20080912120921 chapter f

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20080912120921 chapter f

  1. 2. <ul><li>Create animation using tweening </li></ul><ul><li>Create a circular animation </li></ul><ul><li>Record an animation </li></ul><ul><li>Animate with a series of cast members </li></ul><ul><li>Create a film loop </li></ul>Chapter Lessons OVERVIEW
  2. 3. <ul><li>Director provides several ways to create animation </li></ul><ul><ul><li>Tweening </li></ul></ul><ul><ul><li>Step recording </li></ul></ul><ul><ul><li>Real time recording </li></ul></ul><ul><ul><li>Sequencing cast members frame-by-frame </li></ul></ul>Creating Animation INTRODUCTION
  3. 4. Create Animation Using Tweening <ul><li>Tweening fills in the difference between two keyframes </li></ul><ul><li>Can set as many keyframes within a sprite as there are frames in its span </li></ul><ul><li>Changing the number of frames between keyframes controls smoothness of the animation </li></ul>LESSON 1
  4. 5. Changing Tweenable Sprite Properties <ul><li>Can change tweenable sprite properties: </li></ul><ul><ul><li>On Stage by using Sprite tab in Property inspector </li></ul></ul><ul><ul><li>By using the Sprite toolbar in the Score </li></ul></ul><ul><li>Change properties in first keyframe, then select next keyframe and change properties. Director fills in between them </li></ul>LESSON 1
  5. 6. Creating Effects Using Tweenable Properties <ul><li>Can create special effects by changing tweenable sprite properties </li></ul><ul><ul><li>Rotating in 3D </li></ul></ul><ul><ul><li>Fade out </li></ul></ul><ul><ul><li>Fade in </li></ul></ul><ul><ul><li>Zoom out </li></ul></ul><ul><ul><li>Zoom in </li></ul></ul>LESSON 1
  6. 7. Sprite Tweening dialog box LESSON 1 Sprite tweenable properties
  7. 8. Create a Circular Animation <ul><li>Can make the path between sprites using 3 or more keyframes follow a curve </li></ul><ul><li>Adjust path by dragging any keyframe in the path on Stage or by using Curvature slider in the Sprite Tweening dialog box </li></ul>LESSON 2
  8. 9. Create a Circular Animation <ul><li>Continuous at Endpoints check box makes animation begin and end at same point </li></ul><ul><li>Ease-In and Ease-Out sliders control speed of a sprite at beginning or end </li></ul>LESSON 2
  9. 10. Create a Circular Animation <ul><li>Smooth Changes option adjusts sprite’s speed gradually as it move between keyframes </li></ul><ul><li>Sharp Changes option moves sprite between keyframes without adjusting speed </li></ul>LESSON 2
  10. 11. Create a Circular Animation LESSON 2 Sprite tweenable properties for a circular animation
  11. 12. Record an Animation <ul><li>Creating animation using step recording </li></ul><ul><ul><li>Manually animate one sprite at a time </li></ul></ul><ul><ul><li>Useful for creating complex animation </li></ul></ul><ul><ul><li>Provides precise, frame-by-frame control of the animation </li></ul></ul><ul><ul><li>Can use step recording to redefine a tweened sprite animation </li></ul></ul>LESSON 3
  12. 13. Record an Animation <ul><li>Creating animation using real-time recording </li></ul><ul><ul><li>Records the movement of a sprite in real time as you drag it across Stage </li></ul></ul><ul><ul><li>Useful for simulating the movement of a pointer or for quickly creating a complex motion for later refinement </li></ul></ul><ul><ul><li>Can change recording tempo setting in Control Panel </li></ul></ul>LESSON 3
  13. 14. Record an Animation LESSON 3 Recording an animation step-by-step Recording an animation in real time
  14. 15. Animate with a Series of Cast Members <ul><li>Use onion skinning to create a series of cast members that you can use to create animated sequences </li></ul><ul><li>Onion skinning allows you to create a new cast member in Paint window while viewing one or more existing cast members as reference images </li></ul><ul><li>Reference images are not altered in the process </li></ul>LESSON 4
  15. 16. Using Onion Skinning LESSON 4 Non reference image on top Reference images dimmed in background Onion Skin toolbar Non reference image cast member Reference image cast members
  16. 17. Animating with a Series of Cast Members <ul><li>Can create a sprite that displays multiple cast members </li></ul><ul><li>Can use frame animation to create an animated sequence that consists of a series of cast members by using multiple cast members in the span of a sprite </li></ul>LESSON 4
  17. 18. Create a Film Loop <ul><li>A Film loop combines many sprites and effects over a range of frames into a single cast member </li></ul><ul><li>Film loops make it easy to develop and work with large and complex animations by combining them into a single cast member </li></ul><ul><li>Can create a film loop using other film loops </li></ul>LESSON 5
  18. 19. Create a Film Loop <ul><li>Do not delete or modify the cast members from which you create a loop; Director needs them to play the film loop </li></ul><ul><li>Film loops animate only when movie is played </li></ul><ul><li>If you change size of a sprite that contains a film loop, you will change the number of times the film loops </li></ul>LESSON 5
  19. 20. Create a Film Loop <ul><li>To apply ink effects to a film loop, you must apply the ink effects to the individual sprites before they become part of the film loop </li></ul><ul><li>Film loop sprites cannot be rotated and their registration points cannot be moved from the middle </li></ul>LESSON 5
  20. 21. Create a Film Loop LESSON 5 Sprites that make up the film loop Film loop
  21. 22. Chapter F Summary <ul><li>Tweening occurs between two keyframes that contain the before and after property settings of a sprite </li></ul><ul><li>Change tweenable sprite properties to create animation </li></ul><ul><li>Create effects using tweenable properties </li></ul>SUMMARY
  22. 23. Chapter F Summary <ul><li>Create a circular animation by adjusting path </li></ul><ul><li>Use step recording for complex animation </li></ul><ul><li>Use real-time recording by dragging sprites on the Stage </li></ul><ul><li>Use onion skinning to create a series of cast members </li></ul>SUMMARY
  23. 24. Chapter F Summary <ul><li>Animate with a series of cast members </li></ul><ul><li>Create a film loop </li></ul>SUMMARY

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