Overview and reason
  Technology description: Interactive and portable virtual pet device

  Objective:

     Equip users ...
Problem Statement: People
Problem Statement: People

 Solutions

   Get parents involved -    Buy
   device to motivate children to
   exercise

   ...
Problem Statement: Activities

 Solutions

   Incorporate competitive
   games
   – Motivation to exercise

   Lessen hass...
Problem Statement: Activities

 Solutions

   Incorporate competitive
   games
   – Motivation to exercise

   Lessen hass...
Problem Statement:
Context & Technology
Problem Statement:
Context & Technology
 Solution

   Physical engagement

   Face to face interaction with
   other users
“Profile”   Touch-screen   hPet
      USB
   connection                      Time



                                  “Tr...
Points




      Wishlist
                   Chat box




Friends
Happy
 Fun gaming experience - competitive

 Encourage physical interaction - bluetooth

 Increased interactivity – hPet w...
Healthy
  Personal Responsibility

  Lessen hassle of exercising – Portable

  Motivation to Exercise – Points & Battles
Heart
  Heart rate used as indicator of intensity & duration
  of physical activities

  Measure calories burnt

  Freedom...
Limitations
  Non-water resistant

  Other factors that affect heart rate       (E.g.
  excitement, irregular heart rate)
...
Nm2216 w22 presentation final edited
Upcoming SlideShare
Loading in …5
×

Nm2216 w22 presentation final edited

346 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
346
On SlideShare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
5
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Nm2216 w22 presentation final edited

  1. 1. Overview and reason Technology description: Interactive and portable virtual pet device Objective: Equip users with knowledge and motivation to engage in moderate-intensity physical activities through fun gaming experience Target Audience: Primary School Children and caregivers Reason: Increase in number of children who suffers from obesity
  2. 2. Problem Statement: People
  3. 3. Problem Statement: People Solutions Get parents involved - Buy device to motivate children to exercise Personal responsibility
  4. 4. Problem Statement: Activities Solutions Incorporate competitive games – Motivation to exercise Lessen hassle – Portable
  5. 5. Problem Statement: Activities Solutions Incorporate competitive games – Motivation to exercise Lessen hassle – Portable
  6. 6. Problem Statement: Context & Technology
  7. 7. Problem Statement: Context & Technology Solution Physical engagement Face to face interaction with other users
  8. 8. “Profile” Touch-screen hPet USB connection Time “Training” “Battle” Pulse Measurement System Heart Rate Indicator “Feed”
  9. 9. Points Wishlist Chat box Friends
  10. 10. Happy Fun gaming experience - competitive Encourage physical interaction - bluetooth Increased interactivity – hPet world
  11. 11. Healthy Personal Responsibility Lessen hassle of exercising – Portable Motivation to Exercise – Points & Battles
  12. 12. Heart Heart rate used as indicator of intensity & duration of physical activities Measure calories burnt Freedom to choose ANY type of activities
  13. 13. Limitations Non-water resistant Other factors that affect heart rate (E.g. excitement, irregular heart rate) Hairy arms & dry skin may affect readings (Apply gel to wrist area) Children may not comprehend the device (Parents assistance)

×