RPG MAKER – Lesson 1Map Design and PropertiesBy Matthew Kiel
Objective and Requirements: You will learn how to create maps in RPGMaker and manipulate the properties tocreate worlds and levels. The requirements for this lesson is theprogram RPG Maker VX Ace.
Step 1 The first thing you are going to want to dois open the program after installation. Once you do this you will see a blank bluescreen. Next you will want to start a new projectby going to File -> New Project.
Once you have created a new project,you’ll see a screen like this:
Step 2 - Tiles In the center of the screen, your currentmap is shown with the default water tiles. These tiles can be changed by clicking ona different tile from the selection on theleft, and then clicking on the tiles for thecurrent map.
Things to Know Whenever you are working with thetiles, there are different tabs for tilesdepending on your map properties. If you look at the tool bar,you can see tools such as thedraw square tool for placingtiles easier. A & Bdefaulttabs fortiles
Once you have created maps using tiles, you canstart editing the properties of your map to yourliking.
Step 3 – Map properties To start messing with your mapproperties, right click on the name of yourmap under the tiles. Then choose mapproperties. Then you will see a screen like this:
Changing the Properties From this screen, you can change variousproperties of your map such as thename, size, and the tile sets you want fordifferent tiles. You can also change the automaticbackground and battle music that will playwhen the player is on that map
Changing theProperties Another important feature in the mapproperties are the encounters. From the encounters menu, you can setwhat monsters will appear on your map,and how many steps it will take toencounter them.
Summary: From using these tools that I just taughtyou, try the following: Start messing with RPG Maker and the tiles Make a custom map (Village or Town) Change the properties of the map including thename, background music, and encounters if youso choose