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OSCC 2013 - Build it Once Approach to making content for the Metaverse

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Learn how to make content that can be deployed throughout the Metaverse with a minimum of stress. Format your workflow, and organize your workgroup for maximum creative flow. More of a workshop than a talk, Annabelle will share her working methods and invite your participation.
Ann Cudworth (Annabelle Fanshaw) is an Emmy award winning set designer in the physical world, and creator of virtual environments in the Metaverse. She and her build team have been making interactive landscapes and story/game sims in Second Life and OpenSim since 2008. In early 2014, Taylor and Francis will publish her first book- "Virtual World Design". Excerpts from that will be included in this workshop.

Published in: Design, Technology, Business
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OSCC 2013 - Build it Once Approach to making content for the Metaverse

  1. 1. Using the "Build it Once" Approach to Make Content for the Metaverse OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
  2. 2. OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 1) How to organize your building methodology 2) How to develop a great team 3) How to make content that can be deployed throughout the Metaverse with a minimum of stress
  3. 3. OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Overview: How to increase creative time?
  4. 4. Five Basic Steps to Set Your Standards and Practices on a Project Organize File Structure Clarify Terminology Standardize Image Resolutions Streamline Methodology Create Detailed Plan OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
  5. 5. OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Organize File Structure
  6. 6. Final Name OVS-insidewall-schoolhouse.jpg OVS-SP-wallwash-blue Where are they? What do they do? Inside walls Projector Light=Spotlight (SP) Project “DNA” is “OVS” Building textures Lights OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
  7. 7. 1024 px •Absolute Clarity needed 512 px •Standard 256 px •Whenever possible Standardize Image Resolutions OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
  8. 8. How big is this model? Constantly try to improve download/upload times. How many textures are there? Is every texture optimized, and the smallest resolution possible? Do the names make sense? Would you be able to recognize it in 2 years? OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Streamline Methodology
  9. 9. OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Create Detailed Plan
  10. 10. “Build it Once” Chart of Studio Skills and Responsibilities OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Creative Direction Content Specialists Management Marketing/Sales/Media Large Studio - Skills and Responsibilities Communication Client Managers Producers Writer Art Director Concept Artist 3D Model Specialist Scripter/Code Writer Graphics Specialist Sound Specialist Other Specialists Web/Media Specialist Play Tester Qual. Ctrl IT &Workflow Manager
  11. 11. “Build it Once” Project Development Workflow OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Final Project Agile Cycles Trailer/Website Visual Concepts Agile Cycles Verbal Concepts Project Development Workflow Chart Trailer Website Final Virtual Environment Signage Play Testing & Redesign Coding/Script Writing Final Assembly Creation of 3D Models Levels Lighting &Color “Design for All” Testing Rough Models Concept Sketches Concept Meetings Recorded Sound Dialogs/Scripts Characters/Stories Gameplay Concept Animation 3D/2D Designing Optimization Sound Design Visual Verbal
  12. 12. Detail of Agile Design Development OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Client Response To Design Iteration Into Cycle Creation/Rest/Test Out of cycle Client Approval Cycle Client Approval Client Approval Client Response Client Response Approved NOT Approved Redesign Creation Rest/Test Creation Rest/Test Agile Cycle 24/7 Development Design to Next Phase
  13. 13. Organizational Structure for a Large Virtual Design Office OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Large Design Offices (bigger projects) Hierarchy/Moving Parts/Temporal Displacement (more expenses) More responsibility for Management Leverage the 24/7 nature of a Virtual World Provide an opportunity to “own” their project Company has virtual “elevator chat” Large Virtual Design Office Production Manager Systems Manager Sales Marketing Writers Project Management Design Visualization Design Creation and Production Company connect via “Virtual Water Cooler” Concept Artists Creative Director Office Manager Other Modules 3D Model Specialist 2D Graphics Specialist Code/ Script Writer Sound Specialist WEB Media Specialist Layout Generalists Animations Specialist Play Tester Qual. Ctrl.
  14. 14. Organizational Structure for a Small Virtual Design Office OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Small Design Office (not necessarily small budgets) Less Hierarchy/Fewer Moving Parts (fewer expensive physical resources) Everyone is a Manager Build a Network of Vendors Outsource and Co-Produce Small Dedicated Team = Mighty Force Small Virtual Design Office 1st Lead – skill set 2nd Lead – skill set2nd Lead – skill set Creative Director Code Writer Play Tester 3D Modeler 2D Graphics Project Manager All connect Virtually / Chat / Grid Outsource Back Office Work Purchase 3D Models Hire WEB specialist Outsource Special skills needed infrequently
  15. 15. Clear Meaningful Goals Mutual Support in Skills and Morale Improvement in Skills and Knowledge Company Support Three Most Important Factors for a Great Team OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
  16. 16. “Build it Once” Content Flow System Models and Programs Content Collection Targeted Platform OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Organizing Content Flow Modeler Modeler Modeler .fbx.dae Content Library Viewer Open Sim Second Life Jibe Unity 3D
  17. 17. “Build it Once” “Design For All” OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 Organizing Content Flow Visibility High Contrast and Color Blind Safe Audibility Back up visuals with vocals Accessibility Clear directional indication/supported mobility Design For: All Access All Abilities
  18. 18. Synchronicity: Have it all come together for you and your team, on time, on budget. OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013 What modeling software do you like? What 2D software do you like? What virtual world platforms do you like? Where do these intersect? What combination is best for the project?
  19. 19. “Build it Once” Thanks for watching! Illustrations by Michael Fulwiler based on concepts from Ann Cudworth (Annabelle Fanshaw) Models from Annabelle Fanshaw, and Layton Destiny OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013
  20. 20. More info at: www.anncudworthprojects.com Google Plus Community- Virtual World Design OpenSimulator Community Conference 2013 The “Build it Once” Approach for making Content in the Metaverse ©Ann Cudworth/Alchemy Sims 2013

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