Binary-coded decimal
In computing and electronic systems, binary-coded decimal (BCD) is an encoding for decimal numbers in...
0+0=0

                   0+1=1

                   1+0=1

                   1 + 1 = 0 carry 1

                 (1 + 1 +...
Duality Principal
     • Duality principal – each Boolean expression will
       be certified if identity of operators and...
Unicode's success at unify character sets has led to its widespread and predominant use in the
                           ...
enabling the use of Internationalized Domain Names in all scripts that are supported by Unicode. Earlier and now
historica...
where “” represents integer division (returns only integer portion, rounded down), and “mod” represents the
modulo operato...
Else if a sequence has two bytes, then

U = (C1 – 192) * 64 + C2 – 128

Else if a sequence has three bytes, then

U = (C1 ...
Obviously, having these alternate encoded representations for the same character is not desirable. Accordingly,
the UTF-8 ...
Upcoming SlideShare
Loading in …5
×

Comprehasive Exam -IT , By amit Chandra

0 views

Published on

Published in: Education, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
0
On SlideShare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
8
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Comprehasive Exam -IT , By amit Chandra

  1. 1. Binary-coded decimal In computing and electronic systems, binary-coded decimal (BCD) is an encoding for decimal numbers in which each digit is represented by its own binary sequence. Its main virtue is that it allows easy conversion to decimal digits for printing or display and faster decimal calculations. Its drawbacks are the increased complexity of circuits needed to implement mathematical operations and a relatively inefficient encoding—it occupies more space than a pure binary representation To BCD-encode a decimal number using the common encoding, each decimal digit is stored in a four-bit nibble. Decimal: 0 1 2 3 4 5 6 7 8 9 BCD: 0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 Extended Binary Coded Decimal Interchange Code Extended Binary Coded Decimal Interchange Code (EBCDIC) is an 8-bit character encoding (code page) used on IBM mainframe operating systems such as z/OS, OS/390, VM and VSE, as well as IBM midrange computer operating systems such as OS/400 and i5/OS (see also Binary Coded Decimal). It is also employed on various non-IBM platforms such as Fujitsu-Siemens' BS2000/OSD, HP MPE/iX, and Unisys MCP. It descended from punched cards and the corresponding six bit binary-coded decimal code that most of IBM's computer peripherals of the late 1950s and early 1960s used. ASCII American Standard Code for Information Interchange (ASCII), pronounced /ˈæski/[1] is a character encoding based on the English alphabet. ASCII codes represent text in computers, communications equipment, and other devices that work with text. Most modern character encodings—which support many more characters than did the original—have a historical basis in ASCII. Historically, ASCII developed from telegraphic codes and its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on ASCII formally began October 6, 1960 with the first meeting of the ASA X3.2 subcommittee. The first edition of the standard was published in 1963,[2][3] a major revision in 1967,[4] and the most recent update in 1986.[5] Compared to earlier telegraph codes, the proposed Bell code and ASCII were both ordered for more convenient sorting (i.e., alphabetization) of lists, and added features for devices other than teleprinters. Some ASCII features, including the quot;ESCape sequencequot;,[6] were due to Robert Bemer. ASCII includes definitions for 128 characters: 33 are non-printing, mostly obsolete control characters that affect how text is processed; 94 are printable characters, and the space is considered an invisible graphic.[7] The ASCII character encoding[8]—or a compatible extension—is used on nearly all common computers, especially personal computers and workstations The Operation of Combinational Logic Systems We have looked extensively at the combinations of logic gates, and how we can make circuits with a single gate as a unit. What use is this, other than an academic exercise? Logic gates are used extensively in calculators and computers. Logic gates can be used to add binary numbers. Computers are adding machines; they do subtraction by a process of complimentary addition, while they multiply by serial addition. The circuits they use are based on the half-adder. This copes with the rules for binary addition which are:
