1. Another of those check-ins
2. This week’s play experience: League of
3. The Tribunal
5. Now then, let’s play
I tried to get some comments to each group
about your game design documents, but this
weekend ended up being “dodge various
catastrophes” weekend, so I didn’t get to do the
level of grading I wanted to. I’ll be caught up
soon (by the weekend, for sure), but in the
meantime, are there any pressing questions? Do
you all have a sense of where you’re going?
This week I want you to fall down the rabbit hole
that is League of Legends. We’re going to play in
a bit. But first, some things to consider.
I want us to consider a few things about
League of Legends before we start playing.
One is that it’s HUGELY popular.
How popular, you might ask…
Of course the
… is how devoted your fans are, Riot Games!
I happen to know someone who does this, but
the next slide is my measure of what I’ll call
the “geek saturation” of a game.
Also interesting in League of Legends is a
feature called “The Tribunal.” Considered by
many to be highly experimental, the Tribunal
is an attempt to make players their own police
(well, in this case their own jury), determining
punishments as needed for violations of the
game’s social contract.
So for this
… I want you to play at least part of your time
in League of Legends with your team. To
facilitate that, I want you to start playing here,
today, in class.
With the time we have left you can register
and start playing. As you play, think on these
What does it mean to
be part of a gaming
community of 70
Would Schell, or
Juul, or Gee, or
anyone we’ve read
think this was a
good game? Why?
Is this a good game?
Could it possibly
Does the sheer
number of players
dictate that it MUST
be a good game?
Think about the
psychology stuff we
discussed last week.
Can you get your
Is there sweet,
sweet loot and
reward for playing
This game is free.
But nothing is free.
What’s the deal?
We’re going to talk about paper/physical
prototyping. Please read the articles linked on
Come in with questions about your game design
docs. We’ll talk for about 45 minutes, then we’ll
have some work time and I’ll answer questions.
Play LoL, and think about how advantageous
that acronym is.