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Emerging Technology - The Good and The Bad

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Emerging Technology - The Good and The Bad

  1. 1. WE LIVE IN exciting TIMES
  2. 2. 1440 PRINTIN G PRESS 1927 TELEVISION 1876 TELEPHONE 1712 STEAM TRAIN 1971 MICROPROCESSOR 1990 WORLD WIDE WEB 2007 IPHONE
  3. 3. 1440 PRINTIN G PRESS 1927 TELEVISION 1876 TELEPHONE 1712 STEAM TRAIN 1971 MICROPROCESSOR 1990 WORLD WIDE WEB 2007 IPHONE
  4. 4. 2017 GDP PER CAPITA 1440 PRINTIN G PRESS 1927 TELEVISION 1876 TELEPHONE 1712 STEAM TRAIN 1971 MICROPROCESSOR 1990 WORLD WIDE WEB 2007 IPHONE
  5. 5. 90% OF THE DATA IN THE WORLD TODAY HAS BEEN CREATED IN THE LAST TWO YEARS.
  6. 6. ICO’s 100X 30M ALEXA’S 17% ADOPTION
  7. 7. WHAT’S NEXT?
  8. 8. HOW DO WE CREATE VIABLE AND PROFITABLE PRODUCTS THAT USERS LOVE?
  9. 9. LET’S PICK SOME WINNERS *LEARN FROM LOSERS
  10. 10. #1 AUGMENTED REALITY
  11. 11. APPLE 3D TV
  12. 12. Insert
  13. 13. #2 AUTONOMOUS VEHICLES
  14. 14. TESLA UBER
  15. 15. Insert
  16. 16. Insert
  17. 17. Insert
  18. 18. #3 FACE RECOGNITION
  19. 19. KFC HANGZHOU HIGH SCHOOL 11
  20. 20. Insert
  21. 21. #4 IOT EFFECT
  22. 22. RIO TINTO TRACKINGPOINT
  23. 23. TRACKINGPOINT GETS DISABLED
  24. 24. #5 ARTIFICIAL INTELLIGENCE
  25. 25. GOOGLE AMAZON
  26. 26. CHECKERS 100000000000000000000 CHESS 10000000000000000000000000000000000000000 GO 100000000000000000000000000000000000000000000000000000000000000000000000000000000 POSSIBILITIES
  27. 27. LEE SEDOL 1 VS ALPHAGO 4
  28. 28. MEET OLIVER HABERSTROH
  29. 29. HOW DO WE KEEP THE GOOD? AVOID THE BAD AND THE UGLY.
  30. 30. EARLY ADOPTERS RECRUITS MASS AUDIENCE PRODUCT MARKET FITPROBLEM SOLUTION FIT VIABILITYUSER PAINS & GAINS TRACTION & PROFITABILITY DISTRIBUTION CONVERSION FIT
  31. 31. Test & learn WITH CUSTOMERS
  32. 32. Be more human TOO MUCH TECH?
  33. 33. THANK YOU

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