Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Cmaa Week 3 Presentation


Published on

Instructional design tips, links to resources, ideas for online games.

Published in: Education, Technology
  • Be the first to comment

  • Be the first to like this

Cmaa Week 3 Presentation

  1. 1. Today<br />Instructional design tips<br />Simple software<br />Three online games<br />Topic 1 of your course<br />
  2. 2. An argument for story telling<br />“Learning objectives are wimpy<br />A typical learning objective focuses on what each person supposedly needs to know, ignoring whether this knowledge will actually lead to useful action.<br />Instead, to create elearning that changes real-world behaviour, we have to first identify what people need to do, and only then decide if there’s anything that they need to know. <br />Identify the action, then the knowledge”(Source: Cathy Moore<br />
  3. 3. E-learning samples<br />Crime scene game (web pages and hyperlinks)<br />Laptop ports (images and hotspots – ARED/Captivate)<br />Aids at 25 (text, images, hyperlinks)<br />Choose a different ending (Youtube video + annotation)(How to annotate a Youtube video)<br />Source:<br />
  4. 4. ARED<br />Hotspots – OHS example<br />Hotspots – introduce yourself example<br />ARED User guide<br />(Source: Australian Flexible Learning Framework)<br />
  5. 5. Three Online Games<br />Courtsey of and G. Salmon <br />
  6. 6. 101 Tipsa game to encourage collaboration<br />Create a discussion<br />Instructions include:<br />The name of the game – 101 tips for .......<br />What to do – “contribute 5 tips about topic 1.....<br />Deadline for contribution<br />What’s in it for the learner – peer learning/collaboration<br />What to do with the tips<br />Facilitator categorises tips and adds them to a wiki page<br />Participants can copy and paste at the end if they wish or you can provide as a PDF.<br />Repeat activity with another topic or aspect of the topic<br />(Source: SivasailamThiagarajan<br />
  7. 7. Depolarizera game to improve awareness about differing perspectives<br />Round 1:<br />Pick a topic about which there will be differing opinions<br />Create a scale e.g. 1 = Very pessimistic – 9 = very optimistic<br />Participants position themselves on the scale and explain their position<br />Facilitator averages the responses.<br />Round 2:<br />Participants are asked to predict the average response<br />
  8. 8. Depolarizer 2<br />Round 3:<br />Winner announced<br />Participants are asked to role play a position on the scale e.g. 1=very pessimistic, 9 = very optimistic, and make three statements about the topic from the perspective of their role<br />Facilitator provides a web page with the role-played statements divided by very pessimistic and very optimistic<br />Round 4:<br />Participants review the webpage and state their current position on the topic e.g. The number 1-9<br />Facilitator calculates the average response<br />Round 5:<br />Participants predict the new average position on the topic<br />Facilitator announces the winner<br /> (Source:<br />
  9. 9. C3POa game to encourage collaborative problem solving<br />Set the open-ended challenge e..g how do you improve/increase ...............<br />Participants provide 3 ideas each – they do not see each others ideas until they have posted (poll)<br />Participants develop a personal priority list based on the pool of ideas (pool)<br />Participants predict what they see as an actual priority list based on the group responses – leads to outcome<br />(G. Salmon, 2002. E-tivities. The key to active online learning. RoutledgeFalmer, pp132-135.)<br />
  10. 10. Half-lifea game to identify and synthesise a concept<br />Pose a question about the concept/topic<br />Round 1: Participants write their response/understanding in a specified number of words e.g. 50 words<br />Round 2: Participants read the responses, reconsider their thinking and respond to the same question in half the words<br />Round 3: Repeat and respond in half the words<br /> (G. Salmon, 2002. E-tivities. The key to active online learning. RoutledgeFalmer, pp132-135.)<br />