In gaming, low latencies and connectivity are bare minimum expectations users have while playing online on PlayStation Network. Alex and Dustin share key architectural patterns to provide low latency, multi-region services to global users. They discuss the testing methodologies and how to programmatically map out a large dependency multi-region deployment with data-driven techniques. The patterns shared show how to adapt to changing bottlenecks and sudden, several million request spikes. You’ll walk away with several key architectural patterns that can service users at global scale while being mindful of costs.