  2. 2. 0+0=0 0+1=1 1+0=1 1 + 1 = 0 carry 1 (1 + 1 + 1 = 1 carry 1) The circuit has two outputs, a sum and a carry. The sum is the output of an exclusive OR gate (we can’t have 1 + 1 = 1), while the carry output is that of an AND gate. The Boolean algebra is:  sum = A + B  carry = A.B This gives an arrangement shown below: The circuit is shown below:
  3. 3. Duality Principal • Duality principal – each Boolean expression will be certified if identity of operators and elements are interchangeable + . 10 • Example: Given expression a+(b.c)=(a+b).(b+c) therefore duality expression is a.(b+c)=(a.b)+(b.c) MOHD. YAMANI IDRIS/ 16 NOORZAILY MOHAMED NOOR Duality Principal • Duality principal give free theorem “buy one, free one”. You only need to prove one theorem and get another one free. • If (x+y+z)’=x’.y’.z’ is certified, therefore the duality is also certified (x.y.z)’=x’+y’+z’ • If x+1=1 is certified, therefore the duality is also certified x.0=0 MOHD. YAMANI IDRIS/ 17 NOORZAILY MOHAMED NOOR Unicode In computing, Unicode is an industry standard allowing computers to consistently represent and manipulate  text expressed in most of the world's writing systems. Developed in tandem with the Universal Character Set standard and published in book form as The Unicode Standard, Unicode consists of a repertoire of more than 100,000 characters, a set of code charts for visual reference, an encoding methodology and set of standard character encodings, an enumeration of character properties such as upper and lower case, a set of reference data computer files, and a number of related items, such as character properties, rules for normalization, decomposition, collation, rendering and bidirectional display order (for the correct display of text containing both right-to-left scripts, such as Arabic or Hebrew, and left-to-right scripts).[1] The Unicode Consortium, the non-profit organization that coordinates Unicode's development, has the ambitious goal of eventually replacing existing character encoding schemes with Unicode and its standard Unicode Transformation Format(UTF) schemes, as many of the existing schemes are limited in size and scope and are incompatible with multilingual environments.
  4. 4. Unicode's success at unify character sets has led to its widespread and predominant use in the ing internationalization and localization of computer software. The standard has been implemented in many recent technologies, including XML, the Java programming language, the Microsoft .NET Framework and modern operating systems. Unicode can be implemented by different character encodings. The most commonly used encodings are UTF-8 (which uses 1 byte for all ASCII characters, which have the same code values as in the standard ASCIIencoding, and up to 4 bytes for other characters), the now-obsolete UCS-2 (which uses 2 bytes for all characters, but does not include every character in the Unicode standard), and UTF-16 (which extends UCS-2, using 4 bytes to encode characters missing from UCS-2). Unicode Transformation Format and Universal Character Set Unicode defines two mapping methods the Unicode Transformation Format (UTF) encodings, and the Universal : Character Set (UCS) encodings. An encoding maps (possibly a subset of) the range of Unicode code points to sequences of values in some fixed-size range, termed code values. The numbers in the names of the encodings indicate the number of bits in one code value (for UTF encodings) or the number of bytes per code value (for UCS) encodings. UTF-8 and UTF-16 are probably the most commonly used encodings. UCS-2 is an obsolete subset of UTF-16; UCS-4 and UTF-32 are functionally equivalent. UTF encodings include:  UTF-1 — a retired predecessor of UTF-8, maximizes compatibility with ISO 2022, no longer part of The Unicode Standard  UTF-7 — a relatively unpopular 7-bit encoding, often considered obsolete (not part of The Unicode Standard but rather an RFC)  UTF-8 — an 8-bit, variable-width encoding, which maximizes compatibility with ASCII.  