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Design Sprint - Day 2


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This 3 Day Design Sprint was delivered to teenagers between the ages of 13 -18 to teach them how to quickly test ideas without writing a line of code. It has been adapted from Tom Lombardo's course from Fresh Tiled Soil.

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Design Sprint - Day 2

  1. 1. 3 Day Design Sprint DAY 2
  2. 2. Icebreaker: Chinese Whispers
  3. 3. Reminder of Day 1: Understand Welcome & Introductions Overview of the Process Icebreaker Design Sprint rules Sprint Challenge The Challenge Pitch Statement Interview an Expert Assumptions Assumption Storming Prioritisation Problem Statements Defining Problems Challenge: User Personas Daily Review
  4. 4. Our Rules 1. Stick to time (time boxed) 2. Respect each others ideas 3. Constructive Criticism 4. Think outside the dots!
  5. 5. Problem Statement: Remember this?
  6. 6. Problem that I need help with Andy needs to communicate with his mum because he left the cooker on How can Andy tell his mum?
  7. 7. Introducing the 5 Whys Technique Scenario: At Amazon, Jeff Bezos went to the fulfillment centre one day to walk around and observe operations. All of a sudden all the machines stopped, which meant no orders were being sent out to customers. Problem: Order Fulfillment Has Stalled ● Why? An employee pushed the emergency stop ● Why? Someone has been hurt ● Why? An employee cut his finger on the conveyor belt ● Why? He was taking his bag of the belt ● Why? Because there was no where else to put his belongings
  8. 8. PLAYBACK
  9. 9. Share your winning ideas from yesterday
  10. 10. Day 2 Schedule: Diverge & Converge Reminder of what we did What we learned Reminder of the rules Playback Diverge Job Stories Six Up Simple Storyboards Converge Make it rain (£100 Stack) Skecthing Challenge: Assumptions Table Daily Review
  11. 11. What does it all mean?????
  12. 12. How does it relate to our Design Sprint?
  13. 13. Think Like an Artist.
  14. 14. Stories, Stories, Stories
  15. 15. Case Study: Messenger 2013
  16. 16. When situation I want/need motivation so that outcome What’s the ‘JOB’?
  17. 17. When it’s 3pm and i’m sleepy I need a pickup so that I can be alert for my team Job Stories >illustrative<
  18. 18. Job Stories
  19. 19. Six-Ups
  20. 20. S.C.A.M.P.E.R Generating ideas can be hard and Six-Ups requires you to visualise your ideas pretty quickly! Here are few things to bear in mind. S Substitute C Combine A Adapt M Modify P Put to another use E Eliminate R Reverse
  21. 21. 60 Second Six-Ups
  23. 23. Think Like a Scientist.
  24. 24. Make it Rain! Stack your assumptions in a list and vote as a group with your £100 on the most important assumptions to test
  25. 25. Assumption Table (Template) Storyboard Assumption Priority Tested by…. Valid if…...
  26. 26. 3 Day Sprint Day 1 Day 2 Day 3 Welcome Understand Problem Statement(s) Job Stories Six Up Sketch Prototype Validate Wrap Up
  27. 27. Sketching
  28. 28. Day 2 Over……. How is everyone feeling?