Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Design Sprint - Day 3

91 views

Published on

This 3 Day Design Sprint was delivered to teenagers between the ages of 13 -18 to teach them how to quickly test ideas without writing a line of code. It has been adapted from Tom Lombardo's course from Fresh Tiled Soil.

Published in: Design
  • Be the first to comment

Design Sprint - Day 3

  1. 1. 3 Day Design Sprint DAY 3
  2. 2. Icebreaker: Changing Faces
  3. 3. Our Rules 1. Stick to time (time boxed) 2. Respect each others ideas 3. Constructive Criticism 4. Think outside the dots!
  4. 4. Reminder of Day 2: Diverge & Converge Reminder of what we did What we learned Reminder of the rules Playback Diverge Job Stories Six Up Simple Storyboards Converge Make it rain (£100 Stack) Skecthing Challenge: Storyboards + Assumptions Daily Review
  5. 5. PLAYBACK
  6. 6. Day 3 Schedule: Rapid Prototyping Reminder of what we did What we learned Reminder of the rules Playback Prototyping Taking a walk down Sesame Street Paper Prototyping Interviews Pre-roll, Test, Post-roll Interview preparation Experimentation User Interview Iteration User Interview 2 3 Day Sprint Review
  7. 7. Think Like a Architect.
  8. 8. IDEO PROTOTYPE Minimal Viable Experiments
  9. 9. What are benefits of Rapid Prototyping? 1 2 3
  10. 10. Create your Prototypes!
  11. 11. Think Like a Journalist.
  12. 12. Remember our 5 Tips on Interviewing Users 1. Keep it simple (language) 2. Open and not leading questions 3. Get users to speak through what they are doing/ feeling/ seeing and thinking 4. Active listening: repeat and summarise back 5. Probe on clues and pauses
  13. 13. Plan the Interview 1. Pre-roll: Establish background questions e.g. “how do you currently….” 2. Test: Determine which tasks to test prototype e.g. “using this ____, try to….” 3. Post-roll: Wrap-Up questions e.g. “how does this compare to how you do it today?….”
  14. 14. Test with Users
  15. 15. Refine based on feedback
  16. 16. BE CURIOUS. PROBE MORE.
  17. 17. Round 2: Test with Users
  18. 18. RETROSPECTIVE What worked? What was validated? What did you learn?
  19. 19. OK, NOW WHAT?
  20. 20. LET’S REVIEW THE MINDSET.
  21. 21. What mindsets have we developed?
  22. 22. Start with the problem, not the solution. “ ”(Any good Product Manager would say this)
  23. 23. 3 Day Design Sprint is completed
  24. 24. Thank You Andy Ayim Dave Atkinson Twitter: @Andyshvc Twitter: @DaveMAtkinson

×