Eurostar - How To Test Mobile Apps

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Presentation held at Eurostar 2011

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  • Different for: Apple App Store, Android Market, Nokia Ovi Store, Blackberry App World, etc…
  • review
  • Make sure to know the features of the os/platform the app will be deployed to
  • *concurrency  multi user app End-to-end functionality  dependency other apps like layar (funda)
  • Offline profile  no network connection or sms/mms allowed
  • Just about to finish the final level of a game  incoming call  game didn’t pause or even resets.
  • Who is the customer???
  • Eurostar - How To Test Mobile Apps

    1. 1. How To Test Mobile Applications Jeroen Mengerink Jeroen Mengerink [email_address] Polteq Test Services B.V., The Netherlands
    2. 2. What are Apps? <ul><li>“ App is an abbreviation for application. An app is a piece of software. It can run on the Internet, on your computer, or on your phone or other electronic device.” </li></ul><ul><li>About.com </li></ul><ul><li>“ Apps have become a meaningful abbreviation to something that just works. Apps provide a common and easily understood idea that has been widely accepted as a solution – indeed a means to get stuff done quickly and effectively.” </li></ul><ul><li>ipadcto.com </li></ul>
    3. 3. Mobile application lifecycle <ul><li>The mobile App development process: </li></ul><ul><li>First part occurs in all projects </li></ul><ul><li>Second part is store specific </li></ul><ul><ul><li>Incorporates extra requirements </li></ul></ul>
    4. 4. The beginning <ul><li>All starts with an idea </li></ul><ul><li>Followed by some research </li></ul><ul><ul><li>Does it already exist </li></ul></ul><ul><ul><li>Will people like this </li></ul></ul><ul><ul><li>Which market group(s) to target </li></ul></ul><ul><ul><li>… </li></ul></ul><ul><li>Then a decision to really start creating the App </li></ul>
    5. 5. Design <ul><li>Screen layouts </li></ul><ul><ul><li>Portrait and landscape </li></ul></ul><ul><li>Screen flows </li></ul><ul><li>Usability guidelines (store requirements) </li></ul>
    6. 6. Build <ul><li>Functionality </li></ul><ul><li>Specific coding standards </li></ul><ul><li>Performance guidelines (store requirements) </li></ul><ul><li>Mobile devices have: </li></ul><ul><ul><li>Less memory </li></ul></ul><ul><ul><li>Limited processor capabilities </li></ul></ul><ul><ul><li>Smaller storage space </li></ul></ul>
    7. 7. Test <ul><li>Knowledge needed in different fields </li></ul><ul><ul><li>Software testing </li></ul></ul><ul><ul><li>Telecom </li></ul></ul><ul><ul><li>Mobile OS/platform </li></ul></ul>
    8. 8. Test approach <ul><li>Reviewing the design </li></ul><ul><ul><li>Customer and store requirements </li></ul></ul><ul><li>Functional testing of the application </li></ul><ul><ul><li>Core functionality as by design </li></ul></ul><ul><ul><li>End-to-end functionality </li></ul></ul><ul><li>User interface </li></ul><ul><ul><li>Colour schemes; layout consistency </li></ul></ul><ul><li>Performance / stress </li></ul><ul><ul><li>Low resources </li></ul></ul><ul><ul><li>Concurrency </li></ul></ul><ul><li>Usability </li></ul><ul><ul><li>Ease of use </li></ul></ul>
    9. 9. Test approach <ul><li>Compatibility </li></ul><ul><ul><li>Check if native device functionality works </li></ul></ul><ul><ul><li>HW/OS version compatibility </li></ul></ul><ul><li>Certification compliance </li></ul><ul><ul><li>Several certification programs exist </li></ul></ul><ul><ul><ul><li>True Brew Testing </li></ul></ul></ul><ul><ul><ul><li>Java Verified Program </li></ul></ul></ul><ul><ul><ul><li>Symbian Signed Test Criteria </li></ul></ul></ul><ul><li>Submission guideline compliance </li></ul><ul><ul><li>Different stores have different submission guidelines </li></ul></ul>
    10. 10. Minimal coverage <ul><li>Installation and uninstallation </li></ul><ul><li>Network connectivity </li></ul><ul><ul><li>Following offline profile </li></ul></ul><ul><ul><li>Using WLAN, 2G, 3G,… </li></ul></ul><ul><ul><li>Application performance during network connectivity problems </li></ul></ul><ul><li>Call / SMS / Alarm handling </li></ul><ul><li>Performance </li></ul><ul><ul><li>Application load time </li></ul></ul><ul><ul><li>During application usage </li></ul></ul><ul><li>Functionality specific test situations </li></ul>
    11. 11. Specific test situations <ul><li>Incoming calls </li></ul><ul><li>Incoming SMS </li></ul><ul><li>Connection loss </li></ul><ul><li>Orientation changing </li></ul><ul><li>Shaking </li></ul><ul><li>Touch screen </li></ul><ul><li>Notifications </li></ul><ul><li>Advertisements </li></ul><ul><li>In App purchasing </li></ul><ul><li>Energy usage </li></ul><ul><li>Connecting / disconnecting charger </li></ul><ul><li>Screen time out / lock screen </li></ul>
    12. 12. Test execution <ul><li>Most phone providers provide a simulator </li></ul><ul><li>Simulator used by the providers so: </li></ul><ul><ul><li>Contains real phone functionality </li></ul></ul><ul><ul><li>Hooks for testability </li></ul></ul><ul><li>Also test on the real device! </li></ul><ul><ul><li>Simulator might be outdated </li></ul></ul><ul><ul><li>Simulator might response different from the real thing </li></ul></ul>
    13. 13. Customer acceptance <ul><li>Communicate changes </li></ul><ul><ul><li>Store guidelines </li></ul></ul><ul><ul><li>Specific device requirements </li></ul></ul><ul><li>Check main flows through the App </li></ul><ul><ul><li>On the actual device(s) </li></ul></ul><ul><li>Initiate end user acceptance </li></ul>
    14. 14. App submission <ul><li>The binary containing the App </li></ul><ul><li>Name </li></ul><ul><li>Description </li></ul><ul><li>Category </li></ul><ul><li>Subcategory </li></ul><ul><li>Copyright </li></ul><ul><li>Rating </li></ul><ul><li>Keywords </li></ul><ul><li>Screenshots </li></ul><ul><li>Support information </li></ul><ul><li>Large App icon </li></ul>App needs to comply to: Usability guidelines Documentation guidelines …
    15. 15. App sales and usage <ul><li>Last step is marketing </li></ul><ul><li>Get the App sold </li></ul><ul><li>Make sure to keep in touch with the customers </li></ul><ul><ul><li>Reviews of the App </li></ul></ul><ul><ul><li>Patches/fixes </li></ul></ul>
    16. 16. Summary <ul><li>Awareness of different fields needed: </li></ul><ul><ul><li>Testing; Telecom; Mobile phones </li></ul></ul><ul><li>Test needs to think about more than the customer </li></ul><ul><ul><li>End users </li></ul></ul><ul><ul><li>Store requirements </li></ul></ul><ul><li>Specific device test cases </li></ul><ul><li>Simulators are of great help, but not the silver bullet </li></ul>
    17. 17. Summary <ul><li>Test needs to be involved in all stages of the first part </li></ul><ul><li>Test needs to incorporate all extra requirements of the second part </li></ul><ul><li>Development is way ahead </li></ul><ul><ul><li>Start the pursuit for quality </li></ul></ul>
    18. 18. Questions

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