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Ex play human vs cpu p4

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Ex play human vs cpu p4

  1. 1. HUMAN vs CPU Unconventional Ways to Challenge Players Alistair Aitcheson Independent Developer @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  2. 2. Systems-based challenges Getting Physical Human-driven challenges What’s next? @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  3. 3. Who am I? • One-man band • MMath graduate • 3 years indie • Develop 30 Under 30 @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  4. 4. Greedy Bankers Feb 2011 Greedy Bankers vs The World Sept 2011 Slamjet Stadium March 2013 @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  5. 5. How do we interact with systems? @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  6. 6. MECHANICS @agAitcheson www.alistairaitcheson.com USER www.slamjetstadium.com
  7. 7. Abstract Challenges Teach Us Skills Systems Strategies Mastery Puzzles Solutions Utility See Theory of Fun For Game Design, Ralph Koster @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  8. 8. Controls Conveyance @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  9. 9. Systems need to be digestible • Feedback • Metaphor • Data • Tutorials @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  10. 10. Greedy Bankers • Spacing • Valuation • Rubble management • Time pressure @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  11. 11. Physical Multiplayer • Cheating • Pushing and shoving • Creativity @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  12. 12. Simpler systems @agAitcheson www.alistairaitcheson.com Instant havoc www.slamjetstadium.com
  13. 13. Physical multiplayer is a social experience Physical multiplayer creates new and rewarding challenges @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  14. 14. Spacial Awareness GIRP Bennett Foddy @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  15. 15. Communication Spaceteam Sleeping Beast Games @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  16. 16. Real-world ingenuity The Haunted Mouse Anna Antrhopy @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  17. 17. Spacial Awareness Oh My Gorgons Alan Hazelden Sarah Marshall @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  18. 18. Attention Mindbender Warwick Game Design @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  19. 19. Human Interface Driven Design • No known solution • Simple mechanics • Surprise + humour • Audiences @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  20. 20. So what about the future? • New interfaces • Leap Motion • Large-scale touch screens • Occulus Rift • Wearable computing @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  21. 21. So what about the future? • New contexts • Gaming parties • Public events • Museums • Education @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  22. 22. New interfaces can challenge human skills that games previously could not @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  23. 23. One giant touchscreen Up to 52 players! @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com
  24. 24. games@alistairaitcheson.com @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com @agAitcheson www.alistairaitcheson.com www.slamjetstadium.com

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