UTF-EBCDIC — an 8-bit variable-width encoding, which maximizes compatibility with EBCDIC. (not part of The Unicode Standard)  UTF-16 — a 16-bit, variable-width encoding  UTF-32 — a 32-bit, fixed-width encoding UTF-8 uses one to four bytes per code point and, being compact for Latin scripts and ASCII-compatible, provides the de facto standard encoding for interchange of Unicode text. It is also used by most recent Linux distributions as a direct replacement for legacy encodings in general text handling. The UCS-2 and UTF-16 encodings specify the Unicode Byte Order Mark (BOM) for use at the beginnings of text files, which may be used for byte ordering detection (or byte endianness detection). Some software developers have adopted it for other encodings, including UTF-8, which does not need an indication of byte order. In this case it attempts to mark the file as containing Unicode text. The BOM, code point U+FEFF has the important property of unambiguity on byte reorder, regardless of the Unicode encoding used; U+FFFE (the result of byte- swapping U+FEFF) does not equate to a legal character, and U+FEFF in other places, other than the beginning of text, conveys the zero-width no-break space (a character with no appearance and no effect other than preventing the formation of ligatures). Also, the units FE and FF never appear in UTF-8. The same character converted to UTF-8 becomes the byte sequence EF BB BF. In UTF-32 and UCS-4, one 32-bit code value serves as a fairly direct representation of anycharacter's code point (although the endianness, which varies acrossdifferent platforms, affects how the code value actually manifests as an octet sequence). In the other cases, each code point may be represented by a variable number of code values. UTF-32 is widely used as internal representation of text in programs (as opposed to stored or transmitted text), since every Unix operating system which uses the gcc compilers to generate software uses it as the standard quot;wide characterquot; encoding. Recent versions of the Python programming language (beginning with 2.2) may also be configured to use UTF-32 as the representation for unicode strings, effectively disseminating such encoding in high-level coded software. Punycode, another encoding form, enables the encoding of Unicode strngs into the limited character set i supported by the ASCII-based Domain Name System. The encoding is used as part of IDNA, which is a system
  5. 5. enabling the use of Internationalized Domain Names in all scripts that are supported by Unicode. Earlier and now historical proposals include UTF-5 and UTF-6. GB18030 is another encoding form for Unicode, from the Standardization Administration of China. It is the official character set of the People's Republic of China (PRC). BOCU-1 and SCSU are Unicode compression schemes. The April Fools' Day RFC of 2005 specified two parody UTF encodings, UTF-9 and UTF-18. Mapping codepoints to Unicode encoding forms Peter Constable, 2001-06-13; 10950 reads Note: This is an Appendix to “Understanding Unicode™”. See also A review of characters with compatibility decompositions. In Section 4 of “Understanding Unicode™”, we examined each of the three character encoding forms defined within Unicode. This appendix describes in detail the mappings from Unicode codepoints to the code unit sequences used in each encoding form. In this description, the mapping will be expressed in alternate forms,one of which is a mapping of bits between the binary representation of a Unicode scalar value and the binary representation of a code unit. Even though a coded character set encodes characters in terms of numerical values that have no specific computer representation or data type associated with them, for purposes of describing this mapping, we are considering codepoints in the Unicode codespace to have a width of 21 bits. This is the number of bits required for binary representation of the entire numerical range of Unicode scalar values, 0x0 to 0x10FFFF. 1 UTF-32 The UTF-32 encoding form was formally incorporated into Unicode as part of TUS 3.1. The definitions for UTF- 32 are specified in TUS 3.1 and in UAX#19 (Davi 2001). The mapping for UTF-32 is, essentially, the identity s mapping: the 32-bit code unit used to encode a codepoint has the same integer value as the codepoint itself. Thus if U represents the Unicode scalarvalue for a character and C represents the value of the 32-bit code unit then: U=C The mapping can also be expressed in terms of the relationships between bits in the binary representations of the Unicode scalar values and the 32-bit code units, as shown in Table 1. Codepoint range Unicode scalar value (binary) Code units (binary) U+0000..U+D7FF, U+E000..U+10FFFF xxxxxxxxxxxxxxxxxxxxx 00000000000xxxxxxxxxxxxxxxxxxxxx Table 1 UTF-32 USV to code unit mapping 2 UTF-16 The UTF-16 encoding form was formally incorporated into Unicode as part of TUS 2.0. The current definitions for UTF-16 are specified in TUS 3.0.1 U = (CH – D80016) * 40016 + (CL – DC0016) + 1000016 Likewise, determining the high and low surrogate values for a given Unicode scalar value is fairly straightforward. Assuming the variables CH, CL and U as above, and that U is in the range U+10000..U+10FFFF, CH = (U – 1000016) 40016 + D80016 CL = (U – 1000016) mod 40016 + DC0016
