Introduction

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Module introduction for the Media and Cultural Theories module on the MA and MSc in Creative Technology and Creative Games.

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Introduction

  1. 1. Media and Cultural Theory<br />MA Creative Technology and MSc Creative Games, The University of Salford.<br />
  2. 2. Module Aims<br />This module is designed to give students an overview of a wide range of theories from Media, Cultural and Critical Theories.<br />These theories will be directly related to current and historical practices in Art, Design, Technology and New Media (both in a gallery and non-gallery context). <br />
  3. 3. Focuses<br />This module will look at a range of new medias and their applications, it will cover art and videogames and also the areas where the two meet.<br />We will be looking at a number of theoreticians and use their theories as frameworks to talk about creative practices.<br />
  4. 4. Experiences of “Theory”<br />What do we all know about already? What have we all studied before?<br />Game Studies<br />Film Theory<br />Literary Theory<br />Technocultures<br />New Media Theory<br />Too many fragmented disciplines for a powerpointven-diagram<br />
  5. 5. What do we know about these theorists and their theories<br />Jean Baudrillard<br />Michel Foucault<br />SlavojŽižek<br />Donna Haraway<br />Marshall Mcluhan<br />Walter Benjamin<br />TheodorAdorno<br />JesperJuul<br />Fredric Jamerson<br />Gilles Deleuze<br />
  6. 6. What does Theory offer us?<br />Theory gives us a framework or lens to understand or view our world through<br />It can offer us a system to help understand our world or environment<br />It can generate ideas which can help us inform or understand our own practice<br />Theory can give us a inspiration to develop new frameworks or theories.<br />
  7. 7. The power of words…<br />“words are bearers and generators of ideas – perhaps even more than the reverse[…] We think we advance by way of ideas – that is doubtless the fantasy of every theorist, every philosopher – but it is also words themselves which generate or regenerate ideas, which act as ‘shifters’.”<br />Baudrillard, J., (2003). Passwords, Verso: London <br />

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