In this session, we go beyond online game servers, to explore other areas where AWS can benefit your game. First, we dive into using AWS to perform load testing of your game. We present architecture patterns, what makes a good load test, and real-world example scenarios. We then highlight emerging trends with cloud rendering, and show how you can integrate Amazon EC2 GPU-based instances into your game workflow. Finally, hear from Playcast, who brought their Cloud Gaming service to new players worldwide, by leveraging the G2 EC2 instance. Playcast share how they architected their streaming service to best leverage the cloud, things they learned, and demo their service streaming games from AWS.