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Virtual World Design: Creating Immersive Spaces for Teaching Training and Entertainment

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Ann Cudworth (Annabelle Fanshaw) will present a comprehensive overview of process for designing an effective virtual environment for teaching, training and entertainment. She will be presenting an early look at the information from her book "Virtual World Design" which will be published in early 2014. She will also share mesh and methodologies for using it across OpenSim, Second Life and Unity3D platforms. Ann Cudworth (Annabelle Fanshaw) is an Emmy award winning set designer in the physical world, and creator of virtual environments in the Metaverse. She and her build team have been making interactive landscapes and story/game sims in Second Life and OpenSim since 2008. In early 2014, Taylor and Francis will publish her first book- "Virtual World Design". Excerpts from that will be included in this workshop.

Virtual World Design: Creating Immersive Spaces for Teaching Training and Entertainment

  1. 1. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 * Creating Immersive Spaces for Teaching, Training and Entertainment
  2. 2. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 1) How can you play with these concepts while you design 2) How can you use them as tools to get better design 3) How can you create emergence in your design with these concepts.
  3. 3. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 Conceptual and Philosophical Ideas 2D Effects: Painting and Projection 3D Simulations and Computer Graphics The Virtual World concept is ancient: Plato and Aristotle debated it. Virtual Worlds have become progressively more immersive. Designers of Virtual Worlds need to be “in the know” about how virtual worlds work and interface with others platforms. Plato Aristotle Pliny the Elder Immanuel Kant Trompe-l'œil Camera Obscura Magic Lantern Lumière brothers 1974 - “Maze War” 1978- “Essex MUD”, 1986- “Habitat”. ‘93 “Doom” MMORPG 2000’s -SL and OpenSim Oculus Rift
  4. 4. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 Your memory stores the qualities of objects around you in canonical form- arbre, árbol or tree are the linguistic abstracts. Accessing the Visuo-Spatial Sketchpad is essential for designing 3D spaces because it is the universal language. Measure and Compare Visuo-Spatial Sketchpad Store in Memory Visuo-Spatial Sketchpad Memory “Inner Eye”
  5. 5. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 You can model whatever you can visualize, and visualization is based on careful observation. Even the most complex model is made from simple little parts, combined to create a great statement.
  6. 6. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 Color and the understanding of how people experience it, is a fundamental Design tool. Color can affect our perception of distance, time, temperature, sound, scale, flavor and more. Color is cultural and a social signifier.
  7. 7. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 Lighting and the understanding of how it affects a design is crucial. Your lighting must: 1) illuminate the meaning (or purpose) of this environment 2) support the mood(s) 3) augment the visual style “Eyes Wide Shut” Color temperature Lighting Study “Barry Lyndon” Atmospheric Lighting Study Midday Color Temperature of Light
  8. 8. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 Sound is the only aspect of a virtual environment that can touch our bodies physically. Each one of your virtual environments should have a distinctive aural ambiance, just as your current physical world location does. IEZA can help you organize that. EFFECT Activity of the Game ZONE Sounds of the Setting INTERFACE Related to HUD AFFECT Emotional tone/Mood
  9. 9. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 You have a self-reflective mind capable of observing your own thoughts and desires. Your avatar in a virtual world gives you 1) the opportunity to experience social relationships in new ways 2) physical capacities that you may not have (flying) 3) another perspective on self-identity/cultural identity (possibly as the other gender) Role to Play Relative Scale Communication Location Spatial Awareness Subjective Experience YOU Avatar Shell Gender and Movement Social and Virtual Visibility June Dion Bare Rose Erin Talamasca Hoof It! Avatars are the Center
  10. 10. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 What kind of immersion do I seek for my visitor/ player/ user and how does my HUD design contribute to that? How can my HUD be designed so that it contributes to Flow, and increases the likelihood of Flow, each time the player returns to the game? 7 Flow Conditions: 1- Knowing what to do 2-Knowing how to do it 3-Knowing how well you are doing 4-Knowing where to go (if navigation) 5-High perceived challenges 6-High perceived skills 7-Freedom from distractions Schaffer (2013) Inexperienced Player Little Feedback From HUD Lots of Feedback From HUD Experienced Player HUD / Flow Conditions
  11. 11. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 Narrative is clearly evident in literature, film making or theatre. When narrative is intertwined with virtual environments that contain immersive 3D design, it becomes much harder to separate and define. In a socially based virtual world, several kinds of narrative happen simultaneously. Styles of Storytelling Diegesis Mimesis Back Story Visual Elements Oral History of Social Group Architecture Landscape and Cultural Design Diegetic Elements Non-diegetic Elements Temporal Experience Spatial Experience Influences on Your Subjective Experience
  12. 12. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 How do you focus the audience’s attention, direct their camera to collect the appropriate visual narrative, and also allow them to connect with their networks in a meaningful supportive way? Three words define the solution: 1) Presence 2) Affordance 3) Participation.
  13. 13. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 A virtual world environment, all of it, is a tool. It’s an assembly floor for rapidly making models that embody ideas made visible to people everywhere. It’s also a perpetual idea generator that can create its own internal source of content through the process of iteration and modification. Prototype Development
  14. 14. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 Our terrain defines us; we are mountain people, coastal dwellers, or plains residents. Terrain in a virtual environment is 50% of the visitor’s visual experience. Each landscape we create in a virtual world can define the story of a voyage.
  15. 15. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 The 3 basic reasons why people buy virtual goods are: 1) to establish and customize individual identity 2) to communicate with others 3) to compete with others. Qualities to consider in your store design when coordinating with your logo look are: Architectural Style, Signage / Display, and Color / Lighting
  16. 16. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 Models and Programs What are your favorite model making programs, and how are they compatible? Content Collection Where are you keeping your content collection and how is it organized? Targeted Platform What platforms will you deploy your content to, and how can these be accessed? Models and Programs Content Collection Targeted Platform Organizing Content Flow Modeler Modeler Modeler .fbx.dae Content Library Viewer Open Sim Second Life Jibe Unity 3D
  17. 17. Visibility High Contrast and Color Blind Safe Audibility Back up visuals with vocals Accessibility Clear directional indication/supported mobility OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 Design For: All Access All Abilities
  18. 18. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 Designers will not be replaced by Software. Design Tools will get easier to use, and more intuitive. There is a growing need for good design of virtual space, for Designers who understand how to relate to the human beings who are in it. “Holodeck” 2023-2053 Total Immersion 2018-2023 2015-2018 Gartner’s Hype Cycle Internet of Things Mesh Networks Sensor Google Glass/ Virtual Personalities/ Haptics Database Access 3D Sound Full Vision Display Body Tracking Haptic Feedback Vocal Interface Convergence of Technologies
  19. 19. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 * Thanks for Watching! Illustrations by Michael Fulwiler based on concepts from Ann Cudworth (Annabelle Fanshaw) Models from Tim Widger (Layton Destiny) Special Thanks to: Drew Harry, June Dion, Erin Talamasca, Patricia Wrigglesworth, Barnesworth Anubis, Mac Kanashimi, James Stallings II, and Bruce Damer for their contributions.
  20. 20. OpenSimulator Community Conference 2013 Virtual World Design ©Ann Cudworth/Alchemy Sims 2013 * More info at: www.anncudworthprojects.com

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