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TEACHING BOOK HISTORY
& GAME DEVELOPMENT
#codexconquest
GAME
DEVELOPMENT
OUTCOMES
#codexconquest
GAME
#codexconquest
#codexconquest
Books
5 countries
4 books/century
100 total books
#codexconquest
History
5 countries
4 events/century
100 total events
#codexconquest
Chance
20 chance cards
#codexconquest
Total
100 books
100 events
20 chance
30 credits
#codexconquest
Play Codex Conquest to learn the contemporary value
of historical printed books and how these books
changed history by con...
Each player represents a curator competing to create as
many high value collections as possible for his or her
national li...
At the end of the game, complete genre collections are
worth triple their credit value.
Complete collections from the cura...
DEVELOPMENT
#codexconquest
Handwritten
#codexconquest
Typed
#codexconquest
Printed
#codexconquest
High School
#codexconquest
Undergraduate
#codexconquest
Graduate
#codexconquest
Professional
#codexconquest
OUTCOMES
#codexconquest
Game Design
& Book History
#codexconquest
Game Design
& Social Justice
#codexconquest
Game Design
& Academic
Collaboration
#codexconquest
Game Design
& Creative
Collaboration
#codexconquest
#codexconquest
#codexconquest
Thank you!
Contact Information
@amyhildrethchen
amy-chen@uiowa.edu
Codex Conquest: Teaching Book History and Game Development
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Codex Conquest teaches students to recognize the most important printed books of Western civilization by their nation, century, genre, and current monetary value. Along the way, students learn world history and the scenarios that influence the shape of collections at institutions. Suiting a variety of curricular objectives and student levels, the game can be tailored to fit subject and time specifications and is accessible to students from high school through graduate school. How deeply students engage with the content of Codex Conquest depends on your pedagogy. This presentation for SHARP June 2017 in Victoria, Canada covers the game's pedagogy and development and was revised from a prior presentation at Columbia in April 2017.

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Codex Conquest: Teaching Book History and Game Development

  1. 1. TEACHING BOOK HISTORY & GAME DEVELOPMENT #codexconquest
  2. 2. GAME DEVELOPMENT OUTCOMES #codexconquest
  3. 3. GAME #codexconquest
  4. 4. #codexconquest
  5. 5. Books 5 countries 4 books/century 100 total books #codexconquest
  6. 6. History 5 countries 4 events/century 100 total events #codexconquest
  7. 7. Chance 20 chance cards #codexconquest
  8. 8. Total 100 books 100 events 20 chance 30 credits #codexconquest
  9. 9. Play Codex Conquest to learn the contemporary value of historical printed books and how these books changed history by contributing to technological advancements, scientific breakthroughs, artistic triumphs, and political shifts from the fifteenth through the nineteenth century. #codexconquest
  10. 10. Each player represents a curator competing to create as many high value collections as possible for his or her national library. Collections may be four books from one genre, century, or country. #codexconquest
  11. 11. At the end of the game, complete genre collections are worth triple their credit value. Complete collections from the curator’s country or the same century are worth double their credit value. Books which do not form a complete collection, or spare credits, are worth only their specified value. #codexconquest
  12. 12. DEVELOPMENT #codexconquest
  13. 13. Handwritten #codexconquest
  14. 14. Typed #codexconquest
  15. 15. Printed #codexconquest
  16. 16. High School #codexconquest
  17. 17. Undergraduate #codexconquest
  18. 18. Graduate #codexconquest
  19. 19. Professional #codexconquest
  20. 20. OUTCOMES #codexconquest
  21. 21. Game Design & Book History #codexconquest
  22. 22. Game Design & Social Justice #codexconquest
  23. 23. Game Design & Academic Collaboration #codexconquest
  24. 24. Game Design & Creative Collaboration #codexconquest
  25. 25. #codexconquest
  26. 26. #codexconquest Thank you! Contact Information @amyhildrethchen amy-chen@uiowa.edu

Codex Conquest teaches students to recognize the most important printed books of Western civilization by their nation, century, genre, and current monetary value. Along the way, students learn world history and the scenarios that influence the shape of collections at institutions. Suiting a variety of curricular objectives and student levels, the game can be tailored to fit subject and time specifications and is accessible to students from high school through graduate school. How deeply students engage with the content of Codex Conquest depends on your pedagogy. This presentation for SHARP June 2017 in Victoria, Canada covers the game's pedagogy and development and was revised from a prior presentation at Columbia in April 2017.

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