the tools, techniques, and applications to accommodate better ways of learning.
  3. 3. How Can Computers be used? . In the tutor role, the computer functions as a substitute or supplemental teacher. As a tool, the computer can be used to carry out tasks assigned by the student. A third role, the tutee, in which the student learns by teaching the computer. This is the situation with Logo, when students think of the computer as their pupil, who/which needs to be taught every step in a procedure.
  4. 4. The Interest of the Child It would engage students in exploring, thinking, reading, writing, researching, inventing, problem- solving, and experiencing the world.
  5. 5. Model exploration and simulation toolkits Visualization software Virtual reality environments Data modeling--defining categories, relations, representations Procedural models Chickscope http://chickscope.beckman.uiuc.edu/ Bugscope http://bugscope.beckman.uiuc.edu/
  6. 6. Mathematical models Knowledge representation: semantic network, outline tools, etc. Knowledge integration www.eot.org ( resources and projects) http://www.eot.org/projects/index.html www.cilt.org www.concord.org http://www.earthmeasure.com/
  7. 7. Science Education Research in Visual Instructional Technology Mission To research the effects of electronic instructional delivery systems and technology tools on the learning and teaching of science.
  8. 8. Multicultural Resources National Indian Telecommunications Institute www.niti.org AskAsia www.askasia.org Aspira http://www.aspira.org/Links.html Black History Resources http://www.kn.pacbell.com/wired/BHM/AfroAm.html First People on Schoolnet http://www.schoolnet.ca/aboriginal/
  9. 9. Learning Places Smithsonian Resources, http://educate.si.edu/ Smithsonian educational materials emphasize inquiry-based learning with primary sources and museum collections. We provide photographs and reproductions, guidelines for working with them, and links to other online resources. Many lesson plans are interdisciplinary and may be listed in more than one area.
  10. 10. African and African American Resources at the Smithsonian http://www.si.edu/opa/afafam/afamres.htm
  11. 11. Woven By the Grandmothers, http://www.conexus.si.edu/dine2/?pos=0 draws on the Museum's collection of 19th century Navajo textiles, one of the largest and most comprehensive of its kind.
  12. 12. The National Indian Telecommunications Institute (NITI) developed a model for use by teachers for creating culturally relevant, tribal specific web pages. Since its inception, NITI has trained teachers nationwide using the model which was developed in hands-on workshops with teachers. http://www.niti.org/ed.html
  13. 13. 2. Data Access connecting to the world of texts, video, data
  14. 14. Hypertext and hypermedia environments Library access and ordering Digital libraries Databases Music, voice, images, graphics, video, data tables, graphs, text
  15. 15. What is a Digital Library? * The digital library is not a single entity; * The digital library requires technology to link the resources of many
  16. 16. Digital Library ? * The linkages between the many digital libraries and information services are transparent to the end users; * Universal access to digital libraries and information services is a goal; * Digital library collections are not limited to document surrogates: they extend to digital artifacts that cannot be represented or distributed in printed formats.
  17. 17. The unique nature of the Internet—an extremely fluid, nonlinear, interactive environment —creates a challenge for anyone trying to describe its content. Unlike traditional media, the Internet can function on many different levels.
  18. 18. The Internet For example, e-mail can function as a telephone, search engines as a library, chat rooms as a public square, product-based sites as a mall, and downloadable movies and games as a theater or video arcade. The experience of going online can be different for each user—personalized and defined by each user's interests and abilities.
  19. 19. 3. Data Collection-- using technology to extend the senses
  20. 20. Teacher Resources Curriculum Resources and Lesson Plans North Central Regional Educational Laboratory Curriculum, technology, and training resources. MCI Marco Polo Initiative http://marcopolo.worldcom.com/ The MarcoPolo program provides no-cost, standards-based Internet content for the K- 12 teacher and classroom, developed by the nation's content experts.
  21. 21. Aol School www.aolschool.com America’s Stories http://www.americaslibrary.gov/cgi-bin/page.cgi NASA www.spaceday.com , www.nasa.gov Windows to the Universe http://www.windows.ucar.edu/win_entry.html The Virtual Cave http://www.goodearthgraphics.com/virtcave.html Melting Pot Math, http://sln.fi.edu/school/math3/index.html math problems inspired by cultures around the world The National Geographic Society, www.nationalgeographic.com
  22. 22. Database Resources for Children CyberEd Sites http://archive.ncsa.uiuc.edu/edu/cybered/cybered_hotlist.html The Exploratorium Ten Cool Sites: Miscellaneous Archived reviews of the best miscellaneous sites. http://www.exploratorium.edu/learning_studio/cool/ Kinectic City http://www.kineticcity.com/ The Kinetic City SuperCrew are six cool kids and a fast-talking computer who travel the world on their high-tech super train to solve tough cases and have fun. For adventure and laughs, just climb aboard!
  23. 23. Remote scientific instruments accessible via networks Microcomputer-based laboratories, with sensors for temperature, motion, heart rate, etc. Survey makers for student-run surveys and interviews Video and sound recording
  24. 24. Data Analysis Exploratory data analysis Statistical analysis Environments for inquiry Image processing Spreadsheets Programs to make tables and graphs Problem-solving programs
  25. 25. Collaborative Media Collaborative data environments Group decision support systems Shared document preparation Social spreadsheets
  26. 26. Teaching Media Tutoring systems Instructional simulations Drill and practice systems Telementoring
  27. 27. Media for Construction
  28. 28. Control systems--using technology to affect the physical world Robotics Control of equipment Computer-aided design Construction of graphs and charts
  29. 29. Robotics Institute at Carnegie Mellon University was established in 1979 to conduct basic and applied research in robotics technologies relevant to industrial and societal tasks. Seeking to combine the practical and the theoretical, the Robotics Institute has diversified its efforts and approaches to robotics science while retaining its original goal of realizing the potential of the robotics field. Watch a seven-minute video of The Robotics Channel. http://www.ri.cmu.edu/general/about.html
  30. 30. Media for Expression Drawing and painting programs Music making and accompaniment Music composing and editing Interactive video and hypermedia Animation software Multimedia composition
  31. 31. B. Media for Communication
  32. 32. Document Preparation Word processing Outlining Graphics Spelling, grammar, usage, and style aids Symbolic expressions Desktop publishing Presentation graphics
  33. 33. Communication--with other students, teachers, experts in various fields, and people around the world
  34. 34. Asynchronous computer conferencing Synchronous computer conferencing (text, audio, video, etc.) Distributed information servers like the World-wide Web Electronic mail Student-created hypertext environments
  35. 35. Bonnie Bracey Lucas Fellow 230 G Street, SW Washington, DC 20024 bbracey@aol.com

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