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AMS & Anarkik3D Ltd.pptx

Software development at Anarkik3D Ltd
May. 25, 2023
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AMS & Anarkik3D Ltd.pptx

  1. ArcIntTex Conference 2018 Creative Digital Anarky Ann Marie Shillito, Designer maker / jeweller Founder and CEO of Anarkik3D Ltd Honorary Research Fellow, Edinburgh College of Art
  2. 2 My background: 1990 to 1998 Laser cutting and 3D printing
  3. 3 To quote Peter Dormer: “It is not craft as ‘handicraft’ that defines contemporary craftsmanship: it is craft as knowledge that empowers a maker to take charge of technology.”
  4. 4 To participate in using industrial technologies you need digital data.
  5. 5 Barriers: • CAD Interfaces: complicated, overcrowded • non-intuitive interactions, constraining • Mouse: 2 DoF (up/down, left/right) • Non coherent for 3D Research Fellowship: practice based (Design/Applied Arts) at eca, 1999 – 2006: How best to access industrial technologies: • Computer Aided Design (CAD) • laser cutting, rapid prototyping
  6. 6 Research Fellowship focus: Are advantages of digital outweighed by cumbersome conventional CAD/ WIMP interfaces? CAD: computer aided design WIMP: windows, icon, mouse, pointer 1st year fellowship work: Learn Rhino for design for coffee table
  7. 7 Early outcomes: 1. test pipeline: concept/CAD /3D printed prototypes 2. AHRC funding for research Concept of 3D printing
  8. 8 ‘Tacitus’ Research Project 2000 - 2004 Ann Marie Shillito: Principle Investigator, ECA Research Fellow Dr. Mark Wright: Co-Investigator University of Edinburgh. Research Fellow (EdVEC/Informatics). investigating haptic technology as a more intuitive way of working on computer for Designers and Applied Artists
  9. 9 Aims of Tacitus Project : • To explore the potential advantages of being able to work, think and respond to physical and visual stimuli, in a virtual, fully three- dimensional, non-gravity context, with particular reference to the education of designers and artists and the development of 3 dimensional work. • To discover the degrees of haptic (touch) and other multi-sensory feed back required within digital systems to assist designers and artists to work more intuitively. • To develop viable software applications and virtual ‘handtools’ to enhance the creative practice of applied artists www2.eca.ac.uk/tacitus
  10. 10 Skills Constraints Affordances Tacit knowledge co-location stereovision 2 handedness CAD digital drawing Precision Rigid Geometry Sensory Feedback Touch, sight sound smell Creative Process Germinal phase - divergent Exploring, Playing, Experimenting, Thinking, Searching Practical phase –convergent Sketching & Modelling Haptic devices: gloves, force feedback Rapid prototyping Layer manufacture Laser cutting 3D printing CAM Intuitive digital applications with transmodal and spatial interaction Technology (quantifiable) Design (qualitative) Transformations Tools Texture, compliance, size & shape, mass Physical Properties of materials: Working Practice shutter glasses, Motion capture, VR Selecting, visualising rendering 2/3D dimensions Coherence 6DOF computer, mouse, keyboard Scope of Tacitus Research
  11. 11 • Skills, Constraints, tacit knowledge • Manual activity for reasoning on forms • Touch - natural interface to real world Working Practice www2.eca.ac.uk/tacitus
  12. 12 Reachin Interface: Haptic (force-feedback) device 6 degrees of freedom (6DoF) stereovision co-located environment Design (qualitative) WIMP system (windows/icon/mouse/p ointer)
  13. 13 Haptic Devices: • 6 degrees of freedom - 6 DoF: up/down left/right forward/back) Usability: best but EXPENSIVE! Technology (quantifiable)
  14. WIMP system: Methodologies: Quantitative: time, mouse clicks. Qualitative: Nasa Taskload, SUS. Study: simple positioning task compared on conventional computer UI & on haptic system. Test candidates: 10 3D StudioMax users (2 – 10 yrs experience) Reachin system Quantitative: mouse clicks
  15. 15 Quantitative: time Qualitative: Top right: Task load (lower the better) Left: System usability (higher the better).
  16. 16 Haptic 3D sketching demonstrator: system usability and task load
  17. Outcomes: CD & Website - www2.eca.ac.uk/tacitus DrawnReality - sketch/modelling demonstrator DrawnReality Project - create models/export for 3D printing www2.eca.ac.uk/tacitus
  18. HandsOn Proof of Concept Project:  2004 - 2006  Business Plan / business models to spin-out / IP  Market research: 3 demonstrators  Designer evaluated application for conceptualising  DrawnReality Project Top: demonstrator for animation Centre: 3D digital model of chain for RP Below: digital forming with haptics James Glencross : concept for bench (& rendered in commercial package)
  19. 19 DrawnReality sketch/modelling demonstrator: test system, software, export format for 3D printing.
