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XD Immersion & demand-driven education at UAS Amsterdam (2016 - 2018)

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Short presentation about the educational setup of the minor Virtual/Augmented Reality & an overview of my course XD Immersion [Immersive Design VR/AR/MR] at UAS Amsterdam. This presentation was held on the 25th of June, 2018 at the School for Communication and Multimedia Design in Utrecht, during a co-creation day for their upcoming Immersive Design course (start January 2019).

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XD Immersion & demand-driven education at UAS Amsterdam (2016 - 2018)

  1. 1. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries
  2. 2. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries Clients: • KLM (HTC Vive, Hololens, Manus VR)
 flight safety trainings • Bartiméus (Oculus, HTC Vive)
 playful experiences visual impairment • Spaarne Gasthuis (HTC Vive)
 hospitality & security training • UNICEF (LEAP motion)
 playful donation for youngsters • Mesjokke (HTC Vive)
 immersive journey cacaoplant to chocolate bar • ModeMuze (HTC Vive, Oculus, Android)
 gameful experiences for exhibitions • Ensemble de Solution (HTC Vive, Android, Kinect)
 experimental virtual identity & virtual fashion • AMFI Hypercraft (HTC Vive)
 collaboration with fashion design students • G-STAR (HTC Vive)
 virtual fitting room • Alchemist (AR android)
 AR-magazine • Vlisco (HTC Vive, Oculus)
 tailor workspace & virtual catwalk • iNDiViDUAlS (HTC Vive)
 IFFTI virtual catwalk experience
 Atelier Virtual/Augmented Reality (2016 - 2018)
  3. 3. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries Atelier Virtual/Augmented Reality (2016 - 2018) Playground: • Community of Practice • Demand-driven education • Interdisciplinary teamwork • Thinking & Doing • Personal Learning route
  4. 4. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries 15-30 students each semester: • Amsterdam Fashion Institute • Communication and Multimedia Design • ICT • Creative Business • Architecture • International students (Finland, Sweden) Atelier Virtual/Augmented Reality (2016 - 2018)
  5. 5. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries Setup educational environment • 4 dedicated courses, with each 8 lessons
 (lecturers, first half of semester) • Expert meetings (lecturers) • Personal & Group coaching (coach) • Masterclasses (done by students) • Sprint presentations each 3-5 weeks, 
 clients are present. • Final presentation • Personal assessment at the end Atelier Virtual/Augmented Reality (2016 - 2018)
  6. 6. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries Courses: • Immersive & Interaction Design by Anne Marleen Olthof • 3D Modeling & Game Engines by Freark Broersma • Head-Mounted Displays & Tracking by Jurriaan Mulder • Virtual Fashion (Clo3D) by Ineke Siersema
 • Project coaching & atelier coordination by Lisette Vonk Atelier Virtual/Augmented Reality (2016 - 2018)
  7. 7. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries course Immersive & Interaction Design Chapters: • Narrative Techniques & Storytelling • Virtual Identity, Avatars & Voice User Interface • Spatio-Temporal Immersion • Interaction Design: GUI basics • Interaction Design: Navigation • Interaction Design: Wayfinding • Interaction Design: Triggers & Cues • Interaction Design: Feedback & Feedforward • Embodied & Gestural Interaction • Motion Capture & Animation • Gaming & Playful Interaction • Multiplayer • Testing in XR: presence & immersion
  8. 8. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries Primary successes: • Autonomy and Actorship student (learning how to learn) • Personal Learning route (learning how to learn) • Interdisciplinary teamwork (human dimension & caring) • Body of Knowledge, Skills & Attitude (expanding foundational 
 knowledge, application, integration) • Formative Feedback Challenges: • Deep Learning in courses (degrees of freedom in learning) • Quality of Learning Routes (trust in motivation & ability to 
 learn) • Documentation & Transfer (playful vs strict) Atelier Virtual/Augmented Reality (2016 - 2018)
  9. 9. A.M.Olthof@hva.nl Atelier Virtual/Augmented Reality Faculty of Digital Media and Creative Industries

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