Analysis of Play: Summer Self-Eval

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This is just the set of questions I give my students so I can pull my own personal feedback. Nothing too exciting.

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Analysis of Play: Summer Self-Eval

  1. 1. What were your two or three favorite parts of class? Why did you like those the most?
  2. 2. What were the two or three worst parts of class? Why? How could they be better?
  3. 3. I was personally disappointed with the level of interactivity we managed. Were you? Did it feel like you got enough peer and instructor feedback?
  4. 4. Our posts to G+ rarely resulted in lengthy exchanges. Why didn’t you choose to respond to people? Was there something unnatural about the format? How could it be better?
  5. 5. What didn’t we get to that you wish we had? Why? Where would you have put it?
  6. 6. If you had to describe class as a game, what would it be, and why?
  7. 7. Equate Dr. Phill to a boss. Then to an NPC. Why? What items would he drop?
  8. 8. Describe class as a narratologist. Then as a Ludologist. Then as Luigi. Okay, last one optional.
  9. 9. Imagine that the entire class– these last 6 weeks– was a quest-line. Equate your grade/what you’ve learned to an item. What’d you earn?
  10. 10. You’re sitting in an inn in some random RPG. You hear an adventurer claiming that a Doctor Phillip of the Kingdom of Immz has offered to send her on a epic quest for glory. What advice do you offer?

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