Game Design, September 10, 2013

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Game Design, September 10, 2013

  1. 1. TODAY 1. Icebreaker 2. Play reflection: Angry Birds 3. Schell chapter 6 4. Game Design Document 5. Reminders 6. Homework
  2. 2. Icebreaker For today: say your name, then tell us what your favorite toy was as a child. Or as an adult, for that matter.
  3. 3. Schell I’d like for us to look specifically at the brainstorming tips that Schell offers starting on page 68.
  4. 4. The Write Answer
  5. 5. Write or Type?
  6. 6. Sketch
  7. 7. Toys
  8. 8. Change Perspective
  9. 9. Immerse yourself
  10. 10. Crack jokes
  11. 11. Spare no expense
  12. 12. The writing on the wall
  13. 13. The space remembers
  14. 14. Write everything
  15. 15. Number your lists
  16. 16. Mix and Match categories
  17. 17. Talk to yourself
  18. 18. Find a partner
  19. 19. And now… Here are Dr. Phill’s five brainstorming tips, which are a little different but are similar to Schell’s.
  20. 20. 1. Think DIFFERENT.
  21. 21. 2. Imagine Dragons.
  22. 22. 3. Throw like you’re Peyton Manning.
  23. 23. 4. Make IT play like it’s Ray Lewis riding a Dragon.
  24. 24. 5. Balance the aesthetics.
  25. 25. Now… I emailed all of you a rather lengthy PDF sample of a game design document. Let’s take a look at it and talk about the elements that are present. Let’s talk about what is essential to the game design document.
  26. 26. Remember: Next class, your skill set portfolios are due. Make sure to bring them to class in some format that can: 1. Be shared with classmates 2. Leave with me
  27. 27. For Thursday Read for class:  How to Pitch your Game and Schell, Ch. 28 We will spend most of the class forming our groups. Come in ready!

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