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DirectX11 Tessellation by Zulfa

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Presentasi dari Zulfa Auliya'ul Amri, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com

Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 8 Februari 2014 di Bandung Digital Valley.

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DirectX11 Tessellation by Zulfa

  1. 1. @agatestudio DirectX 11 Tessellation Zoel Knight Agate Studio
  2. 2. @agatestudio SUBDIVISION SURFACE INTRODUCTION Introduced to the big screen by Pixar with A Bug's Life, Finding Nemo and The Incredibles Add extra detail for computer-generated characters in live-action movies Gollum from the recent Lord of the Rings movies is probably the most striking example
  3. 3. Subdivision Surface Example • Dividing each polygonal face into smaller faces
  4. 4. Subdivision Surface Disadvantage • Model are over smoothed • Other object always smoothed
  5. 5. What • Manage datasets of polygons presenting objects in a scene and divide them into suitable structures for rendering
  6. 6. When? • Depending on what is needed
  7. 7. Where? • Sea • Terrain • Etc
  8. 8. Why? • Improve Display Effect • Improve Gameplay (design)
  9. 9. How (Before)
  10. 10. How (After)
  11. 11. How Before After
  12. 12. Disadvantages • Too much geometry causes the GPU to become vertex-transform or triangle-setup limited • Worse, having many tiny triangles that are just a few pixels in size can significantly reduce rasterizer efficiency
  13. 13. Thanks!!! The End

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