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Codex Conquest: Pedagogy, Game, Development  Slide 1 Codex Conquest: Pedagogy, Game, Development  Slide 2 Codex Conquest: Pedagogy, Game, Development  Slide 3 Codex Conquest: Pedagogy, Game, Development  Slide 4 Codex Conquest: Pedagogy, Game, Development  Slide 5 Codex Conquest: Pedagogy, Game, Development  Slide 6 Codex Conquest: Pedagogy, Game, Development  Slide 7 Codex Conquest: Pedagogy, Game, Development  Slide 8 Codex Conquest: Pedagogy, Game, Development  Slide 9 Codex Conquest: Pedagogy, Game, Development  Slide 10 Codex Conquest: Pedagogy, Game, Development  Slide 11 Codex Conquest: Pedagogy, Game, Development  Slide 12 Codex Conquest: Pedagogy, Game, Development  Slide 13 Codex Conquest: Pedagogy, Game, Development  Slide 14 Codex Conquest: Pedagogy, Game, Development  Slide 15 Codex Conquest: Pedagogy, Game, Development  Slide 16 Codex Conquest: Pedagogy, Game, Development  Slide 17 Codex Conquest: Pedagogy, Game, Development  Slide 18 Codex Conquest: Pedagogy, Game, Development  Slide 19 Codex Conquest: Pedagogy, Game, Development  Slide 20 Codex Conquest: Pedagogy, Game, Development  Slide 21 Codex Conquest: Pedagogy, Game, Development  Slide 22 Codex Conquest: Pedagogy, Game, Development  Slide 23 Codex Conquest: Pedagogy, Game, Development  Slide 24 Codex Conquest: Pedagogy, Game, Development  Slide 25 Codex Conquest: Pedagogy, Game, Development  Slide 26 Codex Conquest: Pedagogy, Game, Development  Slide 27 Codex Conquest: Pedagogy, Game, Development  Slide 28 Codex Conquest: Pedagogy, Game, Development  Slide 29 Codex Conquest: Pedagogy, Game, Development  Slide 30 Codex Conquest: Pedagogy, Game, Development  Slide 31 Codex Conquest: Pedagogy, Game, Development  Slide 32 Codex Conquest: Pedagogy, Game, Development  Slide 33 Codex Conquest: Pedagogy, Game, Development  Slide 34 Codex Conquest: Pedagogy, Game, Development  Slide 35 Codex Conquest: Pedagogy, Game, Development  Slide 36 Codex Conquest: Pedagogy, Game, Development  Slide 37 Codex Conquest: Pedagogy, Game, Development  Slide 38 Codex Conquest: Pedagogy, Game, Development  Slide 39 Codex Conquest: Pedagogy, Game, Development  Slide 40 Codex Conquest: Pedagogy, Game, Development  Slide 41 Codex Conquest: Pedagogy, Game, Development  Slide 42 Codex Conquest: Pedagogy, Game, Development  Slide 43 Codex Conquest: Pedagogy, Game, Development  Slide 44 Codex Conquest: Pedagogy, Game, Development  Slide 45 Codex Conquest: Pedagogy, Game, Development  Slide 46 Codex Conquest: Pedagogy, Game, Development  Slide 47 Codex Conquest: Pedagogy, Game, Development  Slide 48 Codex Conquest: Pedagogy, Game, Development  Slide 49 Codex Conquest: Pedagogy, Game, Development  Slide 50 Codex Conquest: Pedagogy, Game, Development  Slide 51 Codex Conquest: Pedagogy, Game, Development  Slide 52 Codex Conquest: Pedagogy, Game, Development  Slide 53 Codex Conquest: Pedagogy, Game, Development  Slide 54 Codex Conquest: Pedagogy, Game, Development  Slide 55 Codex Conquest: Pedagogy, Game, Development  Slide 56 Codex Conquest: Pedagogy, Game, Development  Slide 57 Codex Conquest: Pedagogy, Game, Development  Slide 58 Codex Conquest: Pedagogy, Game, Development  Slide 59 Codex Conquest: Pedagogy, Game, Development  Slide 60 Codex Conquest: Pedagogy, Game, Development  Slide 61 Codex Conquest: Pedagogy, Game, Development  Slide 62
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Codex Conquest: The Game of Book History teaches students to recognize the most important printed books of Western civilization by their nation, century, genre, and current monetary value. Along the way, students learn world history and the scenarios that influence the shape of collections at institutions. Suiting a variety of curricular objectives and student levels, the game can be tailored to fit subject and time specifications and is accessible to students from high school through graduate school. How deeply students engage with the content of Codex Conquest depends on your pedagogy. This presentation covers the pedagogy, components, and how the game was designed.

