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HUMAN vs CPU
Unconventional Ways to
Challenge Players
Alistair Aitcheson
Independent Developer
@agAitcheson
www.alistairai...
Systems-based challenges
Getting Physical
Human-driven challenges
What’s next?

@agAitcheson
www.alistairaitcheson.com

ww...
Who am I?
• One-man band
• MMath graduate
• 3 years indie
• Develop 30 Under 30
@agAitcheson
www.alistairaitcheson.com

ww...
Greedy Bankers
Feb 2011

Greedy Bankers vs The World
Sept 2011

Slamjet Stadium
March 2013

@agAitcheson
www.alistairaitch...
How do we interact with
systems?

@agAitcheson
www.alistairaitcheson.com

www.slamjetstadium.com
MECHANICS

@agAitcheson
www.alistairaitcheson.com

USER

www.slamjetstadium.com
Abstract Challenges
Teach Us Skills
Systems

Strategies

Mastery

Puzzles

Solutions

Utility

See Theory of Fun For Game ...
Controls

Conveyance
@agAitcheson
www.alistairaitcheson.com

www.slamjetstadium.com
Systems need to be digestible

• Feedback
• Metaphor
• Data
• Tutorials
@agAitcheson
www.alistairaitcheson.com

www.slamje...
Greedy Bankers
• Spacing
• Valuation
• Rubble management
• Time pressure

@agAitcheson
www.alistairaitcheson.com

www.slam...
Physical Multiplayer
• Cheating
• Pushing and
shoving

• Creativity
@agAitcheson
www.alistairaitcheson.com

www.slamjetsta...
Simpler systems

@agAitcheson
www.alistairaitcheson.com

Instant havoc

www.slamjetstadium.com
Physical multiplayer is a
social experience
Physical multiplayer
creates new and
rewarding challenges
@agAitcheson
www.ali...
Spacial Awareness

GIRP
Bennett Foddy
@agAitcheson
www.alistairaitcheson.com

www.slamjetstadium.com
Communication

Spaceteam
Sleeping Beast Games
@agAitcheson
www.alistairaitcheson.com

www.slamjetstadium.com
Real-world ingenuity

The Haunted Mouse
Anna Antrhopy
@agAitcheson
www.alistairaitcheson.com

www.slamjetstadium.com
Spacial Awareness

Oh My Gorgons
Alan Hazelden
Sarah Marshall
@agAitcheson
www.alistairaitcheson.com

www.slamjetstadium.c...
Attention

Mindbender
Warwick Game Design
@agAitcheson
www.alistairaitcheson.com

www.slamjetstadium.com
Human Interface Driven
Design
• No known solution
• Simple mechanics
• Surprise + humour
• Audiences
@agAitcheson
www.alis...
So what about the future?
• New interfaces
•

Leap Motion

•

Large-scale touch
screens

•

Occulus Rift

•

Wearable comp...
So what about the future?
• New contexts
•

Gaming parties

•

Public events

•

Museums

•

Education

@agAitcheson
www.a...
New interfaces can
challenge human skills
that games previously
could not
@agAitcheson
www.alistairaitcheson.com

www.slam...
One giant touchscreen

Up to 52 players!
@agAitcheson
www.alistairaitcheson.com

www.slamjetstadium.com
games@alistairaitcheson.com
@agAitcheson
www.alistairaitcheson.com
www.slamjetstadium.com

@agAitcheson
www.alistairaitche...
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  1. 1. HUMAN vs CPU Unconventional Ways to Challenge Players Alistair Aitcheson Independent Developer @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  2. 2. Systems-based challenges Getting Physical Human-driven challenges What’s next? @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  3. 3. Who am I? • One-man band • MMath graduate • 3 years indie • Develop 30 Under 30 @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  4. 4. Greedy Bankers Feb 2011 Greedy Bankers vs The World Sept 2011 Slamjet Stadium March 2013 @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  5. 5. How do we interact with systems? @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  6. 6. MECHANICS @agAitcheson www.alistairaitcheson.com USER www.slamjetstadium.com
  7. 7. Abstract Challenges Teach Us Skills Systems Strategies Mastery Puzzles Solutions Utility See Theory of Fun For Game Design, Ralph Koster @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  8. 8. Controls Conveyance @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  9. 9. Systems need to be digestible • Feedback • Metaphor • Data • Tutorials @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  10. 10. Greedy Bankers • Spacing • Valuation • Rubble management • Time pressure @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  11. 11. Physical Multiplayer • Cheating • Pushing and shoving • Creativity @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  12. 12. Simpler systems @agAitcheson www.alistairaitcheson.com Instant havoc www.slamjetstadium.com
  13. 13. Physical multiplayer is a social experience Physical multiplayer creates new and rewarding challenges @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  14. 14. Spacial Awareness GIRP Bennett Foddy @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  15. 15. Communication Spaceteam Sleeping Beast Games @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  16. 16. Real-world ingenuity The Haunted Mouse Anna Antrhopy @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  17. 17. Spacial Awareness Oh My Gorgons Alan Hazelden Sarah Marshall @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  18. 18. Attention Mindbender Warwick Game Design @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  19. 19. Human Interface Driven Design • No known solution • Simple mechanics • Surprise + humour • Audiences @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  20. 20. So what about the future? • New interfaces • Leap Motion • Large-scale touch screens • Occulus Rift • Wearable computing @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  21. 21. So what about the future? • New contexts • Gaming parties • Public events • Museums • Education @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  22. 22. New interfaces can challenge human skills that games previously could not @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  23. 23. One giant touchscreen Up to 52 players! @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  24. 24. games@alistairaitcheson.com @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
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    Jan. 8, 2014

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