Discover how mobile, AAA, and MMO game companies are leveraging Amazon Web Services to build cost-effective and scalable games.
In this session we will show you how to:
• Build leaderboards that can scale to very high user counts using DynamoDB and ElastiCache
• Host low-latency online game servers on the new network-enhanced C3 instance
• Stream game telemetry to the cloud in real-time using Kinesis
• Analyze player data with Redshift and Elastic MapReduce