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Agile Gurugram 2022 - Sachin Datt | Habit builder for Children: A Toy based on Behavior Psychology and AI

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Agile Gurugram 2022 - Sachin Datt | Habit builder for Children: A Toy based on Behavior Psychology and AI

  1. 1. Habit Builder for Children Dr. Sachin Datt Assistant Professor Sushant University
  2. 2. The problem: Many Children refuse to do Routine, mundane but useful tasks
  3. 3. The problem: Many Children refuse to do Routine, mundane, useful tasks
  4. 4. Parents rely upon various methods to get their children to Obey…
  5. 5. In some cases the enforcement of home rules can turn ugly
  6. 6. Time with children during Covid
  7. 7. How to encourage a child to pursue a specific routine task ?
  8. 8. History of behavior modification
  9. 9. Classical Conditioning Operant Conditioning Ivan Pavlov B.F.Skinner
  10. 10. Operant Conditioning Classical Conditioning
  11. 11. Skinner’s box
  12. 12. Thorndike’s Law of effect
  13. 13. Law of effect An action is more likely to be repeated if it is followed by a reinforcement (reward).
  14. 14. Law of effect An action is more likely to be repeated if it is followed by a reward. A particular kind of action is more likely to be repeated if it is followed by a particular kind of reward.
  15. 15. Action Reward LOCK
  16. 16. Action Outcome Reward UNLOCK
  17. 17. Action Outcome Reward Conditioned stimulus Conditioned stimuli
  18. 18. Observation ( law of reward negotiation) If a person is involved in locking a reward, The child negotiates the release of reward (Cries) If a machine is involved in locking a reward, The child accepts the consequence unconditionally (Changes activity)
  19. 19. Can Children be conditioned to take Desired actions with help of conditioned Stimuli?
  20. 20. Conditioned Stimulus Reward unlock Reward Locked Stimulus Card storage
  21. 21. Action Space Conditioned stimuli Action event Reward access Reward
  22. 22. Task 0 Reward 0 Level 0 Task 1 Reward 1 Level 1 Task 2 Reward 2 Level 2
  23. 23. Reward Schedule
  24. 24. Reward Schedule Duration of reward Type of reward Value of reward
  25. 25. Food Toy Game Task Reward Task Reward Task Reward Try Cut nails / Bath Fruits Cut shapes Bayblade Drawing Action figure Easy Eat food Juice / Milk Read Pencil sharpener Craft Clay toy Hard Clean room Food delivery Write sentence Cars/doll Sport Sports item Expert Home work 1 week Eat out coupon Home work Toy Set All week work Picnic/ Mobile/tablet
  26. 26. Action Outcome Reward Conditioned stimuli
  27. 27. Action Outcome Reinforcement Conditioned stimuli Action Outcome Reward Conditioned stimuli
  28. 28. Action Outcome Reinforcement Conditioned stimuli Action Outcome Reward Conditioned stimuli Brushing teeth New toothbrush cap Chocolate Brushing teeth
  29. 29. Busy Modern life
  30. 30. Easy rewards conditioning
  31. 31. Children can be conditioned to be responsible for their own rewards and gifts
  32. 32. User Profile A User Profile B
  33. 33. User Profile A User Profile B Smart TV ( Learning algorithms) Smart phone ( Learning Algorithms)
  34. 34. Study of user choice history
  35. 35. Study of user choice history Based on REWARD stimuli
  36. 36. Reward suggestion based on action-reward stimuli history
  37. 37. Self driven control over wants and needs…
  38. 38. Future Automated Learning? Thank You

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