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Codex Conquest: Pedagogy, Game, Development

  1. 1. PEDAGOGY GAME DEVELOPMENT #codexconquest
  2. 2. PEDAGOGY #codexconquest
  3. 3. Problem Students learning book history #codexconquest
  4. 4. Benefit from in person experiences #codexconquest
  5. 5. But not all students have equal access #codexconquest
  6. 6. Solution Develop an OER game #codexconquest
  7. 7. GAME #codexconquest
  8. 8. Play Codex Conquest to learn the contemporary value of historical printed books and how these books changed history by contributing to technological advancements, scientific breakthroughs, artistic triumphs, and political shifts from the fifteenth through the nineteenth century. #codexconquest
  9. 9. Each player represents a curator competing to create as many high value collections as possible for his or her national library. Collections may be four books from one genre, century, or country. #codexconquest
  10. 10. At the end of the game, complete genre collections are worth triple their credit value. Complete collections from the curator’s country or the same century are worth double their credit value. Books which do not form a complete collection, or spare credits, are worth only their specified value. #codexconquest
  11. 11. #codexconquest
  12. 12. Books 5 countries 4 books per century 100 total books #codexconquest
  13. 13. Events 5 countries 4 events per century 100 total events #codexconquest
  14. 14. Chance 20 chance cards #codexconquest
  15. 15. Total 100 books 100 events 20 chance 100 credits #codexconquest
  16. 16. Collaborators Michelle Chesner & Serina Sulentic Digital Project Manager Hannah Scates Kettler Logo Designer Heidi Wiren Bartlett Play Testers Muzel Chen, Alonso Avila, Lisa Gardinier, Margaret Gamm, Lindsay Moen, Jennifer Masada, John Fifield, Katie Hassman, Erica Knapp, Allie Paarsmith, Keri Lawson, Caroline Hogan, Beth Yale, Heather Bain, Caroline Barraco, Nichole Cotton, Caroline Hogan, Benjamin Jefferson, Justin Kirkland, Zoe Petersen, Joseph TenHulzen, Eric Voss, Kazumi Wilds, Heidi Wiren Bartlett, Colleen Theisen, Laura Hampton, Kelly Grogg, Hannah Scates Kettler, Matthew Butler, Jayden Bisson, Katherine Bratkiv, Emma Dennis, Zain Khan, Nadav Kohen, Michael Libin, Andrew Mitchell, Daniel Rodriguez- Arzola, Hannah Song, Loghan Sterns, Vivian Wolkoff, Austin Wu, Jiahua Zhang, Pete Balestrieri, Serina Sulentic, Jenny Bradshaw, Stephen Jacobs, Noah Jacobs, David Simkins, Owen Gottlieb, Ian Schreiber, Elizabeth Lawley, Tim Shipe, Melissa Hubbard, Juli McCloone, Becky Wolsk, Megan Lowe, David Calderan, Sarah Florek, Elizabeth Wiegand, Seth Williams, Yougsin Park, Jessica Dulung, Storm Shearer, Khari J. Witmore, Scott LeBeau, Elle May, Katrina Fey, Elolsa Robison, Ryan Knoff, Jared Bradicko, Hailey Boileau, Anna Long, Trevor Kuenn, Bonnie Duong, Josh Bradicko, Sam Nordstrom. #codexconquest
  17. 17. IMG 1739 #codexconquest
  18. 18. DEVELOPMENT #codexconquest
  19. 19. JANUARY-FEBRUARY 2016 Wireframe #codexconquest
  20. 20. Book Characteristics of Games (2012) #codexconquest
  21. 21. Organization Institute of Play #codexconquest
  22. 22. Podcast Game Design Zen #codexconquest
  23. 23. Created handwritten cards #codexconquest
  24. 24. Created a board #codexconquest
  25. 25. Considered using real libraries #codexconquest
  26. 26. Typed and color coded cards #codexconquest
  27. 27. Added a set up diagram to the rules #codexconquest
  28. 28. MARCH-JULY 2016 Alpha Testing #codexconquest
  29. 29. Generated game packets #codexconquest
  30. 30. Introduced medieval manuscripts #codexconquest
  31. 31. Introduced auctions #codexconquest
  32. 32. Introduced objectives and order of operations #codexconquest
  33. 33. Introduced personal collecting #codexconquest
  34. 34. Added more chance #codexconquest
  35. 35. Clarified credit handling #codexconquest
  36. 36. Provided international history #codexconquest
  37. 37. AUGUST-OCTOBER 2016 Beta Testing #codexconquest
  38. 38. Created a website #codexconquest
  39. 39. Matched winning goals to learning objectives #codexconquest
  40. 40. Eliminated world history #codexconquest
  41. 41. Eliminated the Americas #codexconquest
  42. 42. Eliminated the twentieth century #codexconquest
  43. 43. Revised book list #codexconquest
  44. 44. Revised events #codexconquest
  45. 45. Revised chance #codexconquest
  46. 46. Eliminated die #codexconquest
  47. 47. Simplified layout #codexconquest
  48. 48. Revised the rules #codexconquest
  49. 49. Retained the emphasis on future decks with additional content #codexconquest
  50. 50. Emphasized critical curricula #codexconquest
  51. 51. NOVEMBER 2016- FEBRUARY 2017 Pre-Launch #codexconquest
  52. 52. Obtained funding for printed version #codexconquest
  53. 53. Enabled data merge #codexconquest
  54. 54. Provided links to images #codexconquest
  55. 55. Students completed printable versions #codexconquest
  56. 56. Students completed boxed versions #codexconquest
  57. 57. March 2017- Post-Launch #codexconquest
  58. 58. Sent printed copy on tour #codexconquest
  59. 59. Sought peer review for curricula #codexconquest
  60. 60. Applied for internal grant #codexconquest
  61. 61. #codexconquest

Codex Conquest: The Game of Book History teaches students to recognize the most important printed books of Western civilization by their nation, century, genre, and current monetary value. Along the way, students learn world history and the scenarios that influence the shape of collections at institutions. Suiting a variety of curricular objectives and student levels, the game can be tailored to fit subject and time specifications and is accessible to students from high school through graduate school. How deeply students engage with the content of Codex Conquest depends on your pedagogy. This presentation covers the pedagogy, components, and how the game was designed.

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