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Feb 2013 Gaming Presentation (Draft Ideas)

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Feb 2013 Gaming Presentation (Draft Ideas)

  1. 1. + How Games Can Save Music… (and the World) Ann Clements, Ph.D., Penn State School of Music acc13@psu.edu
  2. 2. +
  3. 3. + ProblemsSchools School Music World Problems
  4. 4. U.S. Falls In World Education Rankings, Rated Average’Huff Post 12/07/10 01:12 PM
  5. 5. House Education Chair: U.S. School System Is Failing Our Country’Huff Post First Posted: 12/07/10 07:42 PM ET
  6. 6. U.S. Graduation RateContinues DeclineEducation Week Published Online: June2, 2010
  7. 7. Woodworth, Gallagher, &a (2007)Sounds of Silence, 2004
  8. 8. The World
  9. 9. Project 1 Project 2 Project 3+ TLT Faculty FellowsConnecting points of intelligence, insight, energy, and knowledge-sharing across PSU and beyond.
  10. 10. Let’s talk about games and learning….. +
  11. 11. 1. Games and Motivation for Learning+
  12. 12. + Philip Teledano About to Fail
  13. 13. + Philip Teledano On the Verge of an Epic Win
  14. 14. 2. Games and Serious+ Learning
  15. 15. +
  16. 16. +
  17. 17. 3. Who is Learning Through+ Games
  18. 18. +
  19. 19. +
  20. 20. + Human civilization in the past 5 million years…
  21. 21. +
  22. 22. + 4. What Does a Good Game Do?
  23. 23. + Philip Teledano Lucky
  24. 24. 5. Why Games and School are Often in Contradiction+ (Or, what we really need to work on)
  25. 25. + Four Important Points Games are nothing new in Video games are the medium of education or music education choice for this generation. (Campbell, 1998; Marsh, 2008; Harwood (Gee, 2005; Shafer & Gee, 2005; Squire, 2004a, 1992, 1993a, 1993b, 1994a, 1994b, 1996, 1998a, 2004b) 1998b) Video games breach the gap Games shape not only what we between in-school and out of learn, but how we learn. school musical doings. (Gee, 2005; Squire, 2004a, 2004b) (Clements, Cody & Gibbs 2008; Clements, Cody & Stubbs, 2009; Clements, 2009)
  26. 26. +
  27. 27. + MovementUses:• Warm-up movements inrehearsal• Physical demonstration ofbeat/pulse• Dance/movement ingeneral music settingsDetails:•Cost – under $30.00•Classroom appropriate•No dance pad needed
  28. 28. TheoryUses: Uses: Uses:• Individual or class • Individual in front of class • Individual or class• Rhythm & pitch building skills • Rhythm & pitch building skills • Rhythm building skills
  29. 29. + Theory Continued Uses: Uses: • Individual or class • Individual or class • Rhythm building skills • Rhythm building skills
  30. 30. Singing and PlayingUses:• Individual or class• Playing and/or singing skills
  31. 31. + Composition Uses: • Individual or class • No points, score, or ability to “win” •Free arrangement and composition
  32. 32. + Preliminary Results
  33. 33. + Participants thoughts on the games  Objectives  Feedback - – Immediate or Delayed  Progression  Achievements  Story Line  Explore the Impossible  Visualize the Abstract  Creation
  34. 34. + What’s to come…  New video game to save music education…  Sims Like  Starting Instrument  In game musical play with other players  Ability to upgrade affordances based on earn or purchased chips  instruments, locations, etc.  Purchases made result in purchases made for real students in real music programs
  35. 35. + Ann Clements www.musicalsoundings.com
  36. 36. Thank you!+ This presentation was supported by the TLT Faculty Fellows Program http://tlt.its.psu.edu/faculty/fellowship and the Educational Gaming Commons Engagement Initiative Program http://gaming.psu.edu/ Check out our Blog! http://blogs.tlt.psu.edu/fellows/ Clements Fellowship Project http://ets.tlt.psu.edu/wiki/Children%E2%80%99s_Music_Play

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