  6. 6. where “” represents integer division (returns only integer portion, rounded down), and “mod” represents the modulo operator. Expressing the mapping in terms of a mapping of bits between the binary representati ns of scalar values and o code units, the UTF-16 mapping is as shown in Table 2: Codepoint range Unicode scalar value (binary) Code units (binary) U+0000..U+D7FF, 00000xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx U+E000..U+EFFF U+10000..U+10FFFF Uuuuuxxxxxxyyyyyyyyyy 110110wwwwxxxxxx 110111yyyyyyyyyy (where uuuuu = wwww + 1) Table 2 UTF-16 USV to code unit mapping 3 UTF-8 The UTF-8 encoding form was formally incorporated in Unicode as part of TUS 2.0. The current definitions for to UTF-8 are specified in TUS 3.1.2 As with the other encoding forms, calculating a Unicode scalar value from the 8-bit code units in a UTF-8 sequence is a matter of simple arithmetic. In this case, however, the calculation depends upon the number of bytes in the sequence. Similarly, the calculation of code units from a scalar value must be expressed differently for different ranges of scalar values. Let us consider first the relationship between bits in the binary representati n of codepoints and code units. This o is shown for UTF-8 in Table 3: Codepoint range Scalar value (binary) Byte 1 Byte 2 Byte 3 Byte 4 U+0000..U+007F 00000000000000xxxxxxx 0xxxxxxx U+0080..U+07FF 0000000000yyyyyxxxxxx 110yyyyy 10xxxxxx U+0800..U+D7FF, U+E000..U+FFFF 00000zzzzyyyyyyxxxxxx 1110zzzz 10yyyyyy 10xxxxxx U+10000..U+10FFFF uuuzzzzzzyyyyyyxxxxxx 11110uuu 10zzzzzz 10yyyyyy 10xxxxxx Table 3 UTF-8 USV to code unit mapping Note There is a slight difference between Unicode and ISO/IEC 10646 in how they define UTF-8 since Unicode limits it to the roughly one million characters possible in Unicode’s codespace, while for the ISO/IEC standard, it can access the entire 31-bit codespace. For all practical purposes, this difference is irrelevant since the ISO/IEC codespace is effectively limited to match that of Unicode, but you may encounter differing descriptions on occasion. As mentioned in Section 4.2 of “Understanding Unicode™”, UTF-8 byte sequences have certain interesting properties. These can be seen from the table above. Firstly, note the high-order bits in non-initial bytes as opposed to sequence-initial bytes. By looking at the first two bits, you can immediately determine whether a code unit is an initial byte in a sequence or is a following byte. Secondly, by looking at the number of non-zero high-order bits of the first byte in the sequence, you can immediately tell how l ng the sequence is: if no high-order bits are o set to one, then the sequence contains exactly one byte. Otherwise, the number of non-zero high-order bits is equal to the total number of bytes in the sequence. Table 3 also reveals the other interesting characteristic of UTF-8 that was described in Section 4.2 of “Understanding Unicode™”. Note that characters in the range U+0000..U+007F are represented using a single byte. The characters in this range match ASCII codepoint for codepoint. Thus, any data encoded in ASCII is automatically also encoded in UTF-8. Having seen how the bits compare, let us consider how code units can be calculated from scalar values, and vice versa. If U represents the value of a Unicode scalar value and C1, C2, C3 and C4 represent bytes in a UTF-8 byte sequence (in order), then the value of a Unicode scalar value U can be calculated as follows: If a sequence has one byte, then U = C1
