Advertisement
Advertisement

More Related Content

Advertisement

Lean & Design Thinking in Education

  1. DESIGN THINKING In Education ANDRES OSPINA
  2. INTERACTIVE PRODUCTION Fall 2014
  3. How am I going to do this?
  4. Why am I doing this?
  5. Because I care; I wanted to share more Because I care; I wanted to share more
  6. I felt a great responsibility for the type of impact I was going to make on the students’ lives. I felt a great responsibility for the type of impact I was going to make on the students’ lives.
  7. I wanted to bring real life approaches and processes into the class I wanted to bring real life approaches and processes into the class
  8. How can I start?
  9. Listen to people Create Empathy Meaningful Service Collect Feedback (Know them individually) Inspire through storytelling (Make a connection) Solve meaningful problems (Focus on doing what’s best for them) CLASS PRINCIPLES
  10. ESTABLISH A RELATIONSHIP1
  11. Inspire
  12. Think Big
  13. User Student=
  14. Self persona exercise
  15. Collect Feedback and ideas
  16. BUILDING TEAMS2
  17. Pitching and recruiting talent
  18. HCD Technology Business Design
  19. 32 Students 6 Teams
  20. A lean start up mindset
  21. What smart companies expect from their employees?
  22. It doesn’t make sense to hire smart people and then tell them what to do; we hire smart people so they can tell us what to do. —Steve Jobs
  23. NEW COURSE OUTLINE3
  24. Increasing number of tools = generic product Unique product = much better value 
  25. Because is fun!
  26. I used Simon Sinek’s Golden Circle approach to structure the product design process from the WHY to the WHAT
  27. Class Road Map Problem Discovery Business Research Customer & User Research UX Strategy First Assumptions Prototyping Testing Observation & opportunities finding SWOT Matrix Customer & User Research Road mapping Features definition UX & UI Tools Final Presentation Case Study Qualitative Testing & Refinement Sep 02 Dec 09 CC Final Exam WHY HOW WHAT CC CC CC CC CC CC CCCC
  28. Inspiration & Learning Class Cycle Team work / Research Discovery & Ideation Prototype Share Iterate PROBLEMCC
  29. Inspiration & Learning Class CycleCC PROBLEM
  30. Senior UX Designer - UI Developer - Jul 2011
  31. Dec 2012 subaru.ca Usability analysis, UX research and IA
  32. Feb 2012 Improved usability of subaru.ca from position 29th to 6th on J.D. POWER usability ranking
  33. May 2012 Subaru UI Framework
  34. Increased Production Speed Faster 2X $98K Savings
  35. Dec 2012 Mobile Hybrid Responsive solution
  36. Dec 2012 subaru.ca mobile web app redesign
  37. Dec 2011 2012 Canada Autoshow Kiosk App UX, UI, AS3
  38. “I want to say thank you for all your stories of success and failure that you’ve shared with us. This really helps me to stay motivated and be positive about what I’m doing.” - Andrew
  39. Inspiration & Learning Class Cycle Team work / Research PROBLEMCC
  40. HUMAN CENTERED RESEARCH Qualitative and Quantitative Data
  41. Inspiration & Learning Class Cycle Team work / Research Discovery & Ideation PROBLEMCC
  42. STEP AWAY FROM THE COMPUTER
  43. Inspiration & Learning Class Cycle Team work / Research Discovery & Ideation Prototype PROBLEMCC
  44. Inspiration & Learning Class Cycle Team work / Research Discovery & Ideation Prototype Iterate PROBLEMCC
  45. Inspiration & Learning Class Cycle Team work / Research Discovery & Ideation Prototype Share Iterate PROBLEMCC
  46. CLASSS APPROACH4
  47. Students Cognitive findings: • Social Fears • Wrong expectations • Lack of inspiration • Sense of ownership • Mental health
  48. Find and solve problems Create opportunities for the implicit memory to express itself. Iterative process Develop sense of resilience. Lose the fear to fail.
  49. One on One Time 7:30am 8:00am
  50. One on One Time + On the road calls Tuesdays: 10:30am - 11:30am You make the call 647 287 1517
  51. We need larger boards!
  52. FINAL EXAMS5
  53. An opportunity to retrospect
  54. “UX Strategy is the subject we know the least about at this point in our program. Aside from this class, we only had one other course last year that touched a bit on it, so this is definitely an area that I think I can improve on.”  — Hazel
  55. “I think in school we focus too much on the ‘WHAT’ and not so much on the ‘WHY’”  — Shawn
  56. “This semester has been incredibly useful and informative for me. Dabbling in freelance work I can take everything that I’ve learned and apply it to working with clients big or small. Definitely my favorite class and most impactful topic this entire two year course.”  — Casy
  57. CASE STUDIES6
  58. Compile their 15-week design process story in a 20-minute presentation. THE FINAL CHALLENGE
  59. “You are the most important product you are building. Use these principles to iterate yourself.”
  60. Thank you very much! @pinxelar
Advertisement