Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Second Life in Education

903 views

Published on

I developed this presentation for the IVLA conference 2008

Published in: Technology, Education
  • Be the first to comment

  • Be the first to like this

Second Life in Education

  1. 1. Design for Student Engagement in Second Life An Introduction to Glidden Campus
  2. 2. Designers, Teachers, and Researchers <ul><li>Aline Click (Ali Andrews) </li></ul><ul><ul><li>Assistant Director of NIU eLearning Services </li></ul></ul><ul><li>Sharon Smaldino (Sherri Heron) </li></ul><ul><ul><li>LD and Ruth G. Morgridge Endowed Chair for Teacher Education </li></ul></ul><ul><li>Lisa Yamagata-Lynch (Mirai Zenovka) </li></ul><ul><ul><li>Associate Professor, Educational Technology, Research and Assessment </li></ul></ul>
  3. 3. What is Second Life? <ul><li>Linden Labs opened the grid in 2003 </li></ul><ul><li>A 3-D virtual world entirely built by its residents </li></ul><ul><li>Residents retain the IP rights to their digital creations </li></ul><ul><li>8,623,396 people from over 100 countries </li></ul><ul><li>A typical Sunday afternoon - 65,000 residents online </li></ul><ul><li>12,000 CPUs support 300 square miles of virtual land </li></ul>
  4. 4. How do I get a Second Life? <ul><li>Register for an account (free) </li></ul><ul><li>Select an avatar and screen name </li></ul><ul><li>Download the Second Life browser </li></ul><ul><li>Go through orientation (take your time there) </li></ul><ul><li>Explore and meet people </li></ul><ul><li>In-world workshops </li></ul>
  5. 5. Why teach in Second Life? <ul><li>Good question and heavily debated! </li></ul><ul><ul><li>Anytime, anyplace access </li></ul></ul><ul><ul><li>Social presence due to avatars and the interactions </li></ul></ul><ul><ul><li>Ability to create your own learning environment </li></ul></ul><ul><ul><li>Ability to create a custom avatar </li></ul></ul>
  6. 6. What technology is needed? <ul><li>Broadband connectivity </li></ul><ul><li>Supported video card </li></ul><ul><li>Administrative control over your computer to install software, or… </li></ul><ul><li>Flash drive (see, Second Life in your pocket) </li></ul><ul><li>Optional – headphones with built in microphone, for audio chat </li></ul>
  7. 7. Design considerations <ul><li>Learning objectives always come first in order to frame the space </li></ul><ul><li>Designing for informal social interaction is also important </li></ul><ul><li>Guidelines for the use of text, voice, or both are needed </li></ul><ul><li>Traditional bricks and mortar spaces serve a purpose </li></ul><ul><li>Decisions about access to class meetings discussed with students </li></ul><ul><li>Consider objects for the classroom for visual and auditory clutter </li></ul>
  8. 8. Resources # 41-FA17055-01E <ul><li>SL Educators Wiki: www.simteach.com </li></ul><ul><li>SLED Educators Listserv </li></ul><ul><li>Blog: http://aliandrews.blogspot.com/ </li></ul><ul><li>SL URL for Glidden Campus, NIU http ://slurl.com/secondlife/Glidden/88/166/30/ </li></ul>

×