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Peachey, A., Carter, C. and Broadribb, S. (2010) Living On The Edge: The Nexus Between Academics and Developers Working in Virtual Worlds.
Presentation given at the International Conference on ELearning in the Workplace, Columbia University 10/06/10
This presentation reports on the experiences of two practitioner groups working in virtual worlds – a Human Resources department (HR) commissioning a training environment, and the developer implementing that commission.
In 2008/9 the HR department at The Open University, a pioneer institution in the provision of e-learning in the UK (www.open.ac.uk), developed an innovative and successful pilot training programme using the virtual world Second Life as a role play setting for staff training in giving and receiving feedback (see Peachey et al, 2009). Anna Peachey at Eygus Ltd (www.eygus.co.uk) developed the diorama for the training, and worked with OU academics to create an appropriate and immersive setting for their needs. As a result of this collaboration, and other collaborations throughout the university, Eygus Ltd has developed a process strategy for working with academics in the production of virtual world content.
This presentation provides a critical reflective account by both client and developer, offering a diverse set of insights into the development, negotiation and delivery of a technology mediated learning experience. As the OU HR department plan their e-training needs for 2010, and consider further virtual world activity within a blended programme, we will also reflect on how new developments are negotiated according to the process strategy arising from previous collaborations.
The ‘Nexus Narrative’ set of questions is based on work by de Freitas and Oliver, and Peachey, Livingstone and Walshe (references in ppt) and may be used freely as long as the source is fully acknowledged in all written and audio material, regardless of media.