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1. Framing
2. Why Artists Steal
3. Welcome to the Family
Goals:
1. Better Understand Design
2. Encourage active collaboration
3. Further discussion on standards in structured
borr...
Context
a.Historical Context
b.Definition of terms
c.Comparing communal standards
d.Role of an Artist
Jobs vs. Gates
• Influence pervades
• “Fair Game” has
many meanings
Problem:
While development can be deemed open and thus
benefit from a diverse community of contributors,
design has always...
Questions:
1. Is borrowing permissable?
2. How can we borrow, but still innovate?
3. What should our attitude be toward th...
Design verses Development
Development
- Needs collaboration
- Values efficiency
- Behind the scenes:
self-value ethic
Desi...
Designer Responsibility
• Continuation of storytelling
legacy
• Derive elegant solutions to
real problems
Design is directed toward human beings. To
design is to solve human problems by
identifying them and executing the best
so...
To design is to communicate clearly by
whatever means you can control or master.
Milton Glaser
Artist’s Tools
- Perspective
- Awareness
- Empathy
The latest incarnation of Oedipus, the
continued romance of Beauty and the Beast,
stand this afternoon on the corner of 42...
Why Artists Steal
a.UX Benefits
b.Efficiency and expediency
c.Setting the bar
Why do artists steal
- Familarity
- Memory Mapping
- Conventionality
- Cameron Moll on
foundations
- Efficiency
- Artists ...
Benefits of Familiarity
• Two systems of decision making
• Concious vs. Unconcious
• Our culture functions primarily on in...
“Designers are often reluctant to take advantage of them
(conventions). Faced with the prospect of using a convention,
the...
There are more than a billion pages on the web - for
your inspiration
Seth Godin
Great Design Ships
• We are not always the gatekeepers
• Stand on the shoulders of giants
Nina Paley
Iterations on accepte...
Types of theft
• Not all theft is conscious
• Theft differs from
appropriation, iteration,
and improvement
• Fork designs,...
Ethical Theft
- Steal inspiration instead of outcome
- Reverse engineer final products
- Always cite, Always give back
- M...
One of the surest of tests is the way in which a poet
borrows. Immature poets imitate; mature poets steal; bad
poets defac...
Goals and Best Practices
- Curate intentionally
- Work within community
- Continue to innovate
- Great design sets the bar...
Where to steal from
- “if you’re designing for the web, why look at loads
of design portals that show loads of web sites t...
Protection from Theft
- Notriety protects from plagiarism
- Edison and the patent clerks
- Use tools, know your rights
- R...
Summation:
- Theft Happens:
- It’s at times involuntary
- It comes in many varities
- It’s part of designing
- Steal Bette...
Joseph Gagliardi
@jsphgag
jgagliar@westga.edu
Great Artists (Designers) Steal
Great Artists (Designers) Steal
Great Artists (Designers) Steal
Great Artists (Designers) Steal
Great Artists (Designers) Steal
Great Artists (Designers) Steal
Great Artists (Designers) Steal
Great Artists (Designers) Steal
Great Artists (Designers) Steal
Great Artists (Designers) Steal
Great Artists (Designers) Steal
Great Artists (Designers) Steal
Great Artists (Designers) Steal
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Great Artists (Designers) Steal

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All Things Open 2014 - Day 1
Wednesday, October 22nd, 2014

Joseph Gagliari
Web Designer and Frontend Developer for University of West Georgia
Design
Great Artists (Designers) Steal

Published in: Technology
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Great Artists (Designers) Steal

  1. 1. 1. Framing 2. Why Artists Steal 3. Welcome to the Family
  2. 2. Goals: 1. Better Understand Design 2. Encourage active collaboration 3. Further discussion on standards in structured borrowing
  3. 3. Context a.Historical Context b.Definition of terms c.Comparing communal standards d.Role of an Artist
  4. 4. Jobs vs. Gates • Influence pervades • “Fair Game” has many meanings
  5. 5. Problem: While development can be deemed open and thus benefit from a diverse community of contributors, design has always inherently been open in nature.
  6. 6. Questions: 1. Is borrowing permissable? 2. How can we borrow, but still innovate? 3. What should our attitude be toward those who borrow from us? 4. When does borrowing become theft?
  7. 7. Design verses Development Development - Needs collaboration - Values efficiency - Behind the scenes: self-value ethic Design - Seeks independence - Values originality - Center stage: judged by all
  8. 8. Designer Responsibility • Continuation of storytelling legacy • Derive elegant solutions to real problems
  9. 9. Design is directed toward human beings. To design is to solve human problems by identifying them and executing the best solution. Ivan Chermayeff
  10. 10. To design is to communicate clearly by whatever means you can control or master. Milton Glaser
  11. 11. Artist’s Tools - Perspective - Awareness - Empathy
  12. 12. The latest incarnation of Oedipus, the continued romance of Beauty and the Beast, stand this afternoon on the corner of 42nd Street and Fifth Avenue, waiting for the traffic light to change. Joseph Campbell The Hero With a Thousand Faces
  13. 13. Why Artists Steal a.UX Benefits b.Efficiency and expediency c.Setting the bar
  14. 14. Why do artists steal - Familarity - Memory Mapping - Conventionality - Cameron Moll on foundations - Efficiency - Artists as curators
  15. 15. Benefits of Familiarity • Two systems of decision making • Concious vs. Unconcious • Our culture functions primarily on instant impressions Daniel Kahneman Nobel Prize-winning researcher • Design decisions fail when they do not leverage their predecessors Dr. A.K. Pradeep, study of GAP failed logo launch
  16. 16. “Designers are often reluctant to take advantage of them (conventions). Faced with the prospect of using a convention, there’s a great temptation for designers to reinvent the wheel instead, largely because they feel (not incorrectly) that they’ve been hired to do something new and different, and not the same old thing. (Not to mention the fact that praise from peers, awards, and high-profile job offers are rarely based on criteria like “best use of conventions.)” Steve Krug, Don’t Make Me Think!
  17. 17. There are more than a billion pages on the web - for your inspiration Seth Godin
  18. 18. Great Design Ships • We are not always the gatekeepers • Stand on the shoulders of giants Nina Paley Iterations on accepted and familiar patterns have a better chance of making it to market and of being accepted
  19. 19. Types of theft • Not all theft is conscious • Theft differs from appropriation, iteration, and improvement • Fork designs, push changes back to help others
  20. 20. Ethical Theft - Steal inspiration instead of outcome - Reverse engineer final products - Always cite, Always give back - Make designs available to others, give credit
  21. 21. One of the surest of tests is the way in which a poet borrows. Immature poets imitate; mature poets steal; bad poets deface what they take, and good poets make it into something better, or at least something different. TS Elliot
  22. 22. Goals and Best Practices - Curate intentionally - Work within community - Continue to innovate - Great design sets the bar higher - Look outside your comfort zone
  23. 23. Where to steal from - “if you’re designing for the web, why look at loads of design portals that show loads of web sites that essentially all look the same? […] Surely they offer too narrow a view to be really inspirational.” Brendon Dawes, Analog In, Digital Out
  24. 24. Protection from Theft - Notriety protects from plagiarism - Edison and the patent clerks - Use tools, know your rights - Read copyright laws http://www.sitepoint.com/the-web-designers-copyright-crash-course/ - Always have a contract - Document everything
  25. 25. Summation: - Theft Happens: - It’s at times involuntary - It comes in many varities - It’s part of designing - Steal Better - Follow ethics, follow laws, copy inspiration - Stealing is good - Stolen products often work better
  26. 26. Joseph Gagliardi @jsphgag jgagliar@westga.edu

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