  7. 7. Else if a sequence has two bytes, then U = (C1 – 192) * 64 + C2 – 128 Else if a sequence has three bytes, then U = (C1 – 224) * 4,096 + (C2 – 128) * 64 + C3 – 128 Else U = (C1 – 240) * 262,144 + (C2 – 128) * 4,096 + (C3 – 128) * 64 + C4 – 128 End if Going the other way, given a Unicode scalar value U, then the UTF-8 byte sequence can be calculated as follows: If U <= U+007F, then C1 = U Else if U+0080 <= U <= U+07FF, then C1 = U 64 + 192 C2 = U mod 64 + 128 Else if U+0800 <= U <= U+D7FF, or if U+E000 <= U <= U+FFFF, then C1 = U 4,096 + 224 C2 = (U mod 4,096) 64 + 128 C3 = U mod 64 + 128 Else C1 = U 262,144 + 240 C2 = (U mod 262,144) 4,096 + 128 C3 = (U mod 4,096) 64 + 128 C4 = U mod 64 + 128 End if where “” represents integer division (returns only integer portion, rounded down), and “mod” represents the modulo operator. If you examine the mapping in Table 3 carefully, you may notice that by ignoring the range constraints in the left- hand column, certain codepoints can potentially be represented in more than one way. For example, substituting U+0041 LATIN CAPITAL LETTER A into the table gives the following possibilities: Codepoint Pattern Byte 1 Byte 2 Byte 3 Byte 4 000000000000001000001 00000000000000xxxxxxx 01000001 000000000000001000001 0000000000yyyyyxxxxxx 11000001 10000001 000000000000001000001 00000zzzzyyyyyyxxxxxx 1110zzzz 10000001 10000001 000000000000001000001 uuuzzzzzzyyyyyyxxxxxx 11110000 10000000 10000001 10000001 Table 4 “UTF-8” non-shortest sequences for U+0041
  8. 8. Obviously, having these alternate encoded representations for the same character is not desirable. Accordingly, the UTF-8 specification stipulates that the shortest possible representation must be used. In TUS 3.1, this was made more explicitly clear by specifying exactly what UTF-8byte sequences are or are not legal. Thus, in the example above, each of the sequences other than the first is an illegal code unit sequence. Similarly, a supplementary-plane character can be encoded directly into a four-byte UTF-8 sequence, but someone might (possibly from misunderstanding) choose to map the codepoint into a UTF-16 surrogate pair, and then apply the UTF-8 mapping to each of the surrogate code units to get a pair of three-byte sequences. To illustrate, consider the following: Supplementary-plane codepoint U+10011 Normal UTF-8 byte sequence 0xF0 0x90 0x80 0x91 UTF-16 surrogate pair 0xD800 0xDC11 “UTF-8” mapping of surrogates 0xED 0xA0 0x80 0xED 0xB0 0x91 Table 5 UTF-8-via-surrogates representation of supplementary-plane character Again, the Unicode Standard expects the shortest representation to be used for UTF-8. For certain reasons, non- shortest representations of supplementary-plane characters are referred to as irregular code unit sequences rather than illegal code unit sequences. The distinction here is subtle: software that conforms to the Unicode Standard is allowed to interpret these irregular sequences as the corresponding supplementary-plane characters, but is not allowed to generate these irregular sequences. In certain situations, though, software will want to reject such irregular UTF-8 sequences (for instance, where these might otherwise be used to avoid security systems), and in these cases the Standard allows conformant software to ignore or reject these sequences, or remove them from a data stream. The main motivation for making the distinction and for considering these 6-byte sequences to be irregular rather than illegal is this: suppose a process is re-encoding a data stream from UTF-16 to UTF-8, and suppose that the source data stream had been interrupted so that it ended with the beginning of a surrogate pair. It may be that this segment of the data will later be re-united with the remainder of the data, it also having been re-encoded in UTF- 8. So, we are assuming that there are two segments of data out there: one ending with an unpaired high surroga te, and one beginning with an unpaired low surrogate. Now, as each segment of the data is being trans-coded from UTF-16 to UTF-8, the question arises as to what should be done with the unpaired surrogate code units. If they are ignored, then the result after the data is reassembled will be that a character has been lost. A more graceful way to deal with the data would be for the trans-coding process to translate the unpaired surrogate in a corresponding 3-byte UTF-8 sequence, and then to leave it up to a later receiving process to decide what to do with t. Then, if the receiving process gets the data i segments assembled again, that character will still be part of the information content of the data. The only problem is that now it is in a 6-byte pseudo-UTF-8 sequence. Defining these as irregular rather than illegal is intended to allow that character to be retained over the course of this overall process in a form that conformant software is allowed to interpret, even if it would not be allowed to generate it that way.

×