  20. 20 DrawnReality Project
  21. 21 Objects by 4 of the 7 designers involved: Hazel White, David Poston, Anne Finlay and Suzanne Esser Tangible outcomes: DrawnReality Project Fusing two technologies – digital haptic 3D sketching and 3D printing
  22. 22 Claude Heath: ‘Acrobats’ 3D printed marquette from 3D digital sketch, and detail from 3D digital sketch DrawnReality Project:
  23. Commercialisation of Research: Spin out: Anarkik3D Ltd, founded 2006/2007: • 2007-2009: SMART Award, SE Business Support • 2008-2011: from bespoke to developing own brand • Anarkik 3D Design: affordable haptic sketch modelling package • Markets: Creative sector (Education, Companies, professionals, amateurs) • Sales, via distributors with joint marketing • Shortlisted for educational Bett Award 2011 Designs and models by: Wytze, Caspar & friend, Birgit, Helen, Farah Bandookwala, Ann Marie Shillito,
  24. 24 Future Products/Services:  Own brand Product:  software for concept generation for Design Products  Plug-in Applications and Demonstrators:  haptic enhancement for conventional software packages Initial Products/Services:  Bespoke Software Applications  Concept Demonstrators: disruptive  Software for OEMs:  bundled with their systems, stand alone Haptic ‘dashboard’ for BMW, in collaboration with Reachin
  25. Illustration taken from Sketchup Presentation for i.materialise conference. Can be seen here http://vimeo.com/11322333 To participate in using industrial technologies you need digital data. Key for own brand: affordability, usability SketchUp? DrawnReality
  26. 26 Illustration taken from Sketchup Presentation for i.materialise conference. Can be seen here http://vimeo.com/11322333 Price range for 2D/3D CAD packages: : $10K to free ‘Pro’ users/costly CAD to general users/free products:
  27. 27 • ground breaking software • virtual touch: familiar • easy & fun to learn/use • serendipity built in • antidote to CAD • great for non-CAD users • CrowdFunding for development • Early adopter support • crowd sourcing / feedback Anarkik 3D Design bundle: Cloud9 haptic 3D modelling s/ware & Falcon Haptic device
  28. Falcon haptic device • force feedback • 3DoF • affordable • robust Cloud9: haptic 3D modelling s/ware • Non complex interface • Easy to move & rotate objects & world • Easy to manipulate, deform, scale, construct, subtract • Export file formats: direct to 3D printing and some CAD (e.g. Rhino)
  29. 29 Sketchup Differentiation: usability, free form modelling. Freebies: CAD-like • steep learning curve • complex interfaces • Troublesome export formats • Not designed for 3D printing Professional packages: • steep learning curves • complex interfaces • expensive Illustration adapted from Sketchup Presentation for i.materialise conference. Can be seen here http://vimeo.com/11322333 ‘Exciting’: essential for motivation to persevere with ‘hard’
  30. 30 Cloud9 interface: range of tools, plus 3 degrees of freedom & haptics – enables delicate manipulation
  31. 31 Cloud9 interface: non complex, fun, good for freeform. Falcon device robust, easy navigation in 3D space
  32. 32 Cloud9 interface: balance between organic form creation/ serendipity and controlled/constrained actions
  33. 33 3D digital data + industrial technologies = exciting business opportunities: • for design, applied arts, 3D arts sectors Anarkik 3D Design package + 3D printing = • ‘quick & dirty’ idea generation & prototyping: • Fast iterations: explore multiple options • Testing: ‘fast and early’ failure best • low costs for bundle and 3D printing • easy access to 3D modelling for non CAD users Farah Bandookwalla Birgit Laken Elizabeth Armour Sandra WIlson
  34. Farah Bandookwala: Masters Degree , ECA, 2010: Cloud9/Rhino/3D printing
  35. 35 Farah Bandookwala: Jerwood Makers Award 2011. (Touring exhibition of work by the 4 awardees)
  36. Dr Sandra Wilson, Jewellery Dept at Dundee University. Collaborative Research Project: Science and Art. Left: 3D printed ‘red blood corpuscle’. Below, Brooch.
  37. 37 3D printing (1) Digital model ‘bacon-sliced. (2) Digital slices sent to printer ) Layers physically built into 3D object. Different systems & range of materials. (3a) Extrusions: plastics, edibles, composites (3b) Sintered: plastics, starches, metals Other materials/systems: resin, sheet, paper
  38. 38 Shapeways, i.materialise: • democratising 3D printing • Set up account • upload designs. • Fast feedback: re. size, materials. • Cost: good value • click to order. • Own page. • Gallery. • Shop. • ‘Co-designing’. • Competitions. • Offers.
  39. For laser cutting & 3D printing: design your own, construct it yourself Ponoko (New Zealand) started democratisation with easy to use, low cost service
  40. 40 Sculpteo in France. • 3D printing, DYO, • low cost service • easy to use • Customisation software
  41. Affordable bundle: Anarkik 3D Design plus Personal 3D printers! 41
  42. 42 Thank you. Hands-on demo of Anarkik 3D Design in Inspace after symposium. PS. My book ‘Digital Crafts: Industrial Technologies for Applied Artists and Designer Makers’ to be published Sept. 2013
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