Faris Yakob -

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Presentation by Faris Yakob, BANFF/nextMEDIA 2010

Published in: Business, Technology

Faris Yakob -

  1. 1. STUFF THAT DOESN’T WORK PROPERLY @faris Wednesday, June 9, 2010
  2. 2. Digital Ninja // Naked Communications EVP Chief Technology HI! Strategist // McCann Erickson NY Chief Innovation Officer // MDC Partners @FARIS Wednesday, June 9, 2010
  3. 3. TECHNOLOGY? Wednesday, June 9, 2010
  4. 4. TECHNOLOGY? Source: http://www.flickr.com/photos/churl/250235218/ Wednesday, June 9, 2010
  5. 5. TECHNOLOGY? Source: http://www.flickr.com/photos/roadsidepictures/1637623713/sizes/o/ Wednesday, June 9, 2010
  6. 6. TECHNOLOGY? Source:http://www.flickr.com/photos/sameli/242241668/ Wednesday, June 9, 2010
  7. 7. TECHNOLOGY? Source:http://petitinvention.files.wordpress.com/2008/02/future_search1_petitinvention.jpg Wednesday, June 9, 2010
  8. 8. t on “Our focus should be not on emerging technologies bu sor of emerging cultural p ractices.” – Henry Jenkins, Profes gence Culture: When Old Comparative Media, MIT and author of Conver and New Media Collide! Wednesday, June 9, 2010
  9. 9. Wednesday, June 9, 2010
  10. 10. Wednesday, June 9, 2010
  11. 11. MOORE’S LAW Source: Deloitte: The Shift Index Wednesday, June 9, 2010
  12. 12. KRYDER’S LAW Source: Deloitte: The Shift Index Wednesday, June 9, 2010
  13. 13. GUILDER’S LAW Wednesday, June 9, 2010
  14. 14. Source: http://www.slideshare.net/adliterate/media-fragmentation Wednesday, June 9, 2010
  15. 15. Wednesday, June 9, 2010
  16. 16. DIGITAL IS DIFFERENT Wednesday, June 9, 2010
  17. 17. 1. THE END OF MEDIA SCARCITY Wednesday, June 9, 2010
  18. 18. A. THE PRINCIPLE OF UBIQUITY or MAKE MORE STUFF Wednesday, June 9, 2010
  19. 19. http://www.thiswill-this.net/ Wednesday, June 9, 2010
  20. 20. Wednesday, June 9, 2010
  21. 21. Wednesday, June 9, 2010
  22. 22. 2. DIMINISHED CULTURAL LATENCY Source: http://www.fastcompany.com/blog/faris-yakob/technology-strategy/cultural-latency Wednesday, June 9, 2010
  23. 23. B. THE PRINCIPLE OF ALACRITY or DO STUFF FASTER AND RESPOND TO STUFF FASTER Source: http://www.businessweek.com/magazine/content/09_33/b4143046834887.htm Wednesday, June 9, 2010
  24. 24. Wednesday, June 9, 2010
  25. 25. 3. DISTINTERMEDIATION Wednesday, June 9, 2010
  26. 26. C. THE PRINCIPLE OF UTILITY DO STUFF THAT EARNS ITS OWN ATTENTION Wednesday, June 9, 2010
  27. 27. 4. DIGITAL CULTURE IS PARTICIPATORY Wednesday, June 9, 2010
  28. 28. D. THE PRINCIPLE OF INTERACTIVITY or DO STUFF THAT GIVES PEOPLE A ROLE Wednesday, June 9, 2010
  29. 29. Wednesday, June 9, 2010
  30. 30. TECHNOLOGY IS A MEDIUM Wednesday, June 9, 2010
  31. 31. Wednesday, June 9, 2010
  32. 32. Wednesday, June 9, 2010
  33. 33. BONUS FAIL - LEARN - ITERATE - REPEAT Wednesday, June 9, 2010
  34. 34. EVERY NEW CHANNEL CHANGES THE ENTIRE SYSTEM Wednesday, June 9, 2010
  35. 35. LOW LATENCY PRINT Wednesday, June 9, 2010
  36. 36. Wednesday, June 9, 2010
  37. 37. INTERACTIVITY INTERACTIVITY UBIQUITY UTILITY every new channel changes the system Wednesday, June 9, 2010
  38. 38. Wednesday, June 9, 2010
  39. 39. farisyakob.com @faris Wednesday, June 9, 2010

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