Critical investigation

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Critical investigation

  1. 1. Critical Investigation <br />By <br />Amardeep<br />Bharj<br />
  2. 2. My Title <br />How are the narrative roles of hero/villain constructed in popular video games such as the 'Call of Duty' and why are they more complicated than in earlier texts in the war genre?<br />
  3. 3. Linked Production<br />Viral advert promoting a new video game that challenges hegemonic ideological assumptions by avoiding casting the Muslim characters in the role of the villain/'Other'.    <br />
  4. 4. Break It Down..<br />Violence <br />Gaming Narrative<br />Story Telling <br />‘Call Of Duty Franchise’<br />
  5. 5. MIGRANE !<br />
  6. 6. Language <br />Protagonist<br />Antagonist<br />Diegetic sounds<br />Ideology<br />Realism on representation <br />
  7. 7. Institutions<br />Welll It USED to be BOTH<br />Activision<br />Infinity Ward<br />( media power, websites )<br />Hegemony<br />
  8. 8. Genre<br />Action – A LOT of violence, Gore, Swearing, Power,<br />( typical ‘Shoot Em Up’ Type of Game )<br />War<br />( confuse modes of realism ) ‘The tension the audience feels brings them as close as they’re going to get to the real thing’<br />
  9. 9. Representation<br />Negative<br />Stereotypes Arabs<br />Russians<br />Terrorism<br />No Russian - http://www.youtube.com/watch?v=Pmt9Xk-PIGE&feature=fvwv<br />( 2.30 )<br />Violence <br /> - Teenagers become increasingly violent acting on violent games<br />
  10. 10. Audience<br />18-25 according to content<br />My opinion would be from 13-25<br />Male<br />Aggression<br />Woman still interested through experience<br />
  11. 11. Ideologies<br />Moral Panic <br />Moral Effect - “Knowledge about young people’s views on violence and acceptance of violence in different contexts has important implications for violence prevention initiatives”<br />Post 9/11 – Negative representation of Muslims increased in gaming such as Call Of Duty.<br />
  12. 12. Narrative<br />War Games<br />Protagonist<br /> Dominant White Male ( hero )<br /> Government<br />Antagonist<br /> Digital Arabs ( Villain ) Digital Russian<br />
  13. 13. SHEP<br />
  14. 14. Social<br />Moral Panic <br />Stanley Cohen<br />Moral Effect - “Knowledge about young people’s views on violence and acceptance of violence in different contexts has important implications for violence prevention initiatives”<br />
  15. 15. Historical<br />Post 9/11 – Negative representation of Muslims increased in gaming such as Call Of Duty.<br />
  16. 16. Economical<br />Has a massive appeal to teenagers, brings up a lot of discussion and controversy. <br />
  17. 17. Political<br />post 9/11 scared and if political influence has forces society to believe the ‘Arab scares’<br />
  18. 18. Issues & Debates<br />Summary <br />Bias<br />Moral Panics<br />Post 9/11 and the media<br />Representation and stereotyping<br />Media effects<br />Regulation and censorship<br />
  19. 19. Media Theory<br />Marxism and hegemony<br />Audience theories<br />Genre theories<br />Hypodermic Needle Theory<br />Post 9/11<br />Colonialism and Post-colonialism<br />
  20. 20. Quotes I Will Use<br />‘Hollywood consistent use of cultural norms in narrative devices’<br />‘Ethnic minorities are continually misrepresented by racial stereotypes’<br />( Stuart Hall )<br />‘Some Individuals/institutions will always have greater power to portray how to react on situation’<br />( Howard Becker )<br />
  21. 21. ‘ To say we may judge what is or is not real based on what is shown to us’<br />‘If something is repeated often enough it will tent to be believed and remembered’<br />
  22. 22. This fits into the contemporary media landscape because..<br />The use of narrative roles in gaming such as Call Of Duty is still an issue in which is debatable as it suggests to its audience that specific cultures/races can play a role in realism on war and war genre games.<br />Misrepresentation in society is a highly controversial topic and games such as Call Of Duty have a part to play on how gaming can shape the minds of its audience through hegemonic